/* * StartInfo.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "StartInfo.h" #include "CGeneralTextHandler.h" #include "CTownHandler.h" #include "CHeroHandler.h" #include "VCMI_Lib.h" #include "rmg/CMapGenOptions.h" #include "mapping/CMapInfo.h" #include "campaign/CampaignState.h" #include "mapping/CMapHeader.h" #include "mapping/CMapService.h" #include "modding/ModIncompatibility.h" VCMI_LIB_NAMESPACE_BEGIN PlayerSettings::PlayerSettings() : bonus(PlayerStartingBonus::RANDOM), color(0), handicap(NO_HANDICAP), compOnly(false) { } FactionID PlayerSettings::getCastleValidated() const { if (!castle.isValid()) return FactionID(0); if (castle.getNum() < VLC->townh->size() && castle.toEntity(VLC)->hasTown()) return castle; return FactionID(0); } HeroTypeID PlayerSettings::getHeroValidated() const { if (!hero.isValid()) return HeroTypeID(0); if (hero.getNum() < VLC->heroh->size()) return hero; return HeroTypeID(0); } bool PlayerSettings::isControlledByAI() const { return connectedPlayerIDs.empty(); } bool PlayerSettings::isControlledByHuman() const { return !connectedPlayerIDs.empty(); } PlayerSettings & StartInfo::getIthPlayersSettings(const PlayerColor & no) { if(playerInfos.find(no) != playerInfos.end()) return playerInfos[no]; logGlobal->error("Cannot find info about player %s. Throwing...", no.toString()); throw std::runtime_error("Cannot find info about player"); } const PlayerSettings & StartInfo::getIthPlayersSettings(const PlayerColor & no) const { return const_cast(*this).getIthPlayersSettings(no); } PlayerSettings * StartInfo::getPlayersSettings(const ui8 connectedPlayerId) { for(auto & elem : playerInfos) { if(vstd::contains(elem.second.connectedPlayerIDs, connectedPlayerId)) return &elem.second; } return nullptr; } std::string StartInfo::getCampaignName() const { if(!campState->getNameTranslated().empty()) return campState->getNameTranslated(); else return VLC->generaltexth->allTexts[508]; } bool StartInfo::isSteadwickFallCampaignMission() const { if (!campState) return false; if (campState->getFilename() != "DATA/EVIL1") return false; if (campState->currentScenario() != CampaignScenarioID(2)) return false; return true; } void LobbyInfo::verifyStateBeforeStart(bool ignoreNoHuman) const { if(!mi || !mi->mapHeader) throw std::domain_error(VLC->generaltexth->translate("core.genrltxt.529")); auto missingMods = CMapService::verifyMapHeaderMods(*mi->mapHeader); ModIncompatibility::ModList modList; for(const auto & m : missingMods) modList.push_back(m.second.name); if(!modList.empty()) throw ModIncompatibility(modList); //there must be at least one human player before game can be started std::map::const_iterator i; for(i = si->playerInfos.cbegin(); i != si->playerInfos.cend(); i++) if(i->second.isControlledByHuman()) break; if(i == si->playerInfos.cend() && !ignoreNoHuman) throw std::domain_error(VLC->generaltexth->translate("core.genrltxt.530")); if(si->mapGenOptions && si->mode == EStartMode::NEW_GAME) { if(!si->mapGenOptions->checkOptions()) throw std::domain_error(VLC->generaltexth->translate("core.genrltxt.751")); } } bool LobbyInfo::isClientHost(int clientId) const { return clientId == hostClientId; } bool LobbyInfo::isPlayerHost(const PlayerColor & color) const { return vstd::contains(getAllClientPlayers(hostClientId), color); } std::set LobbyInfo::getAllClientPlayers(int clientId) const { std::set players; for(auto & elem : si->playerInfos) { if(isClientHost(clientId) && elem.second.isControlledByAI()) players.insert(elem.first); for(ui8 id : elem.second.connectedPlayerIDs) { if(vstd::contains(getConnectedPlayerIdsForClient(clientId), id)) players.insert(elem.first); } } if(isClientHost(clientId)) players.insert(PlayerColor::NEUTRAL); return players; } std::vector LobbyInfo::getConnectedPlayerIdsForClient(int clientId) const { std::vector ids; for(const auto & pair : playerNames) { if(pair.second.connection == clientId) { for(auto & elem : si->playerInfos) { if(vstd::contains(elem.second.connectedPlayerIDs, pair.first)) ids.push_back(pair.first); } } } return ids; } std::set LobbyInfo::clientHumanColors(int clientId) { std::set players; for(auto & elem : si->playerInfos) { for(ui8 id : elem.second.connectedPlayerIDs) { if(vstd::contains(getConnectedPlayerIdsForClient(clientId), id)) { players.insert(elem.first); } } } return players; } PlayerColor LobbyInfo::clientFirstColor(int clientId) const { for(auto & pair : si->playerInfos) { if(isClientColor(clientId, pair.first)) return pair.first; } return PlayerColor::CANNOT_DETERMINE; } bool LobbyInfo::isClientColor(int clientId, const PlayerColor & color) const { if(si->playerInfos.find(color) != si->playerInfos.end()) { for(ui8 id : si->playerInfos.find(color)->second.connectedPlayerIDs) { if(playerNames.find(id) != playerNames.end()) { if(playerNames.find(id)->second.connection == clientId) return true; } } } return false; } ui8 LobbyInfo::clientFirstId(int clientId) const { for(const auto & pair : playerNames) { if(pair.second.connection == clientId) return pair.first; } return 0; } PlayerInfo & LobbyInfo::getPlayerInfo(PlayerColor color) { return mi->mapHeader->players[color.getNum()]; } TeamID LobbyInfo::getPlayerTeamId(const PlayerColor & color) { if(color.isValidPlayer()) return getPlayerInfo(color).team; else return TeamID::NO_TEAM; } VCMI_LIB_NAMESPACE_END