/* * Dispel.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "Dispel.h" #include "Registry.h" #include "../ISpellMechanics.h" #include "../CSpellHandler.h" #include "../../NetPacks.h" #include "../../battle/IBattleState.h" #include "../../battle/Unit.h" #include "../../serializer/JsonSerializeFormat.h" static const std::string EFFECT_NAME = "core:dispel"; namespace spells { namespace effects { VCMI_REGISTER_SPELL_EFFECT(Dispel, EFFECT_NAME); Dispel::Dispel() : UnitEffect() { } Dispel::~Dispel() = default; void Dispel::apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const { SetStackEffect sse; prepareEffects(sse, rng, m, target, battleState->describe); if(!sse.toRemove.empty()) battleState->apply(&sse); } bool Dispel::isValidTarget(const Mechanics * m, const battle::Unit * unit) const { if(getBonuses(m, unit)->empty()) return false; return UnitEffect::isValidTarget(m, unit); } void Dispel::serializeJsonUnitEffect(JsonSerializeFormat & handler) { handler.serializeBool("dispelPositive", positive); handler.serializeBool("dispelNegative", negative); handler.serializeBool("dispelNeutral", neutral); } std::shared_ptr Dispel::getBonuses(const Mechanics * m, const battle::Unit * unit) const { auto addSelector = [=](const Bonus * bonus) { if(bonus->source == Bonus::SPELL_EFFECT) { const CSpell * sourceSpell = SpellID(bonus->sid).toSpell(); if(!sourceSpell) return false;//error if(bonus->sid == m->getSpellIndex()) return false; if(positive && sourceSpell->isPositive()) return true; if(negative && sourceSpell->isNegative()) return true; if(neutral && sourceSpell->isNeutral()) return true; } return false; }; CSelector selector = CSelector(mainSelector).And(CSelector(addSelector)); return unit->getBonuses(selector); } bool Dispel::mainSelector(const Bonus * bonus) { if(bonus->source == Bonus::SPELL_EFFECT) { const CSpell * sourceSpell = SpellID(bonus->sid).toSpell(); if(!sourceSpell) return false;//error //Special case: DISRUPTING_RAY and ACID_BREATH_DEFENSE are "immune" to dispell //Other even PERMANENT effects can be removed (f.e. BIND) if(sourceSpell->id == SpellID::DISRUPTING_RAY || sourceSpell->id == SpellID::ACID_BREATH_DEFENSE) return false; //Special case:do not remove lifetime marker if(sourceSpell->id == SpellID::CLONE) return false; //stack may have inherited effects return sourceSpell->isCombatSpell(); } //not spell effect return false; } void Dispel::prepareEffects(SetStackEffect & pack, RNG & rng, const Mechanics * m, const EffectTarget & target, bool describe) const { for(auto & t : target) { const battle::Unit * unit = t.unitValue; if(unit) { //special case for DISPEL_HELPFUL_SPELLS if(describe && positive && !negative && !neutral) { MetaString line; unit->addText(line, MetaString::GENERAL_TXT, -555, true); unit->addNameReplacement(line, true); pack.battleLog.push_back(std::move(line)); } std::vector buffer; auto bl = getBonuses(m, unit); for(auto item : *bl) buffer.emplace_back(*item); if(!buffer.empty()) pack.toRemove.push_back(std::make_pair(unit->unitId(), buffer)); } } } } }