/* * BattleAction.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "../../Goals/VisitTile.h" #include "BattleAction.h" namespace AIPathfinding { Goals::TSubgoal BattleAction::whatToDo(const HeroPtr & hero) const { return Goals::sptr(Goals::VisitTile(targetTile).sethero(hero)); } }