/* * CMT.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once struct SDL_Texture; struct SDL_Renderer; struct SDL_Surface; extern SDL_Texture * screenTexture; extern SDL_Renderer * mainRenderer; extern SDL_Surface *screen; // main screen surface extern SDL_Surface *screen2; // and hlp surface (used to store not-active interfaces layer) extern SDL_Surface *screenBuf; // points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed void handleQuit(bool ask = true); /// Notify user about encountered fatal error and terminate the game /// TODO: decide on better location for this method [[noreturn]] void handleFatalError(const std::string & message, bool terminate);