/* * CDefaultSpellMechanics.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "ISpellMechanics.h" #include "../NetPacks.h" class DefaultSpellMechanics; class DLL_LINKAGE SpellCastContext { public: const DefaultSpellMechanics * mechanics; const SpellCastEnvironment * env; std::vector attackedCres;//must be vector, as in Chain Lightning order matters BattleSpellCast sc;//todo: make private StacksInjured si; const BattleSpellCastParameters & parameters; SpellCastContext(const DefaultSpellMechanics * mechanics_, const SpellCastEnvironment * env_, const BattleSpellCastParameters & parameters_); virtual ~SpellCastContext(); void addDamageToDisplay(const si32 value); void setDamageToDisplay(const si32 value); void beforeCast(); void afterCast(); private: const CGHeroInstance * otherHero; int spellCost; si32 damageToDisplay; void prepareBattleLog(); }; ///all combat spells class DLL_LINKAGE DefaultSpellMechanics : public ISpellMechanics { public: DefaultSpellMechanics(const CSpell * s); std::vector rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override; std::vector getAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override final; ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override; ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override; ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override; virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override; void battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const override final; void battleLog(std::vector & logLines, const BattleSpellCastParameters & parameters, const std::vector & attacked, const si32 damageToDisplay, bool & displayDamage) const; void battleLogDefault(std::vector & logLines, const BattleSpellCastParameters & parameters, const std::vector & attacked) const; bool requiresCreatureTarget() const override; protected: virtual void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const; virtual std::vector calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const; protected: void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const; bool canDispell(const IBonusBearer * obj, const CSelector & selector, const std::string &cachingStr = "") const; void defaultDamageEffect(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const; void defaultTimedEffect(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const; private: void cast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, std::vector & reflected) const; void handleImmunities(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx, std::vector & stacks) const; void handleMagicMirror(const SpellCastEnvironment * env, SpellCastContext & ctx, std::vector & reflected) const; void handleResistance(const SpellCastEnvironment * env, SpellCastContext & ctx) const; static bool dispellSelector(const Bonus * bonus); friend class SpellCastContext; }; ///not affecting creatures directly class DLL_LINKAGE SpecialSpellMechanics : public DefaultSpellMechanics { public: SpecialSpellMechanics(const CSpell * s); ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override; protected: std::vector calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override; };