#ifndef MAINWINDOW_H #define MAINWINDOW_H #include #include #include #include "../lib/Terrain.h" #include "maphandler.h" #include "mapview.h" class CMap; namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = nullptr); ~MainWindow(); void setMapRaw(std::unique_ptr cmap); void setMap(bool isNew); void reloadMap(int level = 0); void saveMap(); CMap * getMap(); MapHandler * getMapHandler(); void loadObjectsTree(); void setStatusMessage(const QString & status); MapView * getMapView(); private slots: void on_actionOpen_triggered(); void on_actionSave_as_triggered(); void on_actionNew_triggered(); void on_actionLevel_triggered(); void on_actionSave_triggered(); void on_actionPass_triggered(bool checked); void on_actionGrid_triggered(bool checked); void on_toolBrush_clicked(bool checked); void on_toolArea_clicked(bool checked); void terrainButtonClicked(Terrain terrain); private: Ui::MainWindow *ui; std::unique_ptr mapHandler; std::array scenes; QGraphicsScene * sceneMini; QPixmap minimap; std::unique_ptr map; QString filename; bool unsaved = false; QStandardItemModel objectsModel; int mapLevel = 0; }; #endif // MAINWINDOW_H