#define VCMI_DLL #include "../stdafx.h" #include "CDefObjInfoHandler.h" #include "../CGameInfo.h" #include "CLodHandler.h" #include #include "../lib/VCMI_Lib.h" #include extern CLodHandler * bitmaph; bool CGDefInfo::isVisitable() { for (int i=0; i<6; i++) { if (visitMap[i]) return true; } return false; } CGDefInfo::CGDefInfo() { handler = NULL; serial = -1; visitDir = (8|16|32|64|128); //4,5,6,7,8 - any not-from-up direction } void CDefObjInfoHandler::load() { VLC->dobjinfo = this; nodrze ideki; std::istringstream inp(bitmaph->getTextFile("ZOBJCTS.TXT")); int objNumber; inp>>objNumber; std::string mapStr; for(int hh=0; hhhandler = NULL; std::string dump; inp>>nobj->name; std::transform(nobj->name.begin(), nobj->name.end(), nobj->name.begin(), (int(*)(int))toupper); for(int o=0; o<6; ++o) { nobj->blockMap[o] = 0xff; nobj->visitMap[o] = 0x00; } inp>>mapStr; std::reverse(mapStr.begin(), mapStr.end()); for(int v=0; vblockMap[v/8] &= 255 - (128 >> (v%8)); } } inp>>mapStr; std::reverse(mapStr.begin(), mapStr.end()); for(int v=0; vvisitMap[v/8] |= (128 >> (v%8)); } } for(int yy=0; yy<2; ++yy) //first - on which types of terrain object can be placed; inp>>dump; //second -in which terrains' menus object in the editor will be available (?) inp>>nobj->id; inp>>nobj->subid; inp>>nobj->type; nobj->visitDir = (8|16|32|64|128); //disabled visiting from the top if(nobj->type == 2 || nobj->type == 3 || nobj->type == 4 || nobj->type == 5) //creature, hero, artifact, resource { nobj->visitDir = 0xff; } else { static int visitableFromTop[] = {111,33,81,12,9,212,215}; //whirlpool, garrison, scholar, campfire, borderguard, bordergate, questguard for(int i=0; i < ARRAY_COUNT(visitableFromTop); i++) { if(visitableFromTop[i] == nobj->id) { nobj->visitDir = 0xff; break; } } } inp >> nobj->printPriority; gobjs[nobj->id][nobj->subid] = nobj; if(nobj->id==98) castles[nobj->subid]=nobj; } } CDefObjInfoHandler::~CDefObjInfoHandler() { for(std::map >::iterator i=gobjs.begin(); i!=gobjs.end(); i++) for(std::map::iterator j=i->second.begin(); j!=i->second.end(); j++) delete j->second; }