/* * mock_IGameCallback.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "mock_IGameCallback.h" GameCallbackMock::GameCallbackMock(UpperCallback * upperCallback_) : upperCallback(upperCallback_) { } GameCallbackMock::~GameCallbackMock() { } void GameCallbackMock::setGameState(CGameState * gameState) { gs = gameState; } void GameCallbackMock::sendAndApply(CPackForClient * pack) { upperCallback->apply(pack); } vstd::RNG & GameCallbackMock::getRandomGenerator() { throw std::runtime_error("Not implemented!"); }