#ifndef __CCREATUREANIMATION_H__ #define __CCREATUREANIMATION_H__ #include "../global.h" #include "../hch/CDefHandler.h" #include "GUIBase.h" /* * CCreatureAnimation.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ class CCreatureAnimation : public CIntObject { private: int totalEntries, DEFType, totalBlocks; int length; BMPPalette palette[256]; int * RLEntries; struct SEntry { int offset; int group; } ; std::vector SEntries ; std::string defName, curDir; int readNormalNr (int pos, int bytCon, unsigned char * str=NULL) const; void putPixel( SDL_Surface * dest, const int & ftcp, const BMPPalette & color, const unsigned char & palc, const bool & yellowBorder, const bool & blueBorder, const unsigned char & animCount ) const; //////////// unsigned char * FDef; //animation raw data int curFrame, internalFrame; //number of currently displayed frame unsigned int frames; //number of frames public: std::map > frameGroups; //groups of frames; [groupID] -> vector of frame IDs in group int type; //type of animation being displayed (-1 - whole animation, >0 - specified part [default: -1]) int fullWidth, fullHeight; //read-only, please! CCreatureAnimation(std::string name); //c-tor ~CCreatureAnimation(); //d-tor void setType(int type); //sets type of animation and cleares framecount int getType() const; //returns type of animation int nextFrame(SDL_Surface * dest, int x, int y, bool attacker, unsigned char animCount, bool incrementFrame = true, bool yellowBorder = false, bool blueBorder = false, SDL_Rect * destRect = NULL); //0 - success, any other - error //print next int nextFrameMiddle(SDL_Surface * dest, int x, int y, bool attacker, unsigned char animCount, bool IncrementFrame = true, bool yellowBorder = false, bool blueBorder = false, SDL_Rect * destRect = NULL); //0 - success, any other - error //print next void incrementFrame(); int getFrame() const; bool onLastFrameInGroup(); bool once; void playOnce(int type); //plays once given stage of animation, then resets to 2 int framesInGroup(int group) const; //retirns number of fromes in given group }; #endif // __CCREATUREANIMATION_H__