/* * mock_IGameInfoCallback.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../../lib/CGameInfoCallback.h" class IGameInfoCallbackMock : public IGameInfoCallback { public: //various MOCK_CONST_METHOD1(getDate, int(Date)); MOCK_CONST_METHOD1(getStartInfo, const StartInfo *(bool)); MOCK_CONST_METHOD1(isAllowed, bool(SpellID)); MOCK_CONST_METHOD1(isAllowed, bool(ArtifactID)); MOCK_CONST_METHOD1(isAllowed, bool(SecondarySkill)); //player MOCK_CONST_METHOD1(getPlayer, const Player *(PlayerColor)); MOCK_CONST_METHOD0(getLocalPlayer, PlayerColor()); MOCK_CONST_METHOD0(getPlayerID, std::optional()); //hero MOCK_CONST_METHOD1(getHero, const CGHeroInstance *(ObjectInstanceID)); MOCK_CONST_METHOD1(getHeroWithSubid, const CGHeroInstance *(int)); //objects MOCK_CONST_METHOD2(getObj, const CGObjectInstance *(ObjectInstanceID, bool)); MOCK_CONST_METHOD2(getVisitableObjs, std::vector(int3, bool)); };