#pragma once #include "GameConstants.h" #include "../lib/ConstTransitivePtr.h" /* * CDefObjInfoHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ class CDefEssential; class DLL_LINKAGE CGDefInfo { public: std::string name; ui8 visitMap[6]; ui8 blockMap[6]; ui8 coverageMap[6], shadowCoverage[6]; //to determine which tiles are covered by picture of this object ui8 visitDir; //directions from which object can be entered, format same as for moveDir in CGHeroInstance(but 0 - 7) Obj id; si32 subid; //of object described by this defInfo si32 terrainAllowed, //on which terrain it is possible to place object terrainMenu; //in which menus in map editor object will be showed si32 width, height; //tiles si32 type; //(0- ground, 1- towns, 2-creatures, 3- heroes, 4-artifacts, 5- resources) si32 printPriority; bool isVisitable() const; bool operator<(const CGDefInfo& por) const { if(id!=por.id) return id void serialize(Handler &h, const int version) { h & name & visitMap & blockMap & visitDir & id & subid &terrainAllowed & terrainMenu & width & height & type & printPriority & coverageMap & shadowCoverage; } CGDefInfo(); void fetchInfoFromMSK(); }; class DLL_LINKAGE CDefObjInfoHandler { public: bmap > > gobjs; bmap > capitols; bmap > villages; void load(); ~CDefObjInfoHandler(); template void serialize(Handler &h, const int version) { h & gobjs & capitols & villages; } };