/* * EditorCallback.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "EditorCallback.h" #include "../lib/mapping/CMap.h" #define THROW_EDITOR_UNSUPPORTED \ throw std::runtime_error(std::string("EditorCallback: ") + __func__ + " is not available in map editor") VCMI_LIB_NAMESPACE_BEGIN const CMap * EditorCallback::getMapConstPtr() const { if(!map) throw std::runtime_error("EditorCallback: map pointer is null"); return map; } EditorCallback::EditorCallback(const CMap * map) : map(map) {} void EditorCallback::setMap(const CMap * map) { this->map = map; } CGameState & EditorCallback::gameState() { THROW_EDITOR_UNSUPPORTED; } const CGameState & EditorCallback::gameState() const { THROW_EDITOR_UNSUPPORTED; } const StartInfo * EditorCallback::getStartInfo() const { THROW_EDITOR_UNSUPPORTED; } int EditorCallback::getDate(Date mode) const { THROW_EDITOR_UNSUPPORTED; } const TerrainTile * EditorCallback::getTile(int3, bool) const { THROW_EDITOR_UNSUPPORTED; } const TerrainTile * EditorCallback::getTileUnchecked(int3) const { THROW_EDITOR_UNSUPPORTED; } const CGObjectInstance * EditorCallback::getTopObj(int3) const { THROW_EDITOR_UNSUPPORTED; } EDiggingStatus EditorCallback::getTileDigStatus(int3, bool) const { THROW_EDITOR_UNSUPPORTED; } void EditorCallback::calculatePaths(const std::shared_ptr &) const { THROW_EDITOR_UNSUPPORTED; } int3 EditorCallback::guardingCreaturePosition(int3) const { THROW_EDITOR_UNSUPPORTED; } bool EditorCallback::checkForVisitableDir(const int3 &, const int3 &) const { THROW_EDITOR_UNSUPPORTED; } std::vector EditorCallback::getGuardingCreatures(int3) const { THROW_EDITOR_UNSUPPORTED; } void EditorCallback::getTilesInRange(std::unordered_set &, const int3 &, int, ETileVisibility, std::optional, int3::EDistanceFormula) const { THROW_EDITOR_UNSUPPORTED; } void EditorCallback::getAllTiles(std::unordered_set &, std::optional, int, std::function) const { THROW_EDITOR_UNSUPPORTED; } std::vector EditorCallback::getVisibleTeleportObjects(std::vector, PlayerColor) const { THROW_EDITOR_UNSUPPORTED; } std::vector EditorCallback::getTeleportChannelEntrances(TeleportChannelID, PlayerColor) const { THROW_EDITOR_UNSUPPORTED; } std::vector EditorCallback::getTeleportChannelExits(TeleportChannelID, PlayerColor) const { THROW_EDITOR_UNSUPPORTED; } bool EditorCallback::isTeleportChannelImpassable(TeleportChannelID, PlayerColor) const { THROW_EDITOR_UNSUPPORTED; } bool EditorCallback::isTeleportChannelBidirectional(TeleportChannelID, PlayerColor) const { THROW_EDITOR_UNSUPPORTED; } bool EditorCallback::isTeleportChannelUnidirectional(TeleportChannelID, PlayerColor) const { THROW_EDITOR_UNSUPPORTED; } bool EditorCallback::isTeleportEntrancePassable(const CGTeleport *, PlayerColor) const { THROW_EDITOR_UNSUPPORTED; } bool EditorCallback::isVisibleFor(int3 pos, PlayerColor player) const { THROW_EDITOR_UNSUPPORTED; } bool EditorCallback::isVisibleFor(const CGObjectInstance *obj, PlayerColor player) const { THROW_EDITOR_UNSUPPORTED; } #if SCRIPTING_ENABLED scripting::Pool * EditorCallback::getGlobalContextPool() const { THROW_EDITOR_UNSUPPORTED; } #endif const TeamState * EditorCallback::getTeam(TeamID) const { THROW_EDITOR_UNSUPPORTED; } const TeamState * EditorCallback::getPlayerTeam(PlayerColor) const { THROW_EDITOR_UNSUPPORTED; } const PlayerState * EditorCallback::getPlayerState(PlayerColor, bool) const { THROW_EDITOR_UNSUPPORTED; } const PlayerSettings * EditorCallback::getPlayerSettings(PlayerColor) const { THROW_EDITOR_UNSUPPORTED; } PlayerRelations EditorCallback::getPlayerRelations(PlayerColor, PlayerColor) const { THROW_EDITOR_UNSUPPORTED; } int EditorCallback::getHeroCount(PlayerColor, bool) const { THROW_EDITOR_UNSUPPORTED; } EPlayerStatus EditorCallback::getPlayerStatus(PlayerColor, bool) const { THROW_EDITOR_UNSUPPORTED; } int EditorCallback::getResource(PlayerColor, GameResID) const { THROW_EDITOR_UNSUPPORTED; } VCMI_LIB_NAMESPACE_END