/*
 * CConsoleHandler.h, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */
#pragma once

VCMI_LIB_NAMESPACE_BEGIN

namespace EConsoleTextColor
{
/** The color enum is used for colored text console output. */
enum EConsoleTextColor
{
    DEFAULT = -1,
    GREEN,
    RED,
    MAGENTA,
    YELLOW,
    WHITE,
    GRAY,
    TEAL = -2
};
}

/// Class which wraps the native console. It can print text based on
/// the chosen color
class DLL_LINKAGE CConsoleHandler
{
public:
    CConsoleHandler();
    ~CConsoleHandler();
    void start(); //starts listening thread

    template<typename T> void print(const T &data, bool addNewLine = false, EConsoleTextColor::EConsoleTextColor color = EConsoleTextColor::DEFAULT, bool printToStdErr = false)
	{
        TLockGuard _(smx);
#ifndef VCMI_WINDOWS
		// with love from ffmpeg - library is trying to print some warnings from separate thread
		// this results in broken console on Linux. Lock stdout to print all our data at once
		flockfile(stdout);
#endif
        if(color != EConsoleTextColor::DEFAULT) setColor(color);
        if(printToStdErr)
        {
            std::cerr << data;
            if(addNewLine)
            {
                std::cerr << std::endl;
            }
            else
            {
                std::cerr << std::flush;
            }
        }
        else
        {
            std::cout << data;
            if(addNewLine)
            {
                std::cout << std::endl;
            }
            else
            {
                std::cout << std::flush;
            }
        }

        if(color != EConsoleTextColor::DEFAULT) setColor(EConsoleTextColor::DEFAULT);
#ifndef VCMI_WINDOWS
		funlockfile(stdout);
#endif
	}
	//function to be called when message is received - string: message, bool: whether call was made from in-game console
	std::function<void(const std::string &, bool)> *cb;

private:
	int run() const;

	void end(); //kills listening thread

	static void setColor(EConsoleTextColor::EConsoleTextColor color); //sets color of text appropriate for given logging level

	/// FIXME: Implement CConsoleHandler as singleton, move some logic into CLogConsoleTarget, etc... needs to be disussed:)
	/// Without static, application will crash complaining about mutex deleted. In short: CConsoleHandler gets deleted before
	/// the logging system.
	static std::mutex smx;

	boost::thread * thread;
};

extern DLL_LINKAGE CConsoleHandler * console;

VCMI_LIB_NAMESPACE_END