#include <cstring> #include "../../AI_Base.h" #include "../../lib/CBattleCallback.h" const char *g_cszAiName = "Mad AI"; class CMadAI : public CBattleGameInterface { CBattleCallback *cb; virtual void init(CBattleCallback * CB) { cb = CB; } virtual BattleAction activeStack(const CStack * stack) { // int *g = 0; // *g = 4; // while(1); srand(time(NULL)); BattleAction ba; ba.actionType = rand() % 14; ba.additionalInfo = rand() % BFIELD_SIZE + 5; ba.side = rand() % 7; ba.destinationTile = rand() % BFIELD_SIZE + 5; ba.stackNumber = rand() % cb->battleGetAllStacks().size() + 1; return ba; } }; extern "C" DLL_F_EXPORT void GetAiName(char* name) { strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName); } extern "C" DLL_F_EXPORT CBattleGameInterface* GetNewBattleAI() { return new CMadAI(); } extern "C" DLL_F_EXPORT void ReleaseBattleAI(CBattleGameInterface* i) { delete (CMadAI*)i; }