project(vcmiserver) cmake_minimum_required(VERSION 2.6) include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib) include_directories(${Boost_INCLUDE_DIRS}) set(server_SRCS CGameHandler.cpp CQuery.cpp CVCMIServer.cpp NetPacksServer.cpp ) if(WIN32) add_executable(vcmiserver WIN32 ${server_SRCS}) else() add_executable(vcmiserver ${server_SRCS}) endif() target_link_libraries(vcmiserver vcmi ${Boost_LIBRARIES} ${RT_LIB} ${DL_LIB}) if (NOT APPLE) # Already inside vcmiclient bundle install(TARGETS vcmiserver DESTINATION ${BIN_DIR}) endif()