#pragma once #include "../gui/CIntObject.h" //#include "../gui/SDL_Extensions.h" //#include "../../lib/FunctionList.h" struct SDL_Surface; struct Rect; class CAnimImage; class CLabel; class CAnimation; class CDefHandler; /* * CWindowObject.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ /// Basic class for windows class CWindowObject : public CIntObject { CPicture * createBg(std::string imageName, bool playerColored); int getUsedEvents(int options); CIntObject *shadow; void setShadow(bool on); int options; protected: CPicture * background; //Simple function with call to GH.popInt void close(); //Used only if RCLICK_POPUP was set void clickRight(tribool down, bool previousState); //To display border void showAll(SDL_Surface *to); //change or set background image void setBackground(std::string filename); void updateShadow(); public: enum EOptions { PLAYER_COLORED=1, //background will be player-colored RCLICK_POPUP=2, // window will behave as right-click popup BORDERED=4, // window will have border if current resolution is bigger than size of window SHADOW_DISABLED=8 //this window won't display any shadow }; /* * options - EOpions enum * imageName - name for background image, can be empty * centerAt - position of window center. Default - center of the screen */ CWindowObject(int options, std::string imageName, Point centerAt); CWindowObject(int options, std::string imageName = ""); ~CWindowObject(); };