/* * CQuest.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CQuest.h" #include #include "../NetPacks.h" #include "../CSoundBase.h" #include "../CGeneralTextHandler.h" #include "../CHeroHandler.h" #include "CObjectClassesHandler.h" #include "MiscObjects.h" #include "../IGameCallback.h" #include "../CGameState.h" #include "../serializer/JsonSerializeFormat.h" #include "../CModHandler.h" #include "../GameConstants.h" #include "../StringConstants.h" #include "../CSkillHandler.h" #include "../mapping/CMap.h" std::map > CGKeys::playerKeyMap; CQuest::CQuest() : qid(-1), missionType(MISSION_NONE), progress(NOT_ACTIVE), lastDay(-1), m13489val(0), textOption(0), completedOption(0), stackDirection(0), heroPortrait(-1), isCustomFirst(false), isCustomNext(false), isCustomComplete(false) { } ///helpers static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID = 0) { InfoWindow iw; iw.soundID = soundID; iw.player = playerID; iw.text.addTxt(MetaString::ADVOB_TXT,txtID); IObjectInterface::cb->sendAndApply(&iw); } static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID = 0) { const PlayerColor playerID = h->getOwner(); showInfoDialog(playerID,txtID,soundID); } static std::string & visitedTxt(const bool visited) { int id = visited ? 352 : 353; return VLC->generaltexth->allTexts[id]; } bool CQuest::checkMissionArmy(const CQuest * q, const CCreatureSet * army) { std::vector::const_iterator cre; TSlots::const_iterator it; ui32 count; ui32 slotsCount = 0; bool hasExtraCreatures = false; for(cre = q->m6creatures.begin(); cre != q->m6creatures.end(); ++cre) { for(count = 0, it = army->Slots().begin(); it != army->Slots().end(); ++it) { if(it->second->type == cre->type) { count += it->second->count; slotsCount++; } } if((TQuantity)count < cre->count) //not enough creatures of this kind return false; hasExtraCreatures |= (TQuantity)count > cre->count; } return hasExtraCreatures || slotsCount < army->Slots().size(); } bool CQuest::checkQuest(const CGHeroInstance * h) const { switch (missionType) { case MISSION_NONE: return true; case MISSION_LEVEL: if(m13489val <= h->level) return true; return false; case MISSION_PRIMARY_STAT: for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i) { if(h->getPrimSkillLevel(static_cast(i)) < (int)m2stats[i]) return false; } return true; case MISSION_KILL_HERO: case MISSION_KILL_CREATURE: if (!h->cb->getObjByQuestIdentifier(m13489val)) return true; return false; case MISSION_ART: for(auto & elem : m5arts) { if(h->hasArt(elem, false, true)) continue; return false; //if the artifact was not found } return true; case MISSION_ARMY: return checkMissionArmy(this, h); case MISSION_RESOURCES: for(Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, +1)) //including Mithril ? { //Quest has no direct access to callback if(h->cb->getResource (h->tempOwner, i) < (int)m7resources[i]) return false; } return true; case MISSION_HERO: if(m13489val == h->type->ID.getNum()) return true; return false; case MISSION_PLAYER: if(m13489val == h->getOwner().getNum()) return true; return false; default: return false; } } void CQuest::getVisitText(MetaString &iwText, std::vector &components, bool isCustom, bool firstVisit, const CGHeroInstance * h) const { std::string text; bool failRequirements = (h ? !checkQuest(h) : true); if(firstVisit) { isCustom = isCustomFirst; iwText << (text = firstVisitText); } else if(failRequirements) { isCustom = isCustomNext; iwText << (text = nextVisitText); } switch (missionType) { case MISSION_LEVEL: components.push_back(Component(Component::EXPERIENCE, 0, m13489val, 0)); if(!isCustom) iwText.addReplacement(m13489val); break; case MISSION_PRIMARY_STAT: { MetaString loot; for(int i = 0; i < 4; ++i) { if(m2stats[i]) { components.push_back(Component(Component::PRIM_SKILL, i, m2stats[i], 0)); loot << "%d %s"; loot.addReplacement(m2stats[i]); loot.addReplacement(VLC->generaltexth->primarySkillNames[i]); } } if (!isCustom) iwText.addReplacement(loot.buildList()); } break; case MISSION_KILL_HERO: components.push_back(Component(Component::HERO_PORTRAIT, heroPortrait, 0, 0)); if(!isCustom) addReplacements(iwText, text); break; case MISSION_HERO: //FIXME: portrait may not match hero, if custom portrait was set in map editor components.push_back(Component(Component::HERO_PORTRAIT, VLC->heroh->objects[m13489val]->imageIndex, 0, 0)); if(!isCustom) iwText.addReplacement(VLC->heroh->objects[m13489val]->name); break; case MISSION_KILL_CREATURE: { components.push_back(Component(stackToKill)); if(!isCustom) { addReplacements(iwText, text); } } break; case MISSION_ART: { MetaString loot; for(auto & elem : m5arts) { components.push_back(Component(Component::ARTIFACT, elem, 0, 0)); loot << "%s"; loot.addReplacement(MetaString::ART_NAMES, elem); } if(!isCustom) iwText.addReplacement(loot.buildList()); } break; case MISSION_ARMY: { MetaString loot; for(auto & elem : m6creatures) { components.push_back(Component(elem)); loot << "%s"; loot.addReplacement(elem); } if(!isCustom) iwText.addReplacement(loot.buildList()); } break; case MISSION_RESOURCES: { MetaString loot; for(int i = 0; i < 7; ++i) { if(m7resources[i]) { components.push_back(Component (Component::RESOURCE, i, m7resources[i], 0)); loot << "%d %s"; loot.addReplacement(m7resources[i]); loot.addReplacement(MetaString::RES_NAMES, i); } } if(!isCustom) iwText.addReplacement(loot.buildList()); } break; case MISSION_PLAYER: components.push_back(Component (Component::FLAG, m13489val, 0, 0)); if(!isCustom) iwText.addReplacement(VLC->generaltexth->colors[m13489val]); break; } } void CQuest::getRolloverText(MetaString &ms, bool onHover) const { // Quests with MISSION_NONE type don't have a text for them assert(missionType != MISSION_NONE); if(onHover) ms << "\n\n"; ms << VLC->generaltexth->quests[missionType-1][onHover ? 3 : 4][textOption]; switch(missionType) { case MISSION_LEVEL: ms.addReplacement(m13489val); break; case MISSION_PRIMARY_STAT: { MetaString loot; for (int i = 0; i < 4; ++i) { if (m2stats[i]) { loot << "%d %s"; loot.addReplacement(m2stats[i]); loot.addReplacement(VLC->generaltexth->primarySkillNames[i]); } } ms.addReplacement(loot.buildList()); } break; case MISSION_KILL_HERO: ms.addReplacement(heroName); break; case MISSION_KILL_CREATURE: ms.addReplacement(stackToKill); break; case MISSION_ART: { MetaString loot; for (auto & elem : m5arts) { loot << "%s"; loot.addReplacement(MetaString::ART_NAMES, elem); } ms.addReplacement(loot.buildList()); } break; case MISSION_ARMY: { MetaString loot; for (auto & elem : m6creatures) { loot << "%s"; loot.addReplacement(elem); } ms.addReplacement(loot.buildList()); } break; case MISSION_RESOURCES: { MetaString loot; for (int i = 0; i < 7; ++i) { if (m7resources[i]) { loot << "%d %s"; loot.addReplacement(m7resources[i]); loot.addReplacement(MetaString::RES_NAMES, i); } } ms.addReplacement(loot.buildList()); } break; case MISSION_HERO: ms.addReplacement(VLC->heroh->objects[m13489val]->name); break; case MISSION_PLAYER: ms.addReplacement(VLC->generaltexth->colors[m13489val]); break; default: break; } } void CQuest::getCompletionText(MetaString &iwText, std::vector &components, bool isCustom, const CGHeroInstance * h) const { iwText << completedText; switch(missionType) { case CQuest::MISSION_LEVEL: if (!isCustomComplete) iwText.addReplacement(m13489val); break; case CQuest::MISSION_PRIMARY_STAT: if (vstd::contains (completedText,'%')) //there's one case when there's nothing to replace { MetaString loot; for (int i = 0; i < 4; ++i) { if (m2stats[i]) { loot << "%d %s"; loot.addReplacement(m2stats[i]); loot.addReplacement(VLC->generaltexth->primarySkillNames[i]); } } if (!isCustomComplete) iwText.addReplacement(loot.buildList()); } break; case CQuest::MISSION_ART: { MetaString loot; for (auto & elem : m5arts) { loot << "%s"; loot.addReplacement(MetaString::ART_NAMES, elem); } if (!isCustomComplete) iwText.addReplacement(loot.buildList()); } break; case CQuest::MISSION_ARMY: { MetaString loot; for (auto & elem : m6creatures) { loot << "%s"; loot.addReplacement(elem); } if (!isCustomComplete) iwText.addReplacement(loot.buildList()); } break; case CQuest::MISSION_RESOURCES: { MetaString loot; for (int i = 0; i < 7; ++i) { if (m7resources[i]) { loot << "%d %s"; loot.addReplacement(m7resources[i]); loot.addReplacement(MetaString::RES_NAMES, i); } } if (!isCustomComplete) iwText.addReplacement(loot.buildList()); } break; case MISSION_KILL_HERO: case MISSION_KILL_CREATURE: if (!isCustomComplete) addReplacements(iwText, completedText); break; case MISSION_HERO: if (!isCustomComplete) iwText.addReplacement(VLC->heroh->objects[m13489val]->name); break; case MISSION_PLAYER: if (!isCustomComplete) iwText.addReplacement(VLC->generaltexth->colors[m13489val]); break; } } void CQuest::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName) { auto q = handler.enterStruct(fieldName); handler.serializeString("firstVisitText", firstVisitText); handler.serializeString("nextVisitText", nextVisitText); handler.serializeString("completedText", completedText); if(!handler.saving) { isCustomFirst = firstVisitText.size() > 0; isCustomNext = nextVisitText.size() > 0; isCustomComplete = completedText.size() > 0; } static const std::vector MISSION_TYPE_JSON = { "None", "Level", "PrimaryStat", "KillHero", "KillCreature", "Artifact", "Army", "Resources", "Hero", "Player" }; handler.serializeEnum("missionType", missionType, Emission::MISSION_NONE, MISSION_TYPE_JSON); handler.serializeInt("timeLimit", lastDay, -1); switch (missionType) { case MISSION_NONE: break; case MISSION_LEVEL: handler.serializeInt("heroLevel", m13489val, -1); break; case MISSION_PRIMARY_STAT: { auto primarySkills = handler.enterStruct("primarySkills"); if(!handler.saving) m2stats.resize(GameConstants::PRIMARY_SKILLS); for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i) handler.serializeInt(PrimarySkill::names[i], m2stats[i], 0); } break; case MISSION_KILL_HERO: case MISSION_KILL_CREATURE: handler.serializeInstance("killTarget", m13489val, ui32(-1)); break; case MISSION_ART: //todo: ban artifacts handler.serializeIdArray("artifacts", m5arts); break; case MISSION_ARMY: { auto a = handler.enterArray("creatures"); a.serializeStruct(m6creatures); } break; case MISSION_RESOURCES: { auto r = handler.enterStruct("resources"); if(!handler.saving) m7resources.resize(GameConstants::RESOURCE_QUANTITY-1); for(size_t idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++) { handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], m7resources[idx], 0); } } break; case MISSION_HERO: handler.serializeId("hero", m13489val, 0); break; case MISSION_PLAYER: handler.serializeEnum("player", m13489val, PlayerColor::CANNOT_DETERMINE.getNum(), GameConstants::PLAYER_COLOR_NAMES); break; default: logGlobal->error("Invalid quest mission type"); break; } } CGSeerHut::CGSeerHut() : IQuestObject(), rewardType(NOTHING), rID(-1), rVal(-1) { quest->lastDay = -1; quest->isCustomFirst = false; quest->isCustomNext = false; quest->isCustomComplete = false; } void CGSeerHut::setObjToKill() { if(quest->missionType == CQuest::MISSION_KILL_CREATURE) { quest->stackToKill = getCreatureToKill(false)->getStack(SlotID(0)); //FIXME: stacks tend to disappear (desync?) on server :? assert(quest->stackToKill.type); quest->stackToKill.count = 0; //no count in info window quest->stackDirection = checkDirection(); } else if(quest->missionType == CQuest::MISSION_KILL_HERO) { quest->heroName = getHeroToKill(false)->name; quest->heroPortrait = getHeroToKill(false)->portrait; } } void CGSeerHut::init(CRandomGenerator & rand) { seerName = *RandomGeneratorUtil::nextItem(VLC->generaltexth->seerNames, rand); quest->textOption = rand.nextInt(2); quest->completedOption = rand.nextInt(1, 3); } void CGSeerHut::initObj(CRandomGenerator & rand) { init(rand); quest->progress = CQuest::NOT_ACTIVE; if(quest->missionType) { if(!quest->isCustomFirst) quest->firstVisitText = VLC->generaltexth->quests[quest->missionType-1][0][quest->textOption]; if(!quest->isCustomNext) quest->nextVisitText = VLC->generaltexth->quests[quest->missionType-1][1][quest->textOption]; if(!quest->isCustomComplete) quest->completedText = VLC->generaltexth->quests[quest->missionType-1][2][quest->textOption]; } else { quest->progress = CQuest::COMPLETE; quest->firstVisitText = VLC->generaltexth->seerEmpty[quest->completedOption]; } } void CGSeerHut::getRolloverText(MetaString &text, bool onHover) const { quest->getRolloverText (text, onHover);//TODO: simplify? if(!onHover) text.addReplacement(seerName); } std::string CGSeerHut::getHoverText(PlayerColor player) const { std::string hoverName = getObjectName(); if(ID == Obj::SEER_HUT && quest->progress != CQuest::NOT_ACTIVE) { hoverName = VLC->generaltexth->allTexts[347]; boost::algorithm::replace_first(hoverName, "%s", seerName); } if(quest->progress & quest->missionType) //rollover when the quest is active { MetaString ms; getRolloverText (ms, true); hoverName += ms.toString(); } return hoverName; } void CQuest::addReplacements(MetaString &out, const std::string &base) const { switch(missionType) { case MISSION_KILL_CREATURE: out.addReplacement(stackToKill); if (std::count(base.begin(), base.end(), '%') == 2) //say where is placed monster { out.addReplacement(VLC->generaltexth->arraytxt[147+stackDirection]); } break; case MISSION_KILL_HERO: out.addReplacement(heroName); break; } } IQuestObject::IQuestObject(): quest(new CQuest()) { } IQuestObject::~IQuestObject() { ///Information about quest should remain accessible even if IQuestObject removed from map ///All CQuest objects are freed in CMap destructor //delete quest; } bool IQuestObject::checkQuest(const CGHeroInstance* h) const { return quest->checkQuest(h); } void IQuestObject::getVisitText (MetaString &text, std::vector &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const { quest->getVisitText (text,components, isCustom, FirstVisit, h); } void IQuestObject::afterAddToMapCommon(CMap * map) { map->addNewQuestInstance(quest); } void CGSeerHut::getCompletionText(MetaString &text, std::vector &components, bool isCustom, const CGHeroInstance * h) const { quest->getCompletionText (text, components, isCustom, h); switch(rewardType) { case EXPERIENCE: components.push_back(Component (Component::EXPERIENCE, 0, (si32)h->calculateXp(rVal), 0)); break; case MANA_POINTS: components.push_back(Component (Component::PRIM_SKILL, 5, rVal, 0)); break; case MORALE_BONUS: components.push_back(Component (Component::MORALE, 0, rVal, 0)); break; case LUCK_BONUS: components.push_back(Component (Component::LUCK, 0, rVal, 0)); break; case RESOURCES: components.push_back(Component (Component::RESOURCE, rID, rVal, 0)); break; case PRIMARY_SKILL: components.push_back(Component (Component::PRIM_SKILL, rID, rVal, 0)); break; case SECONDARY_SKILL: components.push_back(Component (Component::SEC_SKILL, rID, rVal, 0)); break; case ARTIFACT: components.push_back(Component (Component::ARTIFACT, rID, 0, 0)); break; case SPELL: components.push_back(Component (Component::SPELL, rID, 0, 0)); break; case CREATURE: components.push_back(Component (Component::CREATURE, rID, rVal, 0)); break; } } void CGSeerHut::setPropertyDer (ui8 what, ui32 val) { switch(what) { case 10: quest->progress = static_cast(val); break; } } void CGSeerHut::newTurn(CRandomGenerator & rand) const { if(quest->lastDay >= 0 && quest->lastDay <= cb->getDate() - 1) //time is up { cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE); } } void CGSeerHut::onHeroVisit(const CGHeroInstance * h) const { InfoWindow iw; iw.player = h->getOwner(); if(quest->progress < CQuest::COMPLETE) { bool firstVisit = !quest->progress; bool failRequirements = !checkQuest(h); bool isCustom = false; if(firstVisit) { isCustom = quest->isCustomFirst; cb->setObjProperty(id, CGSeerHut::OBJPROP_VISITED, CQuest::IN_PROGRESS); AddQuest aq; aq.quest = QuestInfo (quest, this, visitablePos()); aq.player = h->tempOwner; cb->sendAndApply(&aq); //TODO: merge with setObjProperty? } else if(failRequirements) { isCustom = quest->isCustomNext; } if(firstVisit || failRequirements) { getVisitText (iw.text, iw.components, isCustom, firstVisit, h); cb->showInfoDialog(&iw); } if(!failRequirements) // propose completion, also on first visit { BlockingDialog bd (true, false); bd.player = h->getOwner(); getCompletionText (bd.text, bd.components, isCustom, h); cb->showBlockingDialog (&bd); return; } } else { iw.text << VLC->generaltexth->seerEmpty[quest->completedOption]; if (ID == Obj::SEER_HUT) iw.text.addReplacement(seerName); cb->showInfoDialog(&iw); } } int CGSeerHut::checkDirection() const { int3 cord = getCreatureToKill()->pos; if ((double)cord.x/(double)cb->getMapSize().x < 0.34) //north { if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //northwest return 8; else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //north return 1; else //northeast return 2; } else if ((double)cord.x/(double)cb->getMapSize().x < 0.67) //horizontal { if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //west return 7; else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //central return 9; else //east return 3; } else //south { if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //southwest return 6; else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //south return 5; else //southeast return 4; } } void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const { if (accept) { switch (quest->missionType) { case CQuest::MISSION_ART: for (auto & elem : quest->m5arts) { if(!h->hasArt(elem)) { // first we need to disassemble this backpack artifact auto assembly = h->getAssemblyByConstituent(elem); assert(assembly); for(auto & ci : assembly->constituentsInfo) { cb->giveHeroNewArtifact(h, ci.art->artType, ArtifactPosition::PRE_FIRST); } // remove the assembly cb->removeArtifact(ArtifactLocation(h, h->getArtPos(assembly))); } cb->removeArtifact(ArtifactLocation(h, h->getArtPos(elem, false))); } break; case CQuest::MISSION_ARMY: cb->takeCreatures(h->id, quest->m6creatures); break; case CQuest::MISSION_RESOURCES: for (int i = 0; i < 7; ++i) { cb->giveResource(h->getOwner(), static_cast(i), -(int)quest->m7resources[i]); } break; default: break; } cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE); //mission complete completeQuest(h); //make sure to remove QuestGuard at the very end } } void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward { switch (rewardType) { case EXPERIENCE: { TExpType expVal = h->calculateXp(rVal); cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false); break; } case MANA_POINTS: { cb->setManaPoints(h->id, h->mana+rVal); break; } case MORALE_BONUS: case LUCK_BONUS: { Bonus hb(Bonus::ONE_WEEK, (rewardType == 3 ? Bonus::MORALE : Bonus::LUCK), Bonus::OBJECT, rVal, h->id.getNum(), "", -1); GiveBonus gb; gb.id = h->id.getNum(); gb.bonus = hb; cb->giveHeroBonus(&gb); } break; case RESOURCES: cb->giveResource(h->getOwner(), static_cast(rID), rVal); break; case PRIMARY_SKILL: cb->changePrimSkill(h, static_cast(rID), rVal, false); break; case SECONDARY_SKILL: cb->changeSecSkill(h, SecondarySkill(rID), rVal, false); break; case ARTIFACT: cb->giveHeroNewArtifact(h, VLC->arth->objects[rID],ArtifactPosition::FIRST_AVAILABLE); break; case SPELL: { std::set spell; spell.insert (SpellID(rID)); cb->changeSpells(h, true, spell); } break; case CREATURE: { CCreatureSet creatures; creatures.setCreature(SlotID(0), CreatureID(rID), rVal); cb->giveCreatures(this, h, creatures, false); } break; default: break; } } const CGHeroInstance * CGSeerHut::getHeroToKill(bool allowNull) const { const CGObjectInstance *o = cb->getObjByQuestIdentifier(quest->m13489val); if(allowNull && !o) return nullptr; assert(o && (o->ID == Obj::HERO || o->ID == Obj::PRISON)); return static_cast(o); } const CGCreature * CGSeerHut::getCreatureToKill(bool allowNull) const { const CGObjectInstance *o = cb->getObjByQuestIdentifier(quest->m13489val); if(allowNull && !o) return nullptr; assert(o && o->ID == Obj::MONSTER); return static_cast(o); } void CGSeerHut::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const { finishQuest(hero, answer); } void CGSeerHut::afterAddToMap(CMap* map) { IQuestObject::afterAddToMapCommon(map); } void CGSeerHut::serializeJsonOptions(JsonSerializeFormat & handler) { static const std::map REWARD_MAP = { {NOTHING, ""}, {EXPERIENCE, "experience"}, {MANA_POINTS, "mana"}, {MORALE_BONUS, "morale"}, {LUCK_BONUS, "luck"}, {RESOURCES, "resource"}, {PRIMARY_SKILL, "primarySkill"}, {SECONDARY_SKILL,"secondarySkill"}, {ARTIFACT, "artifact"}, {SPELL, "spell"}, {CREATURE, "creature"} }; static const std::map REWARD_RMAP = { {"experience", EXPERIENCE}, {"mana", MANA_POINTS}, {"morale", MORALE_BONUS}, {"luck", LUCK_BONUS}, {"resource", RESOURCES}, {"primarySkill", PRIMARY_SKILL}, {"secondarySkill",SECONDARY_SKILL}, {"artifact", ARTIFACT}, {"spell", SPELL}, {"creature", CREATURE} }; //quest and reward quest->serializeJson(handler, "quest"); //only one reward is supported //todo: full reward format support after CRewardInfo integration auto s = handler.enterStruct("reward"); std::string fullIdentifier, metaTypeName, scope, identifier; if(handler.saving) { si32 amount = rVal; metaTypeName = REWARD_MAP.at(rewardType); switch (rewardType) { case NOTHING: break; case EXPERIENCE: case MANA_POINTS: case MORALE_BONUS: case LUCK_BONUS: identifier = ""; break; case RESOURCES: identifier = GameConstants::RESOURCE_NAMES[rID]; break; case PRIMARY_SKILL: identifier = PrimarySkill::names[rID]; break; case SECONDARY_SKILL: identifier = CSkillHandler::encodeSkill(rID); break; case ARTIFACT: identifier = ArtifactID(rID).toArtifact(VLC->artifacts())->getJsonKey(); amount = 1; break; case SPELL: identifier = SpellID(rID).toSpell(VLC->spells())->getJsonKey(); amount = 1; break; case CREATURE: identifier = CreatureID(rID).toCreature(VLC->creatures())->getJsonKey(); break; default: assert(false); break; } if(rewardType != NOTHING) { fullIdentifier = CModHandler::makeFullIdentifier(scope, metaTypeName, identifier); handler.serializeInt(fullIdentifier, amount); } } else { rewardType = NOTHING; const JsonNode & rewardsJson = handler.getCurrent(); fullIdentifier = ""; if(rewardsJson.Struct().empty()) return; else { auto iter = rewardsJson.Struct().begin(); fullIdentifier = iter->first; } CModHandler::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier); auto it = REWARD_RMAP.find(metaTypeName); if(it == REWARD_RMAP.end()) { logGlobal->error("%s: invalid metatype in reward item %s", instanceName, fullIdentifier); return; } else { rewardType = it->second; } bool doRequest = false; switch (rewardType) { case NOTHING: return; case EXPERIENCE: case MANA_POINTS: case MORALE_BONUS: case LUCK_BONUS: break; case PRIMARY_SKILL: doRequest = true; break; case RESOURCES: case SECONDARY_SKILL: case ARTIFACT: case SPELL: case CREATURE: doRequest = true; break; default: assert(false); break; } if(doRequest) { auto rawId = VLC->modh->identifiers.getIdentifier("core", fullIdentifier, false); if(rawId) { rID = rawId.get(); } else { rewardType = NOTHING;//fallback in case of error return; } } handler.serializeInt(fullIdentifier, rVal); } } void CGQuestGuard::init(CRandomGenerator & rand) { blockVisit = true; quest->textOption = rand.nextInt(3, 5); quest->completedOption = rand.nextInt(4, 5); } void CGQuestGuard::completeQuest(const CGHeroInstance *h) const { cb->removeObject(this); } void CGQuestGuard::serializeJsonOptions(JsonSerializeFormat & handler) { //quest only, do not call base class quest->serializeJson(handler, "quest"); } void CGKeys::reset() { playerKeyMap.clear(); } void CGKeys::setPropertyDer (ui8 what, ui32 val) //101-108 - enable key for player 1-8 { if (what >= 101 && what <= (100 + PlayerColor::PLAYER_LIMIT_I)) { PlayerColor player(what-101); playerKeyMap[player].insert((ui8)val); } else logGlobal->error("Unexpected properties requested to set: what=%d, val=%d", (int)what, val); } bool CGKeys::wasMyColorVisited (PlayerColor player) const { if(playerKeyMap.count(player) && vstd::contains(playerKeyMap[player], subID)) return true; else return false; } std::string CGKeys::getHoverText(PlayerColor player) const { return getObjectName() + "\n" + visitedTxt(wasMyColorVisited(player)); } std::string CGKeys::getObjectName() const { return VLC->generaltexth->tentColors[subID] + " " + CGObjectInstance::getObjectName(); } bool CGKeymasterTent::wasVisited (PlayerColor player) const { return wasMyColorVisited (player); } void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const { int txt_id; if (!wasMyColorVisited (h->getOwner()) ) { cb->setObjProperty(id, h->tempOwner.getNum()+101, subID); txt_id=19; } else txt_id=20; showInfoDialog(h, txt_id); } void CGBorderGuard::initObj(CRandomGenerator & rand) { //ui32 m13489val = subID; //store color as quest info blockVisit = true; } void CGBorderGuard::getVisitText (MetaString &text, std::vector &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const { text << std::pair(11,18); } void CGBorderGuard::getRolloverText (MetaString &text, bool onHover) const { if (!onHover) text << VLC->generaltexth->tentColors[subID] << " " << VLC->objtypeh->getObjectName(Obj::KEYMASTER); } bool CGBorderGuard::checkQuest(const CGHeroInstance * h) const { return wasMyColorVisited (h->tempOwner); } void CGBorderGuard::onHeroVisit(const CGHeroInstance * h) const { if (wasMyColorVisited (h->getOwner()) ) { BlockingDialog bd (true, false); bd.player = h->getOwner(); bd.text.addTxt (MetaString::ADVOB_TXT, 17); cb->showBlockingDialog (&bd); } else { showInfoDialog(h, 18); AddQuest aq; aq.quest = QuestInfo (quest, this, visitablePos()); aq.player = h->tempOwner; cb->sendAndApply (&aq); //TODO: add this quest only once OR check for multiple instances later } } void CGBorderGuard::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const { if (answer) cb->removeObject(this); } void CGBorderGuard::afterAddToMap(CMap * map) { IQuestObject::afterAddToMapCommon(map); } void CGBorderGate::onHeroVisit(const CGHeroInstance * h) const //TODO: passability { if (!wasMyColorVisited (h->getOwner()) ) { showInfoDialog(h,18,0); AddQuest aq; aq.quest = QuestInfo (quest, this, visitablePos()); aq.player = h->tempOwner; cb->sendAndApply (&aq); } } bool CGBorderGate::passableFor(PlayerColor color) const { return wasMyColorVisited(color); }