/* * ServerRunner.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once VCMI_LIB_NAMESPACE_BEGIN struct StartInfo; VCMI_LIB_NAMESPACE_END class CVCMIServer; class IServerRunner { public: virtual uint16_t start(uint16_t port, bool connectToLobby, std::shared_ptr startingInfo) = 0; virtual void shutdown() = 0; virtual void wait() = 0; virtual int exitCode() = 0; virtual ~IServerRunner() = default; }; /// Class that runs server instance as a thread of client process class ServerThreadRunner : public IServerRunner, boost::noncopyable { std::unique_ptr server; boost::thread threadRunLocalServer; public: uint16_t start(uint16_t port, bool connectToLobby, std::shared_ptr startingInfo) override; void shutdown() override; void wait() override; int exitCode() override; ServerThreadRunner(); ~ServerThreadRunner(); }; #ifndef VCMI_MOBILE namespace boost::process { class child; } /// Class that runs server instance as a child process /// Available only on desktop systems where process management is allowed class ServerProcessRunner : public IServerRunner, boost::noncopyable { std::unique_ptr child; public: uint16_t start(uint16_t port, bool connectToLobby, std::shared_ptr startingInfo) override; void shutdown() override; void wait() override; int exitCode() override; ServerProcessRunner(); ~ServerProcessRunner(); }; #endif