#ifndef GLOBAL_H #define GLOBAL_H enum EterrainType {dirt, sand, grass, snow, swamp, rough, subterranean, lava, water, rock}; enum Eriver {clearRiver=1, icyRiver, muddyRiver, lavaRiver}; enum Eroad {dirtRoad=1, gravelRoad, cobblestoneRoad}; enum Eformat { WoG=0x33, AB=0x15, RoE=0x0e, SoD=0x1c}; enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero, captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255}; enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255}; #define DEFBYPASS #endif //GLOBAL_H