#include "SDL_Extensions.h" #include #include #include "GUIBase.h" #include #include #include "CGameInfo.h" #include "CCursorHandler.h" #include "CBitmapHandler.h" /* * GUIBase.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ extern std::queue events; extern boost::mutex eventsM; void KeyShortcut::keyPressed(const SDL_KeyboardEvent & key) { if(vstd::contains(assignedKeys,key.keysym.sym)) { bool prev = pressedL; if(key.state == SDL_PRESSED) { pressedL = true; clickLeft(true, prev); } else { pressedL = false; clickLeft(false, prev); } } } void CGuiHandler::popInt( IShowActivable *top ) { assert(listInt.front() == top); top->deactivate(); listInt.pop_front(); objsToBlit -= top; if(listInt.size()) listInt.front()->activate(); totalRedraw(); } void CGuiHandler::popIntTotally( IShowActivable *top ) { assert(listInt.front() == top); popInt(top); delete top; } void CGuiHandler::pushInt( IShowActivable *newInt ) { //a new interface will be present, we'll need to use buffer surface (unless it's advmapint that will alter screenBuf on activate anyway) screenBuf = screen2; if(listInt.size()) listInt.front()->deactivate(); listInt.push_front(newInt); newInt->activate(); objsToBlit.push_back(newInt); totalRedraw(); } void CGuiHandler::popInts( int howMany ) { if(!howMany) return; //senseless but who knows... assert(listInt.size() > howMany); listInt.front()->deactivate(); for(int i=0; i < howMany; i++) { objsToBlit -= listInt.front(); delete listInt.front(); listInt.pop_front(); } listInt.front()->activate(); totalRedraw(); } IShowActivable * CGuiHandler::topInt() { if(!listInt.size()) return NULL; else return listInt.front(); } void CGuiHandler::totalRedraw() { for(int i=0;ishowAll(screen2); blitAt(screen2,0,0,screen); if(objsToBlit.size()) objsToBlit.back()->showAll(screen); } void CGuiHandler::updateTime() { int tv = th.getDif(); std::list hlp = timeinterested; for (std::list::iterator i=hlp.begin(); i != hlp.end();i++) { if(!vstd::contains(timeinterested,*i)) continue; if ((*i)->toNextTick>=0) (*i)->toNextTick-=tv; if ((*i)->toNextTick<0) (*i)->tick(); } } void CGuiHandler::handleEvents() { while(true) { SDL_Event *ev = NULL; { boost::unique_lock lock(eventsM); if(!events.size()) { return; } else { ev = events.front(); events.pop(); } } handleEvent(ev); delete ev; } } void CGuiHandler::handleEvent(SDL_Event *sEvent) { current = sEvent; bool prev; if (sEvent->type==SDL_KEYDOWN || sEvent->type==SDL_KEYUP) { SDL_KeyboardEvent key = sEvent->key; //translate numpad keys if (key.keysym.sym >= SDLK_KP0 && key.keysym.sym <= SDLK_KP9) { key.keysym.sym = (SDLKey) (key.keysym.sym - SDLK_KP0 + SDLK_0); } else if(key.keysym.sym == SDLK_KP_ENTER) { key.keysym.sym = (SDLKey)SDLK_RETURN; } bool keysCaptured = false; for(std::list::iterator i=keyinterested.begin(); i != keyinterested.end();i++) { if((*i)->captureAllKeys) { keysCaptured = true; break; } } std::list miCopy = keyinterested; for(std::list::iterator i=miCopy.begin(); i != miCopy.end();i++) if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureAllKeys)) (**i).keyPressed(key); } else if(sEvent->type==SDL_MOUSEMOTION) { CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y); handleMouseMotion(sEvent); } else if (sEvent->type==SDL_MOUSEBUTTONDOWN) { if(sEvent->button.button == SDL_BUTTON_LEFT) { if(lastClick == sEvent->motion && (SDL_GetTicks() - lastClickTime) < 300) { std::list hlp = doubleClickInterested; for(std::list::iterator i=hlp.begin(); i != hlp.end();i++) { if(!vstd::contains(doubleClickInterested,*i)) continue; if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y)) { (*i)->onDoubleClick(); } } } lastClick = sEvent->motion; lastClickTime = SDL_GetTicks(); std::list hlp = lclickable; for(std::list::iterator i=hlp.begin(); i != hlp.end();i++) { if(!vstd::contains(lclickable,*i)) continue; if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y)) { prev = (*i)->pressedL; (*i)->pressedL = true; (*i)->clickLeft(true, prev); } } } else if (sEvent->button.button == SDL_BUTTON_RIGHT) { std::list hlp = rclickable; for(std::list::iterator i=hlp.begin(); i != hlp.end();i++) { if(!vstd::contains(rclickable,*i)) continue; if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y)) { prev = (*i)->pressedR; (*i)->pressedR = true; (*i)->clickRight(true, prev); } } } else if(sEvent->button.button == SDL_BUTTON_WHEELDOWN || sEvent->button.button == SDL_BUTTON_WHEELUP) { std::list hlp = wheelInterested; for(std::list::iterator i=hlp.begin(); i != hlp.end();i++) { if(!vstd::contains(wheelInterested,*i)) continue; (*i)->wheelScrolled(sEvent->button.button == SDL_BUTTON_WHEELDOWN, isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y)); } } } else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT)) { std::list hlp = lclickable; for(std::list::iterator i=hlp.begin(); i != hlp.end();i++) { if(!vstd::contains(lclickable,*i)) continue; prev = (*i)->pressedL; (*i)->pressedL = false; if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y)) { (*i)->clickLeft(false, prev); } else (*i)->clickLeft(boost::logic::indeterminate, prev); } } else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT)) { std::list hlp = rclickable; for(std::list::iterator i=hlp.begin(); i != hlp.end();i++) { if(!vstd::contains(rclickable,*i)) continue; prev = (*i)->pressedR; (*i)->pressedR = false; if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y)) { (*i)->clickRight(false, prev); } else (*i)->clickRight(boost::logic::indeterminate, prev); } } current = NULL; } //event end void CGuiHandler::handleMouseMotion(SDL_Event *sEvent) { //sending active, hovered hoverable objects hover() call std::vector hlp; for(std::list::iterator i=hoverable.begin(); i != hoverable.end();i++) { if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y)) { if (!(*i)->hovered) hlp.push_back((*i)); } else if ((*i)->hovered) { (*i)->hover(false); (*i)->hovered = false; } } for(int i=0; ihover(true); hlp[i]->hovered = true; } //sending active, MotionInterested objects mouseMoved() call std::list miCopy = motioninterested; for(std::list::iterator i=miCopy.begin(); i != miCopy.end();i++) { if ((*i)->strongInterest || isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y)) { (*i)->mouseMoved(sEvent->motion); } } } void CGuiHandler::simpleRedraw() { //update only top interface and draw background if(objsToBlit.size() > 1) blitAt(screen2,0,0,screen); //blit background objsToBlit.back()->show(screen); //blit active interface/window } void CIntObject::activateLClick() { GH.lclickable.push_front(this); active |= LCLICK; } void CIntObject::deactivateLClick() { std::list::iterator hlp = std::find(GH.lclickable.begin(),GH.lclickable.end(),this); assert(hlp != GH.lclickable.end()); GH.lclickable.erase(hlp); active &= ~LCLICK; } void CIntObject::clickLeft(tribool down, bool previousState) { } void CIntObject::activateRClick() { GH.rclickable.push_front(this); active |= RCLICK; } void CIntObject::deactivateRClick() { std::list::iterator hlp = std::find(GH.rclickable.begin(),GH.rclickable.end(),this); assert(hlp != GH.rclickable.end()); GH.rclickable.erase(hlp); active &= ~RCLICK; } void CIntObject::clickRight(tribool down, bool previousState) { } void CIntObject::activateHover() { GH.hoverable.push_front(this); active |= HOVER; } void CIntObject::deactivateHover() { std::list::iterator hlp = std::find(GH.hoverable.begin(),GH.hoverable.end(),this); assert(hlp != GH.hoverable.end()); GH.hoverable.erase(hlp); active &= ~HOVER; } void CIntObject::hover( bool on ) { } void CIntObject::activateKeys() { GH.keyinterested.push_front(this); active |= KEYBOARD; } void CIntObject::deactivateKeys() { std::list::iterator hlp = std::find(GH.keyinterested.begin(),GH.keyinterested.end(),this); assert(hlp != GH.keyinterested.end()); GH.keyinterested.erase(hlp); active &= ~KEYBOARD; } void CIntObject::keyPressed( const SDL_KeyboardEvent & key ) { } void CIntObject::activateMouseMove() { GH.motioninterested.push_front(this); active |= MOVE; } void CIntObject::deactivateMouseMove() { std::list::iterator hlp = std::find(GH.motioninterested.begin(),GH.motioninterested.end(),this); assert(hlp != GH.motioninterested.end()); GH.motioninterested.erase(hlp); active &= ~MOVE; } void CIntObject::mouseMoved( const SDL_MouseMotionEvent & sEvent ) { } void CIntObject::activateTimer() { GH.timeinterested.push_back(this); active |= TIME; } void CIntObject::deactivateTimer() { std::list::iterator hlp = std::find(GH.timeinterested.begin(),GH.timeinterested.end(),this); assert(hlp != GH.timeinterested.end()); GH.timeinterested.erase(hlp); active &= ~TIME; } void CIntObject::tick() { } CIntObject::CIntObject() { pressedL = pressedR = hovered = captureAllKeys = strongInterest = toNextTick = active = used = 0; recActions = defActions = GH.defActionsDef; pos.x = 0; pos.y = 0; pos.w = 0; pos.h = 0; if(GH.captureChildren) { assert(GH.createdObj.size()); parent = GH.createdObj.front(); parent->children.push_back(this); if(parent->defActions & SHARE_POS) { pos.x = parent->pos.x; pos.y = parent->pos.y; } } } void CIntObject::show( SDL_Surface * to ) { if(defActions & UPDATE) for(size_t i = 0; i < children.size(); i++) if(children[i]->recActions & UPDATE) children[i]->show(to); } void CIntObject::showAll( SDL_Surface * to ) { if(defActions & SHOWALL) { for(size_t i = 0; i < children.size(); i++) if(children[i]->recActions & SHOWALL) children[i]->showAll(to); } else show(to); } void CIntObject::activate() { assert(!active); active |= GENERAL; if(used & LCLICK) activateLClick(); if(used & RCLICK) activateRClick(); if(used & HOVER) activateHover(); if(used & MOVE) activateMouseMove(); if(used & KEYBOARD) activateKeys(); if(used & TIME) activateTimer(); if(used & WHEEL) activateWheel(); if(used & DOUBLECLICK) activateDClick(); if(defActions & ACTIVATE) for(size_t i = 0; i < children.size(); i++) if(children[i]->recActions & ACTIVATE) children[i]->activate(); } void CIntObject::deactivate() { assert(active); active &= ~ GENERAL; if(used & LCLICK) deactivateLClick(); if(used & RCLICK) deactivateRClick(); if(used & HOVER) deactivateHover(); if(used & MOVE) deactivateMouseMove(); if(used & KEYBOARD) deactivateKeys(); if(used & TIME) deactivateTimer(); if(used & WHEEL) deactivateWheel(); if(used & DOUBLECLICK) deactivateDClick(); if(defActions & DEACTIVATE) for(size_t i = 0; i < children.size(); i++) if(children[i]->recActions & DEACTIVATE) children[i]->deactivate(); } CIntObject::~CIntObject() { assert(!active); //do not delete active obj if(defActions & DISPOSE) for(size_t i = 0; i < children.size(); i++) if(children[i]->recActions & DISPOSE) delete children[i]; } void CIntObject::printAtLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/, bool refresh /*= false*/ ) { CSDL_Ext::printAt(text, pos.x + x, pos.y + y, font, kolor, dst, refresh); } void CIntObject::printAtMiddleLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/, bool refresh /*= false*/ ) { CSDL_Ext::printAtMiddle(text, pos.x + x, pos.y + y, font, kolor, dst, refresh); } void CIntObject::blitAtLoc( SDL_Surface * src, int x, int y, SDL_Surface * dst ) { blitAt(src, pos.x + x, pos.y + y, dst); } void CIntObject::printAtMiddleWBLoc( const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor, SDL_Surface * dst, bool refrsh /*= false*/ ) { CSDL_Ext::printAtMiddleWB(text, pos.x + x, pos.y + y, font, charpr, kolor, dst, refrsh); } void CIntObject::printToLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor, SDL_Surface * dst, bool refresh /*= false*/ ) { CSDL_Ext::printTo(text, pos.x + x, pos.y + y, font, kolor, dst, refresh); } void CIntObject::disable() { if(active) deactivate(); recActions = DISPOSE; } void CIntObject::enable(bool activation) { if(!active && activation) activate(); recActions = 255; } bool CIntObject::isItInLoc( const SDL_Rect &rect, int x, int y ) { return isItIn(&rect, x - pos.x, y - pos.y); } bool CIntObject::isItInLoc( const SDL_Rect &rect, const Point &p ) { return isItIn(&rect, p.x - pos.x, p.y - pos.y); } void CIntObject::activateWheel() { GH.wheelInterested.push_front(this); active |= WHEEL; } void CIntObject::deactivateWheel() { std::list::iterator hlp = std::find(GH.wheelInterested.begin(),GH.wheelInterested.end(),this); assert(hlp != GH.wheelInterested.end()); GH.wheelInterested.erase(hlp); active &= ~WHEEL; } void CIntObject::wheelScrolled(bool down, bool in) { } void CIntObject::activateDClick() { GH.doubleClickInterested.push_front(this); active |= DOUBLECLICK; } void CIntObject::deactivateDClick() { std::list::iterator hlp = std::find(GH.doubleClickInterested.begin(),GH.doubleClickInterested.end(),this); assert(hlp != GH.doubleClickInterested.end()); GH.doubleClickInterested.erase(hlp); active &= ~DOUBLECLICK; } void CIntObject::onDoubleClick() { } const Rect & CIntObject::center( const Rect &r ) { pos.w = r.w; pos.h = r.h; pos.x = screen->w/2 - r.w/2; pos.y = screen->h/2 - r.h/2; return pos; } const Rect & CIntObject::center() { return center(pos); } CPicture::CPicture( SDL_Surface *BG, int x, int y, bool Free ) { bg = BG; freeSurf = Free; pos.x += x; pos.y += y; pos.w = BG->w; pos.h = BG->h; } CPicture::CPicture( const std::string &bmpname, int x, int y ) { bg = BitmapHandler::loadBitmap(bmpname); freeSurf = true;; pos.x += x; pos.y += y; pos.w = bg->w; pos.h = bg->h; } CPicture::~CPicture() { if(freeSurf) SDL_FreeSurface(bg); } void CPicture::showAll( SDL_Surface * to ) { blitAt(bg, pos, to); } ObjectConstruction::ObjectConstruction( CIntObject *obj ) :myObj(obj) { GH.createdObj.push_front(obj); GH.captureChildren = true; } ObjectConstruction::~ObjectConstruction() { assert(GH.createdObj.size()); assert(GH.createdObj.front() == myObj); GH.createdObj.pop_front(); GH.captureChildren = GH.createdObj.size(); } SetCaptureState::SetCaptureState(bool allow, ui8 actions) { previousCapture = GH.captureChildren; GH.captureChildren = false; prevActions = GH.defActionsDef; GH.defActionsDef = actions; } SetCaptureState::~SetCaptureState() { GH.captureChildren = previousCapture; GH.defActionsDef = prevActions; } void IShowable::redraw() { showAll(screenBuf); if(screenBuf != screen) showAll(screen); }