#define VCMI_DLL #include "../stdafx.h" #include "CDefObjInfoHandler.h" #include "../client/CGameInfo.h" #include "CLodHandler.h" #include #include "../lib/VCMI_Lib.h" #include extern CLodHandler * bitmaph; /* * CDefObjInfoHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ bool CGDefInfo::isVisitable() const { for (int i=0; i<6; i++) { if (visitMap[i]) return true; } return false; } CGDefInfo::CGDefInfo() { visitDir = (8|16|32|64|128); //4,5,6,7,8 - any not-from-up direction width = height = -1; } void CGDefInfo::fetchInfoFromMSK() { std::string msk = spriteh->getTextFile(name, FILE_MASK); width = msk[0]; height = msk[1]; for(int i=0; i<6; ++i) { coverageMap[i] = msk[i+2]; shadowCoverage[i] = msk[i+8]; } } void CDefObjInfoHandler::load() { VLC->dobjinfo = this; return; // std::istringstream inp(bitmaph->getTextFile("ZOBJCTS.TXT")); // int objNumber; // inp>>objNumber; // std::string mapStr; // for(int hh=0; hh>nobj->name; // // std::transform(nobj->name.begin(), nobj->name.end(), nobj->name.begin(), (int(*)(int))toupper); // // for(int o=0; o<6; ++o) // { // nobj->blockMap[o] = 0xff; // nobj->visitMap[o] = 0x00; // nobj->coverageMap[o] = 0x00; // nobj->shadowCoverage[o] = 0x00; // } // inp>>mapStr; // std::reverse(mapStr.begin(), mapStr.end()); // for(int v=0; vblockMap[v/8] &= 255 - (128 >> (v%8)); // } // } // inp>>mapStr; // std::reverse(mapStr.begin(), mapStr.end()); // for(int v=0; vvisitMap[v/8] |= (128 >> (v%8)); // } // } // // for(int yy=0; yy<2; ++yy) //first - on which types of terrain object can be placed; // inp>>dump; //second -in which terrains' menus object in the editor will be available (?) // inp>>nobj->id; // inp>>nobj->subid; // inp>>nobj->type; // // nobj->visitDir = (8|16|32|64|128); //disabled visiting from the top // // if(nobj->type == 2 || nobj->type == 3 || nobj->type == 4 || nobj->type == 5) //creature, hero, artifact, resource // { // nobj->visitDir = 0xff; // } // else // { // static int visitableFromTop[] = {29, 82, 86, 11, 59, 8, 111,33,81,12,9,212,215,22}; //sea chest, flotsam, shipwreck survivor, buoy, ocean bottle, boat, whirlpool, garrison, scholar, campfire, borderguard, bordergate, questguard, corpse // for(int i=0; i < ARRAY_COUNT(visitableFromTop); i++) // { // if(visitableFromTop[i] == nobj->id) // { // nobj->visitDir = 0xff; // break; // } // } // } // inp >> nobj->printPriority; // // //coverageMap calculating // nobj->fetchInfoFromMSK(); // // // gobjs[nobj->id][nobj->subid] = nobj; // if(nobj->id==TOWNI_TYPE) // castles[nobj->subid]=nobj; // } // // if(vstd::contains(gobjs, 124)) // { // for (int i = 0; i < 8 ; i++) // { // // static const char *holeDefs[] = {"AVLHOLD0.DEF", "AVLHLDS0.DEF", "AVLHOLG0.DEF", "AVLHLSN0.DEF", // "AVLHOLS0.DEF", "AVLHOLR0.DEF", "AVLHOLX0.DEF", "AVLHOLL0.DEF"}; // // if(i) // { // gobjs[124][i] = new CGDefInfo(*gobjs[124][0]); // gobjs[124][i]->name = holeDefs[i]; // } // } // } // else // { // tlog1 << "No def info for holes!\n"; // } } CDefObjInfoHandler::~CDefObjInfoHandler() { for(bmap > >::iterator i=gobjs.begin(); i!=gobjs.end(); i++) for(bmap >::iterator j=i->second.begin(); j!=i->second.end(); j++) j->second.dellNull(); }