/* * ComboBox.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../gui/InterfaceObjectConfigurable.h" #include "Buttons.h" class ComboBox : public CButton { class DropDown : public InterfaceObjectConfigurable { struct Item : public InterfaceObjectConfigurable { DropDown & dropDown; const void * item = nullptr; Item(const JsonNode &, ComboBox::DropDown &, Point position); void updateItem(int index, const void * item = nullptr); void hover(bool on) override; void clickPressed(const Point & cursorPosition) override; void clickReleased(const Point & cursorPosition) override; }; friend struct Item; public: DropDown(const JsonNode &, ComboBox &, Point dropDownPosition); bool receiveEvent(const Point & position, int eventType) const override; void clickPressed(const Point & cursorPosition) override; void setItem(const void *); void updateListItems(); private: std::shared_ptr buildItem(const JsonNode & config); void sliderMove(int slidPos); ComboBox & comboBox; std::vector> items; std::vector curItems; }; friend class DropDown; public: ComboBox(Point position, const AnimationPath & defName, const std::pair & help, const JsonNode & dropDownDescriptor, Point dropDownPosition, EShortcut key = {}, bool playerColoredButton = false); //define this callback to fill input vector with data for the combo box std::function &)> onConstructItems; //callback is called when item is selected and its value can be used std::function onSetItem; //return text value from item data std::function getItemText; void setItem(int id); void setItem(const void *); void updateListItems(); };