/*
Author: Juan Rada-Vilela, Ph.D.
Copyright (C) 2010-2014 FuzzyLite Limited
All rights reserved
This file is part of fuzzylite.
fuzzylite is free software: you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
fuzzylite is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
for more details.
You should have received a copy of the GNU Lesser General Public License
along with fuzzylite. If not, see .
fuzzyliteâ„¢ is a trademark of FuzzyLite Limited.
*/
#ifndef FL_ENGINE_H
#define FL_ENGINE_H
#include "fl/fuzzylite.h"
#include "fl/defuzzifier/IntegralDefuzzifier.h"
#include
#include
namespace fl {
class InputVariable;
class OutputVariable;
class Variable;
class RuleBlock;
class Hedge;
class TNorm;
class SNorm;
class Defuzzifier;
class FL_API Engine {
private:
void copyFrom(const Engine& source);
protected:
std::string _name;
std::vector _inputVariables;
std::vector _outputVariables;
std::vector _ruleblocks;
void updateReferences() const;
public:
Engine(const std::string& name = "");
Engine(const Engine& other);
Engine& operator=(const Engine& other);
virtual ~Engine();
FL_DEFAULT_MOVE(Engine)
virtual void configure(const std::string& conjunctionT,
const std::string& disjunctionS,
const std::string& activationT,
const std::string& accumulationS,
const std::string& defuzzifier,
int resolution = IntegralDefuzzifier::defaultResolution());
virtual void configure(TNorm* conjunction, SNorm* disjunction,
TNorm* activation, SNorm* accumulation,
Defuzzifier* defuzzifier);
virtual bool isReady(std::string* status = fl::null) const;
virtual void process();
virtual void restart();
virtual void setName(const std::string& name);
virtual std::string getName() const;
virtual void setInputValue(const std::string& name, scalar value);
virtual scalar getOutputValue(const std::string& name);
virtual std::string toString() const;
enum Type {
Mamdani, Larsen, TakagiSugeno,
Tsukamoto, InverseTsukamoto, Hybrid, Unknown
};
virtual Type type(std::string* name = fl::null, std::string* reason = fl::null) const;
virtual Engine* clone() const;
virtual std::vector variables() const;
/**
* Operations for iterable datatype _inputVariables
*/
virtual void addInputVariable(InputVariable* inputVariable);
virtual InputVariable* setInputVariable(InputVariable* inputVariable, int index);
virtual void insertInputVariable(InputVariable* inputVariable, int index);
virtual InputVariable* getInputVariable(int index) const;
virtual InputVariable* getInputVariable(const std::string& name) const;
virtual InputVariable* removeInputVariable(int index);
virtual InputVariable* removeInputVariable(const std::string& name);
virtual bool hasInputVariable(const std::string& name) const;
virtual int numberOfInputVariables() const;
virtual const std::vector& inputVariables() const;
virtual void setInputVariables(const std::vector& inputVariables);
virtual std::vector& inputVariables();
/**
* Operations for iterable datatype _outputVariables
*/
virtual void addOutputVariable(OutputVariable* outputVariable);
virtual OutputVariable* setOutputVariable(OutputVariable* outputVariable, int index);
virtual void insertOutputVariable(OutputVariable* outputVariable, int index);
virtual OutputVariable* getOutputVariable(int index) const;
virtual OutputVariable* getOutputVariable(const std::string& name) const;
virtual bool hasOutputVariable(const std::string& name) const;
virtual OutputVariable* removeOutputVariable(int index);
virtual OutputVariable* removeOutputVariable(const std::string& name);
virtual int numberOfOutputVariables() const;
virtual const std::vector& outputVariables() const;
virtual void setOutputVariables(const std::vector& outputVariables);
virtual std::vector& outputVariables();
/**
* Operations for iterable datatype _ruleblocks
*/
virtual void addRuleBlock(RuleBlock* ruleblock);
virtual RuleBlock* setRuleBlock(RuleBlock* ruleBlock, int index);
virtual void insertRuleBlock(RuleBlock* ruleblock, int index);
virtual RuleBlock* getRuleBlock(int index) const;
virtual RuleBlock* getRuleBlock(const std::string& name) const;
virtual bool hasRuleBlock(const std::string& name) const;
virtual RuleBlock* removeRuleBlock(int index);
virtual RuleBlock* removeRuleBlock(const std::string& name);
virtual int numberOfRuleBlocks() const;
virtual const std::vector& ruleBlocks() const;
virtual void setRuleBlocks(const std::vector& ruleBlocks);
virtual std::vector& ruleBlocks();
};
}
#endif /* FL_ENGINE_H */