/* * AIMemory.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "../StdInc.h" #include "AIMemory.h" namespace NK2AI { void AIMemory::removeFromMemory(const CGObjectInstance * obj) { vstd::erase_if_present(visitableObjs, obj->id); vstd::erase_if_present(alreadyVisited, obj->id); //TODO: Find better way to handle hero boat removal if(const auto * hero = dynamic_cast(obj)) { if(hero->inBoat()) { vstd::erase_if_present(visitableObjs, hero->getBoat()->id); vstd::erase_if_present(alreadyVisited, hero->getBoat()->id); } } } void AIMemory::removeFromMemory(const ObjectIdRef obj) { auto matchesId = [&](const ObjectInstanceID & objId) -> bool { return objId == obj.id; }; vstd::erase_if(visitableObjs, matchesId); vstd::erase_if(alreadyVisited, matchesId); } void AIMemory::addSubterraneanGate(const CGObjectInstance * entrance, const CGObjectInstance * exit) { knownSubterraneanGates[entrance] = exit; knownSubterraneanGates[exit] = entrance; logAi->trace("Found a pair of subterranean gates between %s and %s!", entrance->visitablePos().toString(), exit->visitablePos().toString()); } void AIMemory::addVisitableObject(const CGObjectInstance * obj) { visitableObjs.insert(obj->id); // All teleport objects seen automatically assigned to appropriate channels if(const auto teleportObj = dynamic_cast(obj)) { CGTeleport::addToChannel(knownTeleportChannels, teleportObj); } } void AIMemory::markObjectVisited(const CGObjectInstance * obj) { if(!obj) return; // TODO: maybe this logic belongs to CaptureObjects::shouldVisit if(const auto * rewardable = dynamic_cast(obj)) { if(rewardable->configuration.getVisitMode() == Rewardable::VISIT_HERO) //we may want to visit it with another hero return; if(rewardable->configuration.getVisitMode() == Rewardable::VISIT_BONUS) //or another time return; } if(obj->ID == Obj::MONSTER) return; alreadyVisited.insert(obj->id); } void AIMemory::markObjectUnvisited(const CGObjectInstance * obj) { vstd::erase_if_present(alreadyVisited, obj->id); } bool AIMemory::wasVisited(const CGObjectInstance * obj) const { return vstd::contains(alreadyVisited, obj->id); } void AIMemory::removeInvisibleOrDeletedObjects(const CCallback & cb) { auto shouldBeErased = [&](const ObjectInstanceID objId) -> bool { return !cb.getObj(objId, false); }; vstd::erase_if(visitableObjs, shouldBeErased); vstd::erase_if(alreadyVisited, shouldBeErased); } std::vector AIMemory::visitableIdsToObjsVector(const CCallback & cb) const { auto objs = std::vector(); for(const ObjectInstanceID objId : visitableObjs) { if(const auto * obj = cb.getObj(objId, false)) objs.push_back(obj); } return objs; } std::set AIMemory::visitableIdsToObjsSet(const CCallback & cb) const { auto objs = std::set(); for(const ObjectInstanceID objId : visitableObjs) { if(const auto * obj = cb.getObj(objId, false)) objs.insert(obj); } return objs; } }