#include "stdafx.h" #include "CAdvmapInterface.h" #include "hch\CLodHandler.h" #include "CPlayerInterface.h" #include "hch\CPreGameTextHandler.h" #include "hch\CGeneralTextHandler.h" #include "hch\CTownHandler.h" #include "CPathfinder.h" #include "CGameInfo.h" #include "SDL_Extensions.h" #include "CCallback.h" #include #include "mapHandler.h" #include "CMessage.h" #include #include #include "CLua.h" #include "hch/CHeroHandler.h" #include #include "AdventureMapButton.h" #include "CHeroWindow.h" #pragma warning (disable : 4355) extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX; //fonts using namespace boost::logic; using namespace boost::assign; using namespace CSDL_Ext; CAdvMapInt::~CAdvMapInt() { SDL_FreeSurface(bg); delete heroWindow; } CMinimap::CMinimap(bool draw) { statusbarTxt = CGI->preth->zelp[291].first; rcText = CGI->preth->zelp[291].second; pos.x=630; pos.y=26; pos.h=pos.w=144; int rx = (((float)19)/(CGI->mh->sizes.x))*((float)pos.w), ry = (((float)18)/(CGI->mh->sizes.y))*((float)pos.h); radar = newSurface(rx,ry); temps = newSurface(144,144); SDL_FillRect(radar,NULL,0x00FFFF); for (int i=0; iw; i++) { if (i%4 || (i==0)) { SDL_PutPixel(radar,i,0,255,75,125); SDL_PutPixel(radar,i,radar->h-1,255,75,125); } } for (int i=0; ih; i++) { if ((i%4) || (i==0)) { SDL_PutPixel(radar,0,i,255,75,125); SDL_PutPixel(radar,radar->w-1,i,255,75,125); } } SDL_SetColorKey(radar,SDL_SRCCOLORKEY,SDL_MapRGB(radar->format,0,255,255)); //radar = CGI->spriteh->giveDef("RADAR.DEF"); std::ifstream is("config/minimap.txt",std::ifstream::in); for (int i=0;i vinya; std::pair vinya2; int pom; is >> pom; vinya2.first=vinya.first=pom; is >> pom; vinya.second.r=pom; is >> pom; vinya.second.g=pom; is >> pom; vinya.second.b=pom; is >> pom; vinya2.second.r=pom; is >> pom; vinya2.second.g=pom; is >> pom; vinya2.second.b=pom; vinya.second.unused=vinya2.second.unused=255; colors.insert(vinya); colorsBlocked.insert(vinya2); } is.close(); if (draw) redraw(); } void CMinimap::draw() { //draw terrain blitAt(map[LOCPLINT->adventureInt->position.z],0,0,temps); //draw heroes std::vector hh = LOCPLINT->cb->getHeroesInfo(false); int mw = map[0]->w, mh = map[0]->h, wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y; for (int i=0; igetPosition(false); if(hpos.z!=LOCPLINT->adventureInt->position.z) continue; //float zawx = ((float)hpos.x/CGI->mh->sizes.x), zawy = ((float)hpos.y/CGI->mh->sizes.y); int3 maplgp ( (hpos.x*mw)/CGI->mh->sizes.x, (hpos.y*mh)/CGI->mh->sizes.y, hpos.z ); for (int ii=0; iiplayerColors[hh[i]->getOwner()].r,CGI->playerColors[hh[i]->getOwner()].g,CGI->playerColors[hh[i]->getOwner()].b); } } } blitAt(FoW[LOCPLINT->adventureInt->position.z],0,0,temps); //draw radar int bx = (((float)LOCPLINT->adventureInt->position.x)/(((float)CGI->mh->sizes.x)))*pos.w, by = (((float)LOCPLINT->adventureInt->position.y)/(((float)CGI->mh->sizes.y)))*pos.h; blitAt(radar,bx,by,temps); blitAt(temps,pos.x,pos.y); //SDL_UpdateRect(ekran,pos.x,pos.y,pos.w,pos.h); } void CMinimap::redraw(int level)// (level==-1) => redraw all levels { (CGameInfo::mainObj); for (int i=0; imh->sizes.z; i++) { SDL_Surface * pom ; if ((level>=0) && (i!=level)) continue; if (map.size()mh->sizes.x*x)/pos.w; int my=(CGI->mh->sizes.y*y)/pos.h; if (CGI->mh->ttiles[mx][my][i].blocked && (!CGI->mh->ttiles[mx][my][i].visitable)) SDL_PutPixel(pom,x,y,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].r,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].g,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].b); else SDL_PutPixel(pom,x,y,colors[CGI->mh->ttiles[mx][my][i].terType].r,colors[CGI->mh->ttiles[mx][my][i].terType].g,colors[CGI->mh->ttiles[mx][my][i].terType].b); } } map.push_back(pom); } } void CMinimap::updateRadar() {} void CMinimap::clickRight (tribool down) { LOCPLINT->adventureInt->handleRightClick(rcText,down,this); } void CMinimap::clickLeft (tribool down) { if (down && (!pressedL)) MotionInterested::activate(); else if (!down) { if (std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this)!=LOCPLINT->motioninterested.end()) MotionInterested::deactivate(); } ClickableL::clickLeft(down); if (!((bool)down)) return; float dx=((float)(LOCPLINT->current->motion.x-pos.x))/((float)pos.w), dy=((float)(LOCPLINT->current->motion.y-pos.y))/((float)pos.h); int3 newCPos; newCPos.x = (CGI->mh->sizes.x*dx); newCPos.y = (CGI->mh->sizes.y*dy); newCPos.z = LOCPLINT->adventureInt->position.z; LOCPLINT->adventureInt->centerOn(newCPos); } void CMinimap::hover (bool on) { Hoverable::hover(on); if (on) LOCPLINT->adventureInt->statusbar.print(statusbarTxt); else if (LOCPLINT->adventureInt->statusbar.current==statusbarTxt) LOCPLINT->adventureInt->statusbar.clear(); } void CMinimap::mouseMoved (SDL_MouseMotionEvent & sEvent) { if (pressedL) { clickLeft(true); } } void CMinimap::activate() { ClickableL::activate(); ClickableR::activate(); Hoverable::activate(); if (pressedL) MotionInterested::activate(); } void CMinimap::deactivate() { if (pressedL) MotionInterested::deactivate(); ClickableL::deactivate(); ClickableR::deactivate(); Hoverable::deactivate(); } void CMinimap::showTile(int3 pos) { int mw = map[0]->w, mh = map[0]->h; double wo = ((double)mw)/CGI->mh->sizes.x, ho = ((double)mh)/CGI->mh->sizes.y; for (int ii=0; iipos.w) && (pos.y*ho+jjpos.h)) CSDL_Ext::SDL_PutPixel(FoW[pos.z],pos.x*wo+ii,pos.y*ho+jj,0,0,0,0,0); } } } void CMinimap::hideTile(int3 pos) { } CTerrainRect::CTerrainRect():currentPath(NULL) { tilesw=19; tilesh=18; pos.x=7; pos.y=6; pos.w=593; pos.h=547; arrows = CGI->spriteh->giveDef("ADAG.DEF"); for(int y=0; yourImages.size(); ++y) { arrows->ourImages[y].bitmap = CSDL_Ext::alphaTransform(arrows->ourImages[y].bitmap); } } void CTerrainRect::activate() { ClickableL::activate(); ClickableR::activate(); Hoverable::activate(); KeyInterested::activate(); MotionInterested::activate(); }; void CTerrainRect::deactivate() { ClickableL::deactivate(); ClickableR::deactivate(); Hoverable::deactivate(); KeyInterested::deactivate(); MotionInterested::deactivate(); }; void CTerrainRect::clickLeft(tribool down) { LOGE("Left mouse button down2"); if ((down==false) || indeterminate(down)) return; if (LOCPLINT->adventureInt->selection.type != HEROI_TYPE) { if (currentPath) { delete currentPath; currentPath = NULL; } return; } int3 mp = whichTileIsIt(); if ((mp.x<0) || (mp.y<0)) return; bool mres =true; if (currentPath) { if ( (currentPath->endPos()) == mp) { //move CPath sended(*currentPath); //temporary path - engine will operate on it mres = LOCPLINT->cb->moveHero( ((const CGHeroInstance*)LOCPLINT->adventureInt->selection.selected)->type->ID,&sended,1,0); if(!mres) { delete currentPath; currentPath = NULL; int i=0; for(;iadventureInt->heroList.items.size();i++) { if(LOCPLINT->adventureInt->heroList.items[i].first->subID == ((const CGHeroInstance*)LOCPLINT->adventureInt->selection.selected)->type->ID) { LOCPLINT->adventureInt->heroList.items[i].second = NULL; break; } } } } else { delete currentPath; currentPath=NULL; } } const CGHeroInstance * currentHero = (LOCPLINT->adventureInt->heroList.items.size())?(LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].first):(NULL); if(!currentHero) return; int3 bufpos = currentHero->getPosition(false); //bufpos.x-=1; if (mres) currentPath = LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].second = CGI->pathf->getPath(bufpos,mp,currentHero,1); } void CTerrainRect::clickRight(tribool down) { } void CTerrainRect::mouseMoved (SDL_MouseMotionEvent & sEvent) { int3 pom=LOCPLINT->adventureInt->verifyPos(whichTileIsIt(sEvent.x,sEvent.y)); if (pom!=curHoveredTile) curHoveredTile=pom; else return; std::vector temp = LOCPLINT->cb->getObjDescriptions(pom); if (temp.size()) { LOCPLINT->adventureInt->statusbar.print((*((temp.end())-1))); } else { LOCPLINT->adventureInt->statusbar.clear(); } } void CTerrainRect::keyPressed (SDL_KeyboardEvent & key){} void CTerrainRect::hover(bool on) { if (!on) LOCPLINT->adventureInt->statusbar.clear(); } void CTerrainRect::showPath() { for (int i=0;inodes.size()-1;i++) { int pn=-1;//number of picture if (i==0) //last tile { int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7, y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6; if (x<0 || y<0 || x>pos.w || y>pos.h) continue; pn=0; } else { std::vector & cv = currentPath->nodes; if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y-1) { if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) { pn = 3; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) { pn = 12; } else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) { pn = 21; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) { pn = 22; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) { pn = 2; } } else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y-1) { if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) { pn = 4; } else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) { pn = 13; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) { pn = 22; } } else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y-1) { if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) { pn = 5; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) { pn = 14; } else if(cv[i-1].coord.x+1 == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y) { pn = 23; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) { pn = 24; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) { pn = 4; } } else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y) { if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) { pn = 6; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) { pn = 15; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) { pn = 24; } } else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y+1) { if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) { pn = 7; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) { pn = 16; } else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) { pn = 17; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) { pn = 6; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) { pn = 18; } } else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y+1) { if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) { pn = 8; } else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) { pn = 9; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) { pn = 18; } } else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y+1) { if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) { pn = 1; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) { pn = 10; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) { pn = 19; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) { pn = 8; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) { pn = 20; } } else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y) { if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) { pn = 2; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) { pn = 11; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) { pn = 20; } } } if ( ((currentPath->nodes[i].dist)-(*(currentPath->nodes.end()-1)).dist) > ((const CGHeroInstance*)(LOCPLINT->adventureInt->selection.selected))->movement) pn+=25; if (pn>=0) { int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7, y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6; if (x<0 || y<0 || x>pos.w || y>pos.h) continue; int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w), hvy = (y+arrows->ourImages[pn].bitmap->h)-(pos.y+pos.h); if (hvx<0 && hvy<0) { CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, ekran, &genRect(32, 32, x, y)); } else if(hvx<0) { CSDL_Ext::blit8bppAlphaTo24bpp (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,0,0), ekran,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,x,y)); } else if (hvy<0) { CSDL_Ext::blit8bppAlphaTo24bpp (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,0,0), ekran,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,x,y)); } else { CSDL_Ext::blit8bppAlphaTo24bpp (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,0,0), ekran,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,x,y)); } } } //for (int i=0;inodes.size()-1;i++) } void CTerrainRect::show() { SDL_Surface * teren = CGI->mh->terrainRect (LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y, tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim, LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim, ekran,&genRect(547,594,7,6) ); //SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),ekran,&genRect(547,594,7,6)); //SDL_FreeSurface(teren); if (currentPath && LOCPLINT->adventureInt->position.z==currentPath->startPos().z) //drawing path { showPath(); } } int3 CTerrainRect::whichTileIsIt(int x, int y) { int3 ret; ret.x = LOCPLINT->adventureInt->position.x + ((LOCPLINT->current->motion.x-pos.x)/32); ret.y = LOCPLINT->adventureInt->position.y + ((LOCPLINT->current->motion.y-pos.y)/32); ret.z = LOCPLINT->adventureInt->position.z; return ret; } int3 CTerrainRect::whichTileIsIt() { return whichTileIsIt(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y); } void CResDataBar::clickRight (tribool down) { } void CResDataBar::activate() { ClickableR::activate(); } void CResDataBar::deactivate() { ClickableR::deactivate(); } CResDataBar::CResDataBar() { bg = CGI->bitmaph->loadBitmap("ZRESBAR.bmp"); SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255)); //std::vector kolory; //SDL_Color p1={40,65,139,255}, p2={36,59,125,255}, p3={35,56,121,255}; //kolory+=p1,p2,p3; //blueToPlayersAdv(bg,LOCPLINT->playerID,2,&kolory); blueToPlayersAdv(bg,LOCPLINT->playerID,2); pos = genRect(bg->h,bg->w,3,575); txtpos += (std::pair(35,577)),(std::pair(120,577)),(std::pair(205,577)), (std::pair(290,577)),(std::pair(375,577)),(std::pair(460,577)), (std::pair(545,577)),(std::pair(620,577)); datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63] + ": %s, " + CGI->generaltexth->allTexts[64] + ": %s"; } CResDataBar::~CResDataBar() { SDL_FreeSurface(bg); } void CResDataBar::draw() { blitAt(bg,pos.x,pos.y); char * buf = new char[15]; for (int i=0;i<7;i++) { itoa(LOCPLINT->cb->getResourceAmount(i),buf,10); printAt(buf,txtpos[i].first,txtpos[i].second,GEOR13,zwykly); } std::vector temp; itoa(LOCPLINT->cb->getDate(3),buf,10); temp+=std::string(buf); itoa(LOCPLINT->cb->getDate(2),buf,10); temp+=std::string(buf); itoa(LOCPLINT->cb->getDate(1),buf,10); temp+=std::string(buf); printAt(processStr(datetext,temp),txtpos[7].first,txtpos[7].second,GEOR13,zwykly); temp.clear(); //updateRect(&pos,ekran); delete[] buf; } CInfoBar::CInfoBar() { toNextTick = mode = pom = -1; pos.x=605; pos.y=389; pos.w=194; pos.h=186; day = CGI->spriteh->giveDef("NEWDAY.DEF"); week1 = CGI->spriteh->giveDef("NEWWEEK1.DEF"); week2 = CGI->spriteh->giveDef("NEWWEEK2.DEF"); week3 = CGI->spriteh->giveDef("NEWWEEK3.DEF"); week4 = CGI->spriteh->giveDef("NEWWEEK4.DEF"); } CInfoBar::~CInfoBar() { delete day; delete week1; delete week2; delete week3; delete week4; } void CInfoBar::draw(const CGObjectInstance * specific) { if ((mode>=0) && mode<5) { blitAnim(mode); return; } else if (mode==5) { mode = -1; if(!LOCPLINT->adventureInt->selection.selected) { if (LOCPLINT->adventureInt->heroList.items.size()) { LOCPLINT->adventureInt->heroList.select(0); } } draw((const CGObjectInstance *)LOCPLINT->adventureInt->selection.selected); } if (!specific) specific = (const CGObjectInstance *)LOCPLINT->adventureInt->selection.selected; //TODO: to rzutowanie wyglada groznie, ale dziala. Ale nie powinno wygladac groznie. if(!specific) return; if(specific->ID == 34) //hero { if(LOCPLINT->heroWins.find(specific->subID)!=LOCPLINT->heroWins.end()) blitAt(LOCPLINT->heroWins[specific->subID],pos.x,pos.y); } else if (specific->ID == 98) { const CGTownInstance * t = static_cast(specific); if(LOCPLINT->townWins.find(t->identifier)!=LOCPLINT->townWins.end()) blitAt(LOCPLINT->townWins[t->identifier],pos.x,pos.y); } //SDL_Surface * todr = LOCPLINT->infoWin(specific); //if (!todr) // return; //blitAt(todr,pos.x,pos.y); //SDL_FreeSurface(todr); } CDefHandler * CInfoBar::getAnim(int mode) { switch(mode) { case 0: return day; break; case 1: return week1; break; case 2: return week2; break; case 3: return week3; break; case 4: return week4; break; default: return NULL; break; } } void CInfoBar::blitAnim(int mode)//0 - day, 1 - week { CDefHandler * anim = NULL; std::stringstream txt; anim = getAnim(mode); if(mode) //new week animation { txt << CGI->generaltexth->allTexts[63] << " " << LOCPLINT->cb->getDate(2); } else //new day { txt << CGI->generaltexth->allTexts[64] << " " << LOCPLINT->cb->getDate(1); } blitAt(anim->ourImages[pom].bitmap,pos.x+9,pos.y+10); printAtMiddle(txt.str(),700,420,TNRB16,zwykly); if (pom == anim->ourImages.size()-1) toNextTick+=750; } void CInfoBar::newDay(int Day) { if(LOCPLINT->cb->getDate(1) != 1) { mode = 0; //showing day } else { switch(LOCPLINT->cb->getDate(2)) { case 1: mode = 1; break; case 2: mode = 2; break; case 3: mode = 3; break; case 4: mode = 4; break; default: mode = -1; break; } } pom = 0; TimeInterested::activate(); toNextTick = 500; blitAnim(mode); //blitAt(day->ourImages[pom].bitmap,pos.x+10,pos.y+10); } void CInfoBar::showComp(SComponent * comp, int time) { SDL_Surface * b = CGI->bitmaph->loadBitmap("ADSTATOT.bmp"); blitAt(b,pos.x+8,pos.y+11); blitAt(comp->getImg(),pos.x+52,pos.y+54); printAtMiddle(comp->subtitle,pos.x+91,pos.y+158,GEOR13,zwykly); printAtMiddleWB(comp->description,pos.x+94,pos.y+31,GEOR13,26,zwykly); SDL_FreeSurface(b); TimeInterested::activate(); mode = 6; toNextTick = time; } void CInfoBar::tick() { if((mode >= 0) && (mode < 5)) { pom++; if (pom >= getAnim(mode)->ourImages.size()) { TimeInterested::deactivate(); toNextTick = -1; mode = 5; draw(); return; } toNextTick = 150; blitAnim(mode); } else if (mode == 6) { TimeInterested::deactivate(); toNextTick = -1; mode = 5; draw(); } } CAdvMapInt::CAdvMapInt(int Player) :player(Player), statusbar(7,556), kingOverview(CGI->preth->zelp[293].first,CGI->preth->zelp[293].second, &CAdvMapInt::fshowOverview, 679, 196, "IAM002.DEF", this), underground(CGI->preth->zelp[294].first,CGI->preth->zelp[294].second, &CAdvMapInt::fswitchLevel, 711, 196, "IAM010.DEF", this, false, new std::vector(1,std::string("IAM003.DEF"))), questlog(CGI->preth->zelp[295].first,CGI->preth->zelp[295].second, &CAdvMapInt::fshowQuestlog, 679, 228, "IAM004.DEF", this), sleepWake(CGI->preth->zelp[296].first,CGI->preth->zelp[296].second, &CAdvMapInt::fsleepWake, 711, 228, "IAM005.DEF", this), moveHero(CGI->preth->zelp[297].first,CGI->preth->zelp[297].second, &CAdvMapInt::fmoveHero, 679, 260, "IAM006.DEF", this), spellbook(CGI->preth->zelp[298].first,CGI->preth->zelp[298].second, &CAdvMapInt::fshowSpellbok, 711, 260, "IAM007.DEF", this), advOptions(CGI->preth->zelp[299].first,CGI->preth->zelp[299].second, &CAdvMapInt::fadventureOPtions, 679, 292, "IAM008.DEF", this), sysOptions(CGI->preth->zelp[300].first,CGI->preth->zelp[300].second, &CAdvMapInt::fsystemOptions, 711, 292, "IAM009.DEF", this), nextHero(CGI->preth->zelp[301].first,CGI->preth->zelp[301].second, &CAdvMapInt::fnextHero, 679, 324, "IAM000.DEF", this), endTurn(CGI->preth->zelp[302].first,CGI->preth->zelp[302].second, &CAdvMapInt::fendTurn, 679, 356, "IAM001.DEF", this), townList(5,&genRect(192,48,747,196),747,196,747,372) { townList.owner = this; townList.fun = &CAdvMapInt::selectionChanged; LOCPLINT->adventureInt=this; bg = CGI->bitmaph->loadBitmap("ADVMAP.bmp"); blueToPlayersAdv(bg,player); scrollingLeft = false; scrollingRight = false; scrollingUp = false ; scrollingDown = false ; updateScreen = false; anim=0; animValHitCount=0; //animation frame heroAnim=0; heroAnimValHitCount=0; // hero animation frame heroList.init(); heroList.genList(); //townList.init(); townList.genList(); heroWindow = new CHeroWindow(this->player); gems.push_back(CGI->spriteh->giveDef("agemLL.def")); gems.push_back(CGI->spriteh->giveDef("agemLR.def")); gems.push_back(CGI->spriteh->giveDef("agemUL.def")); gems.push_back(CGI->spriteh->giveDef("agemUR.def")); } void CAdvMapInt::fshowOverview() { } void CAdvMapInt::fswitchLevel() { if(!CGI->ac->map.twoLevel) return; if (position.z) { position.z--; underground.curimg=0; underground.show(); } else { underground.curimg=1; position.z++; underground.show(); } updateScreen = true; minimap.draw(); } void CAdvMapInt::fshowQuestlog() { } void CAdvMapInt::fsleepWake() { } void CAdvMapInt::fmoveHero() { if (selection.type!=HEROI_TYPE) return; if (!terrain.currentPath) return; CPath sended(*(terrain.currentPath)); //temporary path - engine will operate on it LOCPLINT->cb->moveHero( ((const CGHeroInstance*)LOCPLINT->adventureInt->selection.selected)->type->ID,&sended,1,0); } void CAdvMapInt::fshowSpellbok() { } void CAdvMapInt::fadventureOPtions() { } void CAdvMapInt::fsystemOptions() { } void CAdvMapInt::fnextHero() { } void CAdvMapInt::fendTurn() { LOCPLINT->makingTurn = false; } void CAdvMapInt::activate() { LOCPLINT->curint = this; LOCPLINT->statusbar = &statusbar; kingOverview.activate(); underground.activate(); questlog.activate(); sleepWake.activate(); moveHero.activate(); spellbook.activate(); sysOptions.activate(); advOptions.activate(); nextHero.activate(); endTurn.activate(); minimap.activate(); heroList.activate(); townList.activate(); terrain.activate(); show(); } void CAdvMapInt::deactivate() { hide(); } void CAdvMapInt::show() { blitAt(bg,0,0); kingOverview.show(); underground.show(); questlog.show(); sleepWake.show(); moveHero.show(); spellbook.show(); advOptions.show(); sysOptions.show(); nextHero.show(); endTurn.show(); minimap.draw(); heroList.draw(); townList.draw(); update(); resdatabar.draw(); statusbar.show(); infoBar.draw(); CSDL_Ext::update(ekran); } void CAdvMapInt::hide() { kingOverview.deactivate(); underground.deactivate(); questlog.deactivate(); sleepWake.deactivate(); moveHero.deactivate(); spellbook.deactivate(); advOptions.deactivate(); sysOptions.deactivate(); nextHero.deactivate(); endTurn.deactivate(); minimap.deactivate(); heroList.deactivate(); townList.deactivate(); terrain.deactivate(); if(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),&infoBar)!=LOCPLINT->timeinterested.end()) LOCPLINT->timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),&infoBar)); infoBar.mode=-1; } void CAdvMapInt::update() { terrain.show(); blitAt(gems[2]->ourImages[LOCPLINT->playerID].bitmap,6,6); blitAt(gems[0]->ourImages[LOCPLINT->playerID].bitmap,6,508); blitAt(gems[1]->ourImages[LOCPLINT->playerID].bitmap,556,508); blitAt(gems[3]->ourImages[LOCPLINT->playerID].bitmap,556,6); //updateRect(&genRect(550,600,6,6)); } void CAdvMapInt::selectionChanged() { const CGTownInstance *to = townList.items[townList.selected]; centerOn(to->pos); selection.type = TOWNI_TYPE; selection.selected = to; terrain.currentPath = NULL; townList.draw(); heroList.draw(); infoBar.draw(NULL); } void CAdvMapInt::centerOn(int3 on) { on.x -= (LOCPLINT->adventureInt->terrain.tilesw/2); on.y -= (LOCPLINT->adventureInt->terrain.tilesh/2); if (on.x<0) on.x=-(Woff/2); else if((on.x+LOCPLINT->adventureInt->terrain.tilesw) > (CGI->mh->sizes.x)) on.x=CGI->mh->sizes.x-LOCPLINT->adventureInt->terrain.tilesw+(Woff/2); if (on.y<0) on.y = -(Hoff/2); else if((on.y+LOCPLINT->adventureInt->terrain.tilesh) > (CGI->mh->sizes.y)) on.y = CGI->mh->sizes.y-LOCPLINT->adventureInt->terrain.tilesh+(Hoff/2); LOCPLINT->adventureInt->position.x=on.x; LOCPLINT->adventureInt->position.y=on.y; LOCPLINT->adventureInt->position.z=on.z; LOCPLINT->adventureInt->updateScreen=true; updateMinimap=true; } CAdvMapInt::CurrentSelection::CurrentSelection() { type=-1; selected=NULL; } void CAdvMapInt::handleRightClick(std::string text, tribool down, CIntObject * client) { if (down) { boost::algorithm::erase_all(text,"\""); CSimpleWindow * temp = CMessage::genWindow(text,LOCPLINT->playerID); temp->pos.x=300-(temp->pos.w/2); temp->pos.y=300-(temp->pos.h/2); temp->owner = client; LOCPLINT->objsToBlit.push_back(temp); } else { for (int i=0;iobjsToBlit.size();i++) { //TODO: pewnie da sie to zrobic lepiej, ale nie chce mi sie. Wolajacy obiekt powinien informowac kogo spodziewa sie odwolac (null jesli down) CSimpleWindow * pom = dynamic_cast(LOCPLINT->objsToBlit[i]); if (!pom) continue; if (pom->owner==client) { LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+(i)); delete pom; } } } } int3 CAdvMapInt::verifyPos(int3 ver) { if (ver.x<0) ver.x=0; if (ver.y<0) ver.y=0; if (ver.z<0) ver.z=0; if (ver.x>=CGI->mh->sizes.x) ver.x=CGI->mh->sizes.x-1; if (ver.y>=CGI->mh->sizes.y) ver.y=CGI->mh->sizes.y-1; if (ver.z>=CGI->mh->sizes.z) ver.z=CGI->mh->sizes.z-1; return ver; }