/* * CGameInfo.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../lib/ConstTransitivePtr.h" class CModHandler; class CMapHandler; class CArtHandler; class CHeroHandler; class CCreatureHandler; class CSpellHandler; class CSkillHandler; class CBuildingHandler; class CObjectHandler; class CSoundHandler; class CMusicHandler; class CObjectClassesHandler; class CTownHandler; class CGeneralTextHandler; class CConsoleHandler; class CCursorHandler; class CGameState; class IMainVideoPlayer; class CMap; //a class for non-mechanical client GUI classes class CClientState { public: CSoundHandler * soundh; CMusicHandler * musich; CConsoleHandler * consoleh; CCursorHandler * curh; IMainVideoPlayer * videoh; }; extern CClientState * CCS; /// CGameInfo class /// for allowing different functions for accessing game informations class CGameInfo { public: ConstTransitivePtr<CModHandler> modh; //public? ConstTransitivePtr<CArtHandler> arth; ConstTransitivePtr<CHeroHandler> heroh; ConstTransitivePtr<CCreatureHandler> creh; ConstTransitivePtr<CSpellHandler> spellh; ConstTransitivePtr<CSkillHandler> skillh; ConstTransitivePtr<CObjectHandler> objh; ConstTransitivePtr<CObjectClassesHandler> objtypeh; CGeneralTextHandler * generaltexth; CMapHandler * mh; CTownHandler * townh; void setFromLib(); friend class CClient; CGameInfo(); const std::string & skillInfo(int skill, int level) const; }; extern const CGameInfo* CGI;