/* * CModVersion.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once VCMI_LIB_NAMESPACE_BEGIN struct DLL_LINKAGE CModVersion { int major = 0; int minor = 0; int patch = 0; CModVersion() = default; CModVersion(int mj, int mi, int p): major(mj), minor(mi), patch(p) {} static CModVersion GameVersion(); static CModVersion fromString(std::string from); std::string toString() const; bool compatible(const CModVersion & other, bool checkMinor = false, bool checkPatch = false) const; bool isNull() const; template void serialize(Handler &h, const int version) { h & major; h & minor; h & patch; } }; VCMI_LIB_NAMESPACE_END