/* * CHeroWindow.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CHeroWindow.h" #include "CCreatureWindow.h" #include "CHeroBackpackWindow.h" #include "CKingdomInterface.h" #include "CExchangeWindow.h" #include "../CGameInfo.h" #include "../CPlayerInterface.h" #include "../gui/CGuiHandler.h" #include "../gui/TextAlignment.h" #include "../gui/Shortcut.h" #include "../gui/WindowHandler.h" #include "../widgets/Images.h" #include "../widgets/MiscWidgets.h" #include "../widgets/CComponent.h" #include "../widgets/CGarrisonInt.h" #include "../widgets/TextControls.h" #include "../widgets/Buttons.h" #include "../render/IRenderHandler.h" #include "../../CCallback.h" #include "../lib/ArtifactUtils.h" #include "../lib/CArtHandler.h" #include "../lib/CConfigHandler.h" #include "../lib/texts/CGeneralTextHandler.h" #include "../lib/CHeroHandler.h" #include "../lib/CSkillHandler.h" #include "../lib/mapObjects/CGHeroInstance.h" #include "../../lib/networkPacks/ArtifactLocation.h" void CHeroSwitcher::clickPressed(const Point & cursorPosition) { //TODO: do not recreate window if (false) { owner->update(); } else { const CGHeroInstance * buf = hero; GH.windows().popWindows(1); GH.windows().createAndPushWindow(buf); } } CHeroSwitcher::CHeroSwitcher(CHeroWindow * owner_, Point pos_, const CGHeroInstance * hero_) : CIntObject(LCLICK), owner(owner_), hero(hero_) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); pos += pos_; image = std::make_shared(AnimationPath::builtin("PortraitsSmall"), hero->getIconIndex()); pos.w = image->pos.w; pos.h = image->pos.h; } CHeroWindow::CHeroWindow(const CGHeroInstance * hero) : CWindowObject(PLAYER_COLORED, ImagePath::builtin("HeroScr4")) { auto & heroscrn = CGI->generaltexth->heroscrn; OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); curHero = hero; banner = std::make_shared(AnimationPath::builtin("CREST58"), LOCPLINT->playerID.getNum(), 0, 606, 8); name = std::make_shared(190, 38, EFonts::FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW); title = std::make_shared(190, 65, EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE); statusbar = CGStatusBar::create(7, 559, ImagePath::builtin("ADROLLVR.bmp"), 660); quitButton = std::make_shared(Point(609, 516), AnimationPath::builtin("hsbtns.def"), CButton::tooltip(heroscrn[17]), [=](){ close(); }, EShortcut::GLOBAL_RETURN); if(settings["general"]["enableUiEnhancements"].Bool()) { questlogButton = std::make_shared(Point(314, 429), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(heroscrn[0]), [=](){ LOCPLINT->showQuestLog(); }, EShortcut::ADVENTURE_QUEST_LOG); backpackButton = std::make_shared(Point(424, 429), AnimationPath::builtin("heroBackpack"), CButton::tooltipLocalized("vcmi.heroWindow.openBackpack"), [=](){ createBackpackWindow(); }, EShortcut::HERO_BACKPACK); backpackButton->setOverlay(std::make_shared(ImagePath::builtin("heroWindow/backpackButtonIcon"))); dismissButton = std::make_shared(Point(534, 429), AnimationPath::builtin("hsbtns2.def"), CButton::tooltip(heroscrn[28]), [=](){ dismissCurrent(); }, EShortcut::HERO_DISMISS); } else { dismissLabel = std::make_shared(CGI->generaltexth->jktexts[8], Rect(370, 430, 65, 35), 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE); questlogLabel = std::make_shared(CGI->generaltexth->jktexts[9], Rect(510, 430, 65, 35), 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE); dismissButton = std::make_shared(Point(454, 429), AnimationPath::builtin("hsbtns2.def"), CButton::tooltip(heroscrn[28]), [=](){ dismissCurrent(); }, EShortcut::HERO_DISMISS); questlogButton = std::make_shared(Point(314, 429), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(heroscrn[0]), [=](){ LOCPLINT->showQuestLog(); }, EShortcut::ADVENTURE_QUEST_LOG); } formations = std::make_shared(0); formations->addToggle(0, std::make_shared(Point(481, 483), AnimationPath::builtin("hsbtns6.def"), std::make_pair(heroscrn[23], heroscrn[29]), 0, EShortcut::HERO_TIGHT_FORMATION)); formations->addToggle(1, std::make_shared(Point(481, 519), AnimationPath::builtin("hsbtns7.def"), std::make_pair(heroscrn[24], heroscrn[30]), 0, EShortcut::HERO_LOOSE_FORMATION)); if(hero->commander) { commanderButton = std::make_shared(Point(317, 18), AnimationPath::builtin("heroCommander"), CButton::tooltipLocalized("vcmi.heroWindow.openCommander"), [&](){ commanderWindow(); }, EShortcut::HERO_COMMANDER); commanderButton->setOverlay(std::make_shared(ImagePath::builtin("heroWindow/commanderButtonIcon"))); } //right list of heroes for(int i=0; i < std::min(LOCPLINT->cb->howManyHeroes(false), 8); i++) heroList.push_back(std::make_shared(this, Point(612, 87 + i * 54), LOCPLINT->cb->getHeroBySerial(i, false))); //areas portraitArea = std::make_shared(Rect(18, 18, 58, 64)); portraitImage = std::make_shared(AnimationPath::builtin("PortraitsLarge"), 0, 0, 19, 19); for(int v = 0; v < GameConstants::PRIMARY_SKILLS; ++v) { auto area = std::make_shared(Rect(30 + 70 * v, 109, 42, 64), ComponentType::PRIM_SKILL); area->text = CGI->generaltexth->arraytxt[2+v]; area->component.subType = PrimarySkill(v); area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]); primSkillAreas.push_back(area); auto value = std::make_shared(53 + 70 * v, 166, FONT_SMALL, ETextAlignment::CENTER); primSkillValues.push_back(value); } primSkillImages.push_back(std::make_shared(AnimationPath::builtin("PSKIL42"), 0, 0, 32, 111)); primSkillImages.push_back(std::make_shared(AnimationPath::builtin("PSKIL42"), 1, 0, 102, 111)); primSkillImages.push_back(std::make_shared(AnimationPath::builtin("PSKIL42"), 2, 0, 172, 111)); primSkillImages.push_back(std::make_shared(AnimationPath::builtin("PSKIL42"), 3, 0, 162, 230)); primSkillImages.push_back(std::make_shared(AnimationPath::builtin("PSKIL42"), 4, 0, 20, 230)); primSkillImages.push_back(std::make_shared(AnimationPath::builtin("PSKIL42"), 5, 0, 242, 111)); specImage = std::make_shared(AnimationPath::builtin("UN44"), 0, 0, 18, 180); specArea = std::make_shared(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]); specName = std::make_shared(69, 205); expArea = std::make_shared(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]); morale = std::make_shared(true, Rect(175, 179, 53, 45)); luck = std::make_shared(false, Rect(233, 179, 53, 45)); spellPointsArea = std::make_shared(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]); expValue = std::make_shared(68, 252); manaValue = std::make_shared(211, 252); for(int i = 0; i < std::min(hero->secSkills.size(), 8u); ++i) { Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42); secSkillAreas.push_back(std::make_shared(r, ComponentType::SEC_SKILL)); secSkillImages.push_back(std::make_shared(AnimationPath::builtin("SECSKILL"), 0, 0, r.x, r.y)); int x = (i % 2) ? 212 : 68; int y = 280 + 48 * (i/2); secSkillValues.push_back(std::make_shared(x, y, FONT_SMALL, ETextAlignment::TOPLEFT)); secSkillNames.push_back(std::make_shared(x, y+20, FONT_SMALL, ETextAlignment::TOPLEFT)); } // various texts labels.push_back(std::make_shared(52, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[1])); labels.push_back(std::make_shared(123, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[2])); labels.push_back(std::make_shared(193, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[3])); labels.push_back(std::make_shared(262, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[4])); labels.push_back(std::make_shared(69, 183, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[5])); labels.push_back(std::make_shared(69, 232, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[6])); labels.push_back(std::make_shared(213, 232, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[7])); CHeroWindow::update(); } void CHeroWindow::update() { CWindowWithArtifacts::update(); auto & heroscrn = CGI->generaltexth->heroscrn; assert(curHero); name->setText(curHero->getNameTranslated()); title->setText((boost::format(CGI->generaltexth->allTexts[342]) % curHero->level % curHero->getClassNameTranslated()).str()); specArea->text = curHero->type->getSpecialtyDescriptionTranslated(); specImage->setFrame(curHero->type->imageIndex); specName->setText(curHero->type->getSpecialtyNameTranslated()); tacticsButton = std::make_shared(Point(539, 483), AnimationPath::builtin("hsbtns8.def"), std::make_pair(heroscrn[26], heroscrn[31]), 0, EShortcut::HERO_TOGGLE_TACTICS); tacticsButton->addHoverText(EButtonState::HIGHLIGHTED, CGI->generaltexth->heroscrn[25]); dismissButton->addHoverText(EButtonState::NORMAL, boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->getNameTranslated() % curHero->getClassNameTranslated())); portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->getNameTranslated() % curHero->getClassNameTranslated()); portraitArea->text = curHero->getBiographyTranslated(); portraitImage->setFrame(curHero->getIconIndex()); { OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE); if(!garr) { std::string helpBox = heroscrn[32]; boost::algorithm::replace_first(helpBox, "%s", CGI->generaltexth->allTexts[43]); garr = std::make_shared(Point(15, 485), 8, Point(), curHero); auto split = std::make_shared(Point(539, 519), AnimationPath::builtin("hsbtns9.def"), CButton::tooltip(CGI->generaltexth->allTexts[256], helpBox), [this](){ garr->splitClick(); }, EShortcut::HERO_ARMY_SPLIT); garr->addSplitBtn(split); } if(!arts) { arts = std::make_shared(Point(-65, -8)); arts->clickPressedCallback = [this](const CArtPlace & artPlace, const Point & cursorPosition){clickPressedOnArtPlace(curHero, artPlace.slot, true, false, false);}; arts->showPopupCallback = [this](CArtPlace & artPlace, const Point & cursorPosition){showArtifactAssembling(*arts, artPlace, cursorPosition);}; arts->gestureCallback = [this](const CArtPlace & artPlace, const Point & cursorPosition){showQuickBackpackWindow(curHero, artPlace.slot, cursorPosition);}; arts->setHero(curHero); addSet(arts); enableKeyboardShortcuts(); } int serial = LOCPLINT->cb->getHeroSerial(curHero, false); listSelection.reset(); if(serial >= 0) listSelection = std::make_shared(ImagePath::builtin("HPSYYY"), 612, 33 + serial * 54); } //primary skills support for(size_t g=0; ggetPrimSkillLevel(static_cast(g)); primSkillAreas[g]->component.value = value; primSkillValues[g]->setText(std::to_string(value)); } //secondary skills support for(size_t g=0; g< secSkillAreas.size(); ++g) { SecondarySkill skill = curHero->secSkills[g].first; int level = curHero->getSecSkillLevel(skill); std::string skillName = CGI->skillh->getByIndex(skill)->getNameTranslated(); std::string skillValue = CGI->generaltexth->levels[level-1]; secSkillAreas[g]->component.subType = skill; secSkillAreas[g]->component.value = level; secSkillAreas[g]->text = CGI->skillh->getByIndex(skill)->getDescriptionTranslated(level); secSkillAreas[g]->hoverText = boost::str(boost::format(heroscrn[21]) % skillValue % skillName); secSkillImages[g]->setFrame(skill*3 + level + 2); secSkillNames[g]->setText(skillName); secSkillValues[g]->setText(skillValue); } std::ostringstream expstr; expstr << curHero->exp; expValue->setText(expstr.str()); std::ostringstream manastr; manastr << curHero->mana << '/' << curHero->manaLimit(); manaValue->setText(manastr.str()); //printing experience - original format does not support ui64 expArea->text = CGI->generaltexth->allTexts[2]; boost::replace_first(expArea->text, "%d", std::to_string(curHero->level)); boost::replace_first(expArea->text, "%d", std::to_string(CGI->heroh->reqExp(curHero->level+1))); boost::replace_first(expArea->text, "%d", std::to_string(curHero->exp)); //printing spell points, boost::format can't be used due to locale issues spellPointsArea->text = CGI->generaltexth->allTexts[205]; boost::replace_first(spellPointsArea->text, "%s", curHero->getNameTranslated()); boost::replace_first(spellPointsArea->text, "%d", std::to_string(curHero->mana)); boost::replace_first(spellPointsArea->text, "%d", std::to_string(curHero->manaLimit())); //if we have exchange window with this curHero open bool noDismiss=false; for(auto cew : GH.windows().findWindows()) { if (cew->holdsGarrison(curHero)) noDismiss = true; } //if player only have one hero and no towns if(!LOCPLINT->cb->howManyTowns() && LOCPLINT->cb->howManyHeroes() == 1) noDismiss = true; if(curHero->isMissionCritical()) noDismiss = true; dismissButton->block(noDismiss); if(curHero->valOfBonuses(Selector::type()(BonusType::BEFORE_BATTLE_REPOSITION)) == 0) { tacticsButton->block(true); } else { tacticsButton->block(false); tacticsButton->addCallback([&](bool on){curHero->tacticFormationEnabled = on;}); } formations->resetCallback(); //setting formations formations->setSelected(curHero->formation == EArmyFormation::TIGHT ? 1 : 0); formations->addCallback([=](int value){ LOCPLINT->cb->setFormation(curHero, static_cast(value));}); morale->set(curHero); luck->set(curHero); redraw(); } void CHeroWindow::dismissCurrent() { LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], [this]() { arts->putBackPickedArtifact(); close(); LOCPLINT->cb->dismissHero(curHero); }, nullptr); } void CHeroWindow::createBackpackWindow() { GH.windows().createAndPushWindow(curHero, artSets); } void CHeroWindow::commanderWindow() { const auto pickedArtInst = getPickedArtifact(); const auto hero = getHeroPickedArtifact(); if(pickedArtInst) { const auto freeSlot = ArtifactUtils::getArtAnyPosition(curHero->commander, pickedArtInst->getTypeId()); if(vstd::contains(ArtifactUtils::commanderSlots(), freeSlot)) // We don't want to put it in commander's backpack! { ArtifactLocation dst(curHero->id, freeSlot); dst.creature = SlotID::COMMANDER_SLOT_PLACEHOLDER; LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero->id, ArtifactPosition::TRANSITION_POS), dst); } } else { GH.windows().createAndPushWindow(curHero->commander, false); } } void CHeroWindow::updateGarrisons() { garr->recreateSlots(); morale->set(curHero); } bool CHeroWindow::holdsGarrison(const CArmedInstance * army) { return army == curHero; }