/* * SetRewardableConfiguration.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "NetPacksBase.h" #include "../rewardable/Configuration.h" #include "../mapObjectConstructors/CBankInstanceConstructor.h" VCMI_LIB_NAMESPACE_BEGIN struct DLL_LINKAGE SetRewardableConfiguration : public CPackForClient { void applyGs(CGameState * gs) override; void visitTyped(ICPackVisitor & visitor) override; ObjectInstanceID objectID; BuildingID buildingID; Rewardable::Configuration configuration; template void serialize(Handler & h) { h & objectID; h & buildingID; h & configuration; } }; struct DLL_LINKAGE SetBankConfiguration : public CPackForClient { void applyGs(CGameState * gs) override; void visitTyped(ICPackVisitor & visitor) override; ObjectInstanceID objectID; BankConfig configuration; template void serialize(Handler & h) { h & objectID; h & configuration; } }; VCMI_LIB_NAMESPACE_END