#include "StdInc.h" #include "Graphics.h" #include "../lib/filesystem/Filesystem.h" #include "../lib/filesystem/CBinaryReader.h" #include "gui/SDL_Extensions.h" #include "gui/CAnimation.h" #include #include "../lib/CThreadHelper.h" #include "CGameInfo.h" #include "../lib/VCMI_Lib.h" #include "../CCallback.h" #include "../lib/CHeroHandler.h" #include "../lib/CTownHandler.h" #include "../lib/CGeneralTextHandler.h" #include "../lib/CCreatureHandler.h" #include "CBitmapHandler.h" #include "../lib/spells/CSpellHandler.h" #include "../lib/CGameState.h" #include "../lib/JsonNode.h" #include "../lib/vcmi_endian.h" #include "../lib/CStopWatch.h" #include "../lib/mapObjects/CObjectClassesHandler.h" #include "../lib/mapObjects/CObjectHandler.h" using namespace CSDL_Ext; #ifdef min #undef min #endif #ifdef max #undef max #endif /* * Graphics.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ Graphics * graphics = nullptr; void Graphics::loadPaletteAndColors() { auto textFile = CResourceHandler::get()->load(ResourceID("DATA/PLAYERS.PAL"))->readAll(); std::string pals((char*)textFile.first.get(), textFile.second); playerColorPalette = new SDL_Color[256]; neutralColor = new SDL_Color; playerColors = new SDL_Color[PlayerColor::PLAYER_LIMIT_I]; int startPoint = 24; //beginning byte; used to read for(int i=0; i<256; ++i) { SDL_Color col; col.r = pals[startPoint++]; col.g = pals[startPoint++]; col.b = pals[startPoint++]; col.a = SDL_ALPHA_OPAQUE; startPoint++; playerColorPalette[i] = col; } neutralColorPalette = new SDL_Color[32]; auto stream = CResourceHandler::get()->load(ResourceID("config/NEUTRAL.PAL")); CBinaryReader reader(stream.get()); for(int i=0; i<32; ++i) { neutralColorPalette[i].r = reader.readUInt8(); neutralColorPalette[i].g = reader.readUInt8(); neutralColorPalette[i].b = reader.readUInt8(); reader.readUInt8(); // this is "flags" entry, not alpha neutralColorPalette[i].a = SDL_ALPHA_OPAQUE; } //colors initialization SDL_Color colors[] = { {0xff,0, 0, SDL_ALPHA_OPAQUE}, {0x31,0x52,0xff,SDL_ALPHA_OPAQUE}, {0x9c,0x73,0x52,SDL_ALPHA_OPAQUE}, {0x42,0x94,0x29,SDL_ALPHA_OPAQUE}, {0xff,0x84,0, SDL_ALPHA_OPAQUE}, {0x8c,0x29,0xa5,SDL_ALPHA_OPAQUE}, {0x09,0x9c,0xa5,SDL_ALPHA_OPAQUE}, {0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}}; for(int i=0;i<8;i++) { playerColors[i] = colors[i]; } //gray neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->a = SDL_ALPHA_OPAQUE; } void Graphics::initializeBattleGraphics() { const JsonNode config(ResourceID("config/battles_graphics.json")); // Reserve enough space for the terrains int idx = config["backgrounds"].Vector().size(); battleBacks.resize(idx+1); // 1 to idx, 0 is unused idx = 1; for(const JsonNode &t : config["backgrounds"].Vector()) { battleBacks[idx].push_back(t.String()); idx++; } //initialization of AC->def name mapping for(const JsonNode &ac : config["ac_mapping"].Vector()) { int ACid = ac["id"].Float(); std::vector< std::string > toAdd; for(const JsonNode &defname : ac["defnames"].Vector()) { toAdd.push_back(defname.String()); } battleACToDef[ACid] = toAdd; } } Graphics::Graphics() { #if 0 std::vector tasks; //preparing list of graphics to load tasks += std::bind(&Graphics::loadFonts,this); tasks += std::bind(&Graphics::loadPaletteAndColors,this); tasks += std::bind(&Graphics::initializeBattleGraphics,this); tasks += std::bind(&Graphics::loadErmuToPicture,this); tasks += std::bind(&Graphics::initializeImageLists,this); CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency())); th.run(); #else loadFonts(); loadPaletteAndColors(); initializeBattleGraphics(); loadErmuToPicture(); initializeImageLists(); #endif //(!) do not load any CAnimation here } Graphics::~Graphics() { delete[] playerColors; delete neutralColor; delete[] playerColorPalette; delete[] neutralColorPalette; } void Graphics::load() { heroMoveArrows = std::make_shared("ADAG"); heroMoveArrows->preload(); loadHeroAnimations(); loadHeroFlagAnimations(); loadFogOfWar(); } void Graphics::loadHeroAnimations() { for(auto & elem : CGI->heroh->classes.heroClasses) { for (auto & templ : VLC->objtypeh->getHandlerFor(Obj::HERO, elem->id)->getTemplates()) { if (!heroAnimations.count(templ.animationFile)) heroAnimations[templ.animationFile] = loadHeroAnimation(templ.animationFile); } } boatAnimations[0] = loadHeroAnimation("AB01_.DEF"); boatAnimations[1] = loadHeroAnimation("AB02_.DEF"); boatAnimations[2] = loadHeroAnimation("AB03_.DEF"); mapObjectAnimations["AB01_.DEF"] = boatAnimations[0]; mapObjectAnimations["AB02_.DEF"] = boatAnimations[1]; mapObjectAnimations["AB03_.DEF"] = boatAnimations[2]; } void Graphics::loadHeroFlagAnimations() { static const std::vector HERO_FLAG_ANIMATIONS = { "AF00", "AF01","AF02","AF03", "AF04", "AF05","AF06","AF07" }; static const std::vector< std::vector > BOAT_FLAG_ANIMATIONS = { { "ABF01L", "ABF01G", "ABF01R", "ABF01D", "ABF01B", "ABF01P", "ABF01W", "ABF01K" }, { "ABF02L", "ABF02G", "ABF02R", "ABF02D", "ABF02B", "ABF02P", "ABF02W", "ABF02K" }, { "ABF03L", "ABF03G", "ABF03R", "ABF03D", "ABF03B", "ABF03P", "ABF03W", "ABF03K" } }; for(const auto & name : HERO_FLAG_ANIMATIONS) heroFlagAnimations.push_back(loadHeroFlagAnimation(name)); for(int i = 0; i < BOAT_FLAG_ANIMATIONS.size(); i++) for(const auto & name : BOAT_FLAG_ANIMATIONS[i]) boatFlagAnimations[i].push_back(loadHeroFlagAnimation(name)); } std::shared_ptr Graphics::loadHeroFlagAnimation(const std::string & name) { //first - group number to be rotated, second - group number after rotation static const std::vector > rotations = { {6,10}, {7,11}, {8,12}, {1,13}, {2,14}, {3,15} }; std::shared_ptr anim = std::make_shared(name); anim->preload(); for(const auto & rotation : rotations) { const int sourceGroup = rotation.first; const int targetGroup = rotation.second; for(size_t frame = 0; frame < anim->size(sourceGroup); ++frame) { anim->duplicateImage(sourceGroup, frame, targetGroup); IImage * image = anim->getImage(frame, targetGroup); image->verticalFlip(); } } return anim; } std::shared_ptr Graphics::loadHeroAnimation(const std::string &name) { //first - group number to be rotated, second - group number after rotation static const std::vector > rotations = { {6,10}, {7,11}, {8,12}, {1,13}, {2,14}, {3,15} }; std::shared_ptr anim = std::make_shared(name); anim->preload(); for(const auto & rotation : rotations) { const int sourceGroup = rotation.first; const int targetGroup = rotation.second; for(size_t frame = 0; frame < anim->size(sourceGroup); ++frame) { anim->duplicateImage(sourceGroup, frame, targetGroup); IImage * image = anim->getImage(frame, targetGroup); image->verticalFlip(); } } return anim; } void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player) { if(sur->format->palette) { SDL_Color *palette = nullptr; if(player < PlayerColor::PLAYER_LIMIT) { palette = playerColorPalette + 32*player.getNum(); } else if(player == PlayerColor::NEUTRAL) { palette = neutralColorPalette; } else { logGlobal->errorStream() << "Wrong player id in blueToPlayersAdv (" << player << ")!"; return; } SDL_SetColors(sur, palette, 224, 32); } else { //TODO: implement. H3 method works only for images with palettes. // Add some kind of player-colored overlay? // Or keep palette approach here and replace only colors of specific value(s) // Or just wait for OpenGL support? logGlobal->warnStream() << "Image must have palette to be player-colored!"; } } void Graphics::loadFogOfWar() { fogOfWarFullHide = std::make_shared("TSHRC"); fogOfWarFullHide->preload(); fogOfWarPartialHide = std::make_shared("TSHRE"); fogOfWarPartialHide->preload(); static const int rotations [] = {22, 15, 2, 13, 12, 16, 28, 17, 20, 19, 7, 24, 26, 25, 30, 32, 27}; size_t size = fogOfWarPartialHide->size(0);//group size after next rotation for(const int rotation : rotations) { fogOfWarPartialHide->duplicateImage(0, rotation, 0); IImage * image = fogOfWarPartialHide->getImage(size, 0); image->verticalFlip(); size++; } } void Graphics::loadFonts() { const JsonNode config(ResourceID("config/fonts.json")); const JsonVector & bmpConf = config["bitmap"].Vector(); const JsonNode & ttfConf = config["trueType"]; const JsonNode & hanConf = config["bitmapHan"]; assert(bmpConf.size() == FONTS_NUMBER); for (size_t i=0; i(hanConf[filename]); else if (!ttfConf[filename].isNull()) // no ttf override fonts[i] = std::make_shared(ttfConf[filename]); else fonts[i] = std::make_shared(filename); } } std::shared_ptr Graphics::getAnimation(const CGObjectInstance* obj) { return getAnimation(obj->appearance); } std::shared_ptr Graphics::getAnimation(const ObjectTemplate & info) { //the only(?) invisible object if(info.id == Obj::EVENT) { return std::shared_ptr(); } if(info.animationFile.empty()) { logGlobal->warnStream() << boost::format("Def name for obj (%d,%d) is empty!") % info.id % info.subid; return std::shared_ptr(); } std::shared_ptr ret = mapObjectAnimations[info.animationFile]; //already loaded if(ret) { ret->preload(); return ret; } ret = std::make_shared(info.animationFile); mapObjectAnimations[info.animationFile] = ret; ret->preload(); return ret; } void Graphics::loadErmuToPicture() { //loading ERMU to picture const JsonNode config(ResourceID("config/ERMU_to_picture.json")); int etp_idx = 0; for(const JsonNode &etp : config["ERMU_to_picture"].Vector()) { int idx = 0; for(const JsonNode &n : etp.Vector()) { ERMUtoPicture[idx][etp_idx] = n.String(); idx ++; } assert (idx == ARRAY_COUNT(ERMUtoPicture)); etp_idx ++; } assert (etp_idx == 44); } void Graphics::addImageListEntry(size_t index, std::string listName, std::string imageName) { if (!imageName.empty()) { JsonNode entry; entry["frame"].Float() = index; entry["file"].String() = imageName; imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry); } } void Graphics::initializeImageLists() { for(const CCreature * creature : CGI->creh->creatures) { addImageListEntry(creature->iconIndex, "CPRSMALL", creature->smallIconName); addImageListEntry(creature->iconIndex, "TWCRPORT", creature->largeIconName); } for(const CHero * hero : CGI->heroh->heroes) { addImageListEntry(hero->imageIndex, "UN32", hero->iconSpecSmall); addImageListEntry(hero->imageIndex, "UN44", hero->iconSpecLarge); addImageListEntry(hero->imageIndex, "PORTRAITSLARGE", hero->portraitLarge); addImageListEntry(hero->imageIndex, "PORTRAITSSMALL", hero->portraitSmall); } for(const CArtifact * art : CGI->arth->artifacts) { addImageListEntry(art->iconIndex, "ARTIFACT", art->image); addImageListEntry(art->iconIndex, "ARTIFACTLARGE", art->large); } for(const CFaction * faction : CGI->townh->factions) { if (faction->town) { auto & info = faction->town->clientInfo; addImageListEntry(info.icons[0][0], "ITPT", info.iconLarge[0][0]); addImageListEntry(info.icons[0][1], "ITPT", info.iconLarge[0][1]); addImageListEntry(info.icons[1][0], "ITPT", info.iconLarge[1][0]); addImageListEntry(info.icons[1][1], "ITPT", info.iconLarge[1][1]); addImageListEntry(info.icons[0][0] + 2, "ITPA", info.iconSmall[0][0]); addImageListEntry(info.icons[0][1] + 2, "ITPA", info.iconSmall[0][1]); addImageListEntry(info.icons[1][0] + 2, "ITPA", info.iconSmall[1][0]); addImageListEntry(info.icons[1][1] + 2, "ITPA", info.iconSmall[1][1]); } } for(const CSpell * spell : CGI->spellh->objects) { addImageListEntry(spell->id, "SPELLS", spell->iconBook); addImageListEntry(spell->id+1, "SPELLINT", spell->iconEffect); addImageListEntry(spell->id, "SPELLBON", spell->iconScenarioBonus); addImageListEntry(spell->id, "SPELLSCR", spell->iconScroll); } }