/* * LobbyServer.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "LobbyDatabase.h" #include "SQLiteConnection.h" void LobbyDatabase::createTables() { static const std::string createChatMessages = R"( CREATE TABLE IF NOT EXISTS chatMessages ( id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL, senderName TEXT, channelType TEXT, channelName TEXT, messageText TEXT, creationTime TIMESTAMP DEFAULT CURRENT_TIMESTAMP NOT NULL ); )"; static const std::string createTableGameRooms = R"( CREATE TABLE IF NOT EXISTS gameRooms ( id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL, roomID TEXT, hostAccountID TEXT, description TEXT NOT NULL DEFAULT '', status INTEGER NOT NULL DEFAULT 0, playerLimit INTEGER NOT NULL, creationTime TIMESTAMP DEFAULT CURRENT_TIMESTAMP NOT NULL ); )"; static const std::string createTableGameRoomPlayers = R"( CREATE TABLE IF NOT EXISTS gameRoomPlayers ( id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL, roomID TEXT, accountID TEXT ); )"; static const std::string createTableAccounts = R"( CREATE TABLE IF NOT EXISTS accounts ( id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL, accountID TEXT, displayName TEXT, online INTEGER NOT NULL, lastLoginTime TIMESTAMP DEFAULT CURRENT_TIMESTAMP NOT NULL, creationTime TIMESTAMP DEFAULT CURRENT_TIMESTAMP NOT NULL ); )"; static const std::string createTableAccountCookies = R"( CREATE TABLE IF NOT EXISTS accountCookies ( id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL, accountID TEXT, cookieUUID TEXT, creationTime TIMESTAMP DEFAULT CURRENT_TIMESTAMP NOT NULL ); )"; static const std::string createTableGameRoomInvites = R"( CREATE TABLE IF NOT EXISTS gameRoomInvites ( id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL, roomID TEXT, accountID TEXT ); )"; database->prepare(createChatMessages)->execute(); database->prepare(createTableGameRoomPlayers)->execute(); database->prepare(createTableGameRooms)->execute(); database->prepare(createTableAccounts)->execute(); database->prepare(createTableAccountCookies)->execute(); database->prepare(createTableGameRoomInvites)->execute(); } void LobbyDatabase::clearOldData() { static const std::string removeActiveAccounts = R"( UPDATE accounts SET online = 0 WHERE online <> 0 )"; static const std::string removeActiveLobbyRooms = R"( UPDATE gameRooms SET status = 4 WHERE status IN (0,1,2) )"; static const std::string removeActiveGameRooms = R"( UPDATE gameRooms SET status = 5 WHERE status = 3 )"; database->prepare(removeActiveAccounts)->execute(); database->prepare(removeActiveLobbyRooms)->execute(); database->prepare(removeActiveGameRooms)->execute(); } void LobbyDatabase::prepareStatements() { // INSERT INTO insertChatMessageStatement = database->prepare(R"( INSERT INTO chatMessages(senderName, messageText, channelType, channelName) VALUES( ?, ?, ?, ?); )"); insertAccountStatement = database->prepare(R"( INSERT INTO accounts(accountID, displayName, online) VALUES(?,?,0); )"); insertAccessCookieStatement = database->prepare(R"( INSERT INTO accountCookies(accountID, cookieUUID) VALUES(?,?); )"); insertGameRoomStatement = database->prepare(R"( INSERT INTO gameRooms(roomID, hostAccountID, status, playerLimit) VALUES(?, ?, 0, 8); )"); insertGameRoomPlayersStatement = database->prepare(R"( INSERT INTO gameRoomPlayers(roomID, accountID) VALUES(?,?); )"); insertGameRoomInvitesStatement = database->prepare(R"( INSERT INTO gameRoomInvites(roomID, accountID) VALUES(?,?); )"); // DELETE FROM deleteGameRoomPlayersStatement = database->prepare(R"( DELETE FROM gameRoomPlayers WHERE roomID = ? AND accountID = ? )"); // UPDATE setAccountOnlineStatement = database->prepare(R"( UPDATE accounts SET online = ? WHERE accountID = ? )"); setGameRoomStatusStatement = database->prepare(R"( UPDATE gameRooms SET status = ? WHERE roomID = ? )"); updateAccountLoginTimeStatement = database->prepare(R"( UPDATE accounts SET lastLoginTime = CURRENT_TIMESTAMP WHERE accountID = ? )"); updateRoomDescriptionStatement = database->prepare(R"( UPDATE gameRooms SET description = ? WHERE roomID = ? )"); updateRoomPlayerLimitStatement = database->prepare(R"( UPDATE gameRooms SET playerLimit = ? WHERE roomID = ? )"); // SELECT FROM getRecentMessageHistoryStatement = database->prepare(R"( SELECT senderName, displayName, messageText, strftime('%s',CURRENT_TIMESTAMP)- strftime('%s',cm.creationTime) AS secondsElapsed FROM chatMessages cm LEFT JOIN accounts on accountID = senderName WHERE secondsElapsed < 60*60*18 AND channelType = ? AND channelName = ? ORDER BY cm.creationTime DESC LIMIT 100 )"); getFullMessageHistoryStatement = database->prepare(R"( SELECT senderName, displayName, messageText, strftime('%s',CURRENT_TIMESTAMP)- strftime('%s',cm.creationTime) AS secondsElapsed FROM chatMessages cm LEFT JOIN accounts on accountID = senderName WHERE channelType = ? AND channelName = ? ORDER BY cm.creationTime DESC )"); getIdleGameRoomStatement = database->prepare(R"( SELECT roomID FROM gameRooms WHERE hostAccountID = ? AND status = 0 LIMIT 1 )"); getGameRoomStatusStatement = database->prepare(R"( SELECT status FROM gameRooms WHERE roomID = ? )"); getAccountInviteStatusStatement = database->prepare(R"( SELECT COUNT(accountID) FROM gameRoomInvites WHERE accountID = ? AND roomID = ? )"); getAccountGameHistoryStatement = database->prepare(R"( SELECT gr.roomID, hostAccountID, displayName, description, status, playerLimit, strftime('%s',CURRENT_TIMESTAMP)- strftime('%s',gr.creationTime) AS secondsElapsed FROM gameRoomPlayers grp LEFT JOIN gameRooms gr ON gr.roomID = grp.roomID LEFT JOIN accounts a ON gr.hostAccountID = a.accountID WHERE grp.accountID = ? AND status = 5 ORDER BY secondsElapsed ASC )"); getAccountGameRoomStatement = database->prepare(R"( SELECT grp.roomID FROM gameRoomPlayers grp LEFT JOIN gameRooms gr ON gr.roomID = grp.roomID WHERE accountID = ? AND status IN (1, 2, 3) LIMIT 1 )"); getActiveAccountsStatement = database->prepare(R"( SELECT accountID, displayName FROM accounts WHERE online = 1 )"); getActiveGameRoomsStatement = database->prepare(R"( SELECT roomID, hostAccountID, displayName, description, status, playerLimit, strftime('%s',CURRENT_TIMESTAMP)- strftime('%s',gr.creationTime) AS secondsElapsed FROM gameRooms gr LEFT JOIN accounts a ON gr.hostAccountID = a.accountID WHERE status IN (1, 2, 3) ORDER BY secondsElapsed ASC )"); countRoomUsedSlotsStatement = database->prepare(R"( SELECT a.accountID, a.displayName FROM gameRoomPlayers grp LEFT JOIN accounts a ON a.accountID = grp.accountID WHERE roomID = ? )"); countRoomTotalSlotsStatement = database->prepare(R"( SELECT playerLimit FROM gameRooms WHERE roomID = ? )"); getAccountDisplayNameStatement = database->prepare(R"( SELECT displayName FROM accounts WHERE accountID = ? )"); isAccountCookieValidStatement = database->prepare(R"( SELECT COUNT(accountID) FROM accountCookies WHERE accountID = ? AND cookieUUID = ? )"); isPlayerInGameRoomStatement = database->prepare(R"( SELECT COUNT(accountID) FROM gameRoomPlayers grp LEFT JOIN gameRooms gr ON gr.roomID = grp.roomID WHERE accountID = ? AND grp.roomID = ? )"); isPlayerInAnyGameRoomStatement = database->prepare(R"( SELECT COUNT(accountID) FROM gameRoomPlayers grp LEFT JOIN gameRooms gr ON gr.roomID = grp.roomID WHERE accountID = ? AND status IN (1, 2, 3) )"); isAccountIDExistsStatement = database->prepare(R"( SELECT COUNT(accountID) FROM accounts WHERE accountID = ? )"); isAccountNameExistsStatement = database->prepare(R"( SELECT COUNT(displayName) FROM accounts WHERE displayName = ? COLLATE NOCASE )"); } LobbyDatabase::~LobbyDatabase() = default; LobbyDatabase::LobbyDatabase(const boost::filesystem::path & databasePath) { database = SQLiteInstance::open(databasePath, true); createTables(); clearOldData(); prepareStatements(); } void LobbyDatabase::insertChatMessage(const std::string & sender, const std::string & channelType, const std::string & channelName, const std::string & messageText) { insertChatMessageStatement->executeOnce(sender, messageText, channelType, channelName); } bool LobbyDatabase::isPlayerInGameRoom(const std::string & accountID) { bool result = false; isPlayerInAnyGameRoomStatement->setBinds(accountID); if(isPlayerInAnyGameRoomStatement->execute()) isPlayerInAnyGameRoomStatement->getColumns(result); isPlayerInAnyGameRoomStatement->reset(); return result; } bool LobbyDatabase::isPlayerInGameRoom(const std::string & accountID, const std::string & roomID) { bool result = false; isPlayerInGameRoomStatement->setBinds(accountID, roomID); if(isPlayerInGameRoomStatement->execute()) isPlayerInGameRoomStatement->getColumns(result); isPlayerInGameRoomStatement->reset(); return result; } std::vector LobbyDatabase::getRecentMessageHistory(const std::string & channelType, const std::string & channelName) { std::vector result; getRecentMessageHistoryStatement->setBinds(channelType, channelName); while(getRecentMessageHistoryStatement->execute()) { LobbyChatMessage message; getRecentMessageHistoryStatement->getColumns(message.accountID, message.displayName, message.messageText, message.age); result.push_back(message); } getRecentMessageHistoryStatement->reset(); return result; } std::vector LobbyDatabase::getFullMessageHistory(const std::string & channelType, const std::string & channelName) { std::vector result; getFullMessageHistoryStatement->setBinds(channelType, channelName); while(getFullMessageHistoryStatement->execute()) { LobbyChatMessage message; getFullMessageHistoryStatement->getColumns(message.accountID, message.displayName, message.messageText, message.age); result.push_back(message); } getFullMessageHistoryStatement->reset(); return result; } void LobbyDatabase::setAccountOnline(const std::string & accountID, bool isOnline) { setAccountOnlineStatement->executeOnce(isOnline ? 1 : 0, accountID); } void LobbyDatabase::setGameRoomStatus(const std::string & roomID, LobbyRoomState roomStatus) { setGameRoomStatusStatement->executeOnce(vstd::to_underlying(roomStatus), roomID); } void LobbyDatabase::insertPlayerIntoGameRoom(const std::string & accountID, const std::string & roomID) { insertGameRoomPlayersStatement->executeOnce(roomID, accountID); } void LobbyDatabase::deletePlayerFromGameRoom(const std::string & accountID, const std::string & roomID) { deleteGameRoomPlayersStatement->executeOnce(roomID, accountID); } void LobbyDatabase::deleteGameRoomInvite(const std::string & targetAccountID, const std::string & roomID) { deleteGameRoomInvitesStatement->executeOnce(roomID, targetAccountID); } void LobbyDatabase::insertGameRoomInvite(const std::string & targetAccountID, const std::string & roomID) { insertGameRoomInvitesStatement->executeOnce(roomID, targetAccountID); } void LobbyDatabase::insertGameRoom(const std::string & roomID, const std::string & hostAccountID) { insertGameRoomStatement->executeOnce(roomID, hostAccountID); } void LobbyDatabase::insertAccount(const std::string & accountID, const std::string & displayName) { insertAccountStatement->executeOnce(accountID, displayName); } void LobbyDatabase::insertAccessCookie(const std::string & accountID, const std::string & accessCookieUUID) { insertAccessCookieStatement->executeOnce(accountID, accessCookieUUID); } void LobbyDatabase::updateAccountLoginTime(const std::string & accountID) { updateAccountLoginTimeStatement->executeOnce(accountID); } void LobbyDatabase::updateRoomPlayerLimit(const std::string & gameRoomID, int playerLimit) { updateRoomPlayerLimitStatement->executeOnce(playerLimit, gameRoomID); } void LobbyDatabase::updateRoomDescription(const std::string & gameRoomID, const std::string & description) { updateRoomDescriptionStatement->executeOnce(description, gameRoomID); } std::string LobbyDatabase::getAccountDisplayName(const std::string & accountID) { std::string result; getAccountDisplayNameStatement->setBinds(accountID); if(getAccountDisplayNameStatement->execute()) getAccountDisplayNameStatement->getColumns(result); getAccountDisplayNameStatement->reset(); return result; } LobbyCookieStatus LobbyDatabase::getAccountCookieStatus(const std::string & accountID, const std::string & accessCookieUUID) { bool result = false; isAccountCookieValidStatement->setBinds(accountID, accessCookieUUID); if(isAccountCookieValidStatement->execute()) isAccountCookieValidStatement->getColumns(result); isAccountCookieValidStatement->reset(); return result ? LobbyCookieStatus::VALID : LobbyCookieStatus::INVALID; } LobbyInviteStatus LobbyDatabase::getAccountInviteStatus(const std::string & accountID, const std::string & roomID) { int result = 0; getAccountInviteStatusStatement->setBinds(accountID, roomID); if(getAccountInviteStatusStatement->execute()) getAccountInviteStatusStatement->getColumns(result); getAccountInviteStatusStatement->reset(); if (result > 0) return LobbyInviteStatus::INVITED; else return LobbyInviteStatus::NOT_INVITED; } LobbyRoomState LobbyDatabase::getGameRoomStatus(const std::string & roomID) { LobbyRoomState result; getGameRoomStatusStatement->setBinds(roomID); if(getGameRoomStatusStatement->execute()) getGameRoomStatusStatement->getColumns(result); else result = LobbyRoomState::CLOSED; getGameRoomStatusStatement->reset(); return result; } uint32_t LobbyDatabase::getGameRoomFreeSlots(const std::string & roomID) { uint32_t usedSlots = 0; uint32_t totalSlots = 0; countRoomUsedSlotsStatement->setBinds(roomID); if(countRoomUsedSlotsStatement->execute()) countRoomUsedSlotsStatement->getColumns(usedSlots); countRoomUsedSlotsStatement->reset(); countRoomTotalSlotsStatement->setBinds(roomID); if(countRoomTotalSlotsStatement->execute()) countRoomTotalSlotsStatement->getColumns(totalSlots); countRoomTotalSlotsStatement->reset(); if (totalSlots > usedSlots) return totalSlots - usedSlots; return 0; } bool LobbyDatabase::isAccountNameExists(const std::string & displayName) { bool result = false; isAccountNameExistsStatement->setBinds(displayName); if(isAccountNameExistsStatement->execute()) isAccountNameExistsStatement->getColumns(result); isAccountNameExistsStatement->reset(); return result; } bool LobbyDatabase::isAccountIDExists(const std::string & accountID) { bool result = false; isAccountIDExistsStatement->setBinds(accountID); if(isAccountIDExistsStatement->execute()) isAccountIDExistsStatement->getColumns(result); isAccountIDExistsStatement->reset(); return result; } std::vector LobbyDatabase::getActiveGameRooms() { std::vector result; while(getActiveGameRoomsStatement->execute()) { LobbyGameRoom entry; getActiveGameRoomsStatement->getColumns(entry.roomID, entry.hostAccountID, entry.hostAccountDisplayName, entry.description, entry.roomState, entry.playerLimit, entry.age); result.push_back(entry); } getActiveGameRoomsStatement->reset(); for (auto & room : result) { countRoomUsedSlotsStatement->setBinds(room.roomID); while(countRoomUsedSlotsStatement->execute()) { LobbyAccount account; countRoomUsedSlotsStatement->getColumns(account.accountID, account.displayName); room.participants.push_back(account); } countRoomUsedSlotsStatement->reset(); } return result; } std::vector LobbyDatabase::getAccountGameHistory(const std::string & accountID) { std::vector result; getAccountGameHistoryStatement->setBinds(accountID); while(getAccountGameHistoryStatement->execute()) { LobbyGameRoom entry; getAccountGameHistoryStatement->getColumns(entry.roomID, entry.hostAccountID, entry.hostAccountDisplayName, entry.description, entry.roomState, entry.playerLimit, entry.age); result.push_back(entry); } getAccountGameHistoryStatement->reset(); for (auto & room : result) { countRoomUsedSlotsStatement->setBinds(room.roomID); while(countRoomUsedSlotsStatement->execute()) { LobbyAccount account; countRoomUsedSlotsStatement->getColumns(account.accountID, account.displayName); room.participants.push_back(account); } countRoomUsedSlotsStatement->reset(); } return result; } std::vector LobbyDatabase::getActiveAccounts() { std::vector result; while(getActiveAccountsStatement->execute()) { LobbyAccount entry; getActiveAccountsStatement->getColumns(entry.accountID, entry.displayName); result.push_back(entry); } getActiveAccountsStatement->reset(); return result; } std::string LobbyDatabase::getIdleGameRoom(const std::string & hostAccountID) { std::string result; getIdleGameRoomStatement->setBinds(hostAccountID); if(getIdleGameRoomStatement->execute()) getIdleGameRoomStatement->getColumns(result); getIdleGameRoomStatement->reset(); return result; } std::string LobbyDatabase::getAccountGameRoom(const std::string & accountID) { std::string result; getAccountGameRoomStatement->setBinds(accountID); if(getAccountGameRoomStatement->execute()) getAccountGameRoomStatement->getColumns(result); getAccountGameRoomStatement->reset(); return result; }