/* * BattleHex.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "BattleHex.h" VCMI_LIB_NAMESPACE_BEGIN BattleHex::BattleHex() : hex(INVALID) {} BattleHex::BattleHex(si16 _hex) : hex(_hex) {} BattleHex::BattleHex(si16 x, si16 y) { setXY(x, y); } BattleHex::BattleHex(std::pair xy) { setXY(xy); } BattleHex::operator si16() const { return hex; } void BattleHex::setX(si16 x) { setXY(x, getY()); } void BattleHex::setY(si16 y) { setXY(getX(), y); } void BattleHex::setXY(si16 x, si16 y, bool hasToBeValid) { if(hasToBeValid) { if(x < 0 || x >= GameConstants::BFIELD_WIDTH || y < 0 || y >= GameConstants::BFIELD_HEIGHT) throw std::runtime_error("Valid hex required"); } hex = x + y * GameConstants::BFIELD_WIDTH; } void BattleHex::setXY(std::pair xy) { setXY(xy.first, xy.second); } si16 BattleHex::getX() const { return hex % GameConstants::BFIELD_WIDTH; } si16 BattleHex::getY() const { return hex / GameConstants::BFIELD_WIDTH; } std::pair BattleHex::getXY() const { return std::make_pair(getX(), getY()); } BattleHex & BattleHex::moveInDirection(EDir dir, bool hasToBeValid) { si16 x = getX(); si16 y = getY(); switch(dir) { case TOP_LEFT: setXY((y%2) ? x-1 : x, y-1, hasToBeValid); break; case TOP_RIGHT: setXY((y%2) ? x : x+1, y-1, hasToBeValid); break; case RIGHT: setXY(x+1, y, hasToBeValid); break; case BOTTOM_RIGHT: setXY((y%2) ? x : x+1, y+1, hasToBeValid); break; case BOTTOM_LEFT: setXY((y%2) ? x-1 : x, y+1, hasToBeValid); break; case LEFT: setXY(x-1, y, hasToBeValid); break; case NONE: break; default: throw std::runtime_error("Disaster: wrong direction in BattleHex::operator+=!\n"); break; } return *this; } BattleHex & BattleHex::operator+=(BattleHex::EDir dir) { return moveInDirection(dir); } BattleHex BattleHex::cloneInDirection(BattleHex::EDir dir, bool hasToBeValid) const { BattleHex result(hex); result.moveInDirection(dir, hasToBeValid); return result; } BattleHex BattleHex::operator+(BattleHex::EDir dir) const { return cloneInDirection(dir); } BattleHex::EDir BattleHex::mutualPosition(BattleHex hex1, BattleHex hex2) { for(auto dir : hexagonalDirections()) if(hex2 == hex1.cloneInDirection(dir, false)) return dir; return NONE; } std::ostream & operator<<(std::ostream & os, const BattleHex & hex) { return os << boost::str(boost::format("{BattleHex: x '%d', y '%d', hex '%d'}") % hex.getX() % hex.getY() % hex.hex); } VCMI_LIB_NAMESPACE_END