#include "stdafx.h" #include #include #include #include #include #include "hch/CHeroHandler.h" #include "hch/CObjectHandler.h" #include "hch/CTownHandler.h" #include "hch/CArtHandler.h" #include "hch/CDefObjInfoHandler.h" //#include "lua.h" //#include "lualib.h" //#include "lauxlib.h" //#include "lobject.h" //#include "lgc.h" //#include "lapi.h" #include "CLua.h" #include "CGameState.h" #include "lib/VCMI_Lib.h" #include "map.h" #include "server/CScriptCallback.h" #include "lib/NetPacks.h" #pragma warning (disable : 4311) #define DEFOS const CGObjectInstance *os = cb->getObj(objid) bool getGlobalFunc(lua_State * L, std::string fname) { //unsigned int hash = lua_calchash(fname.c_str(), fname.size()); //lua_pushhstring(L, hash, fname.c_str(), fname.size()); //lua_gettable(L, LUA_GLOBALSINDEX); //return lua_isfunction(L, -1); return false; } CObjectScript::CObjectScript() { language = UNDEF; //std::cout << "Tworze obiekt objectscript "<ID)); //lua_pushinteger(is, (int)os); //if (lua_pcall (is, 1, 0, 0)) //{ // lua_settop(is, 0); // throw new std::exception(("Failed to call "+genFN("newObject",os->ID)+" function in lua script.").c_str()); //} //lua_settop(is, 0); return; } void CLuaObjectScript::onHeroVisit(int objid, int heroID) { //findF(genFN("heroVisit",os->ID)); //lua_pushinteger(is, (int)os); //lua_pushinteger(is, heroID); //if (lua_pcall (is, 2, 0, 0)) //{ // lua_settop(is, 0); // throw new std::exception(("Failed to call "+genFN("heroVisit",os->ID)+" function in lua script.").c_str()); //} //lua_settop(is, 0); } //std::string CLuaObjectScript::hoverText(int objid) //{ // //findF(genFN("hoverText",os->ID)); // //lua_pushinteger(is, (int)os); // //if (lua_pcall (is, 1, 1, 0)) // //{ // // lua_settop(is, 0); // // throw new std::exception(("Failed to call "+genFN("hoverText",os->ID)+" function in lua script.").c_str()); // //} // //std::string ret = lua_tostring(is,1); // //lua_settop(is, 0); // return ""; //} void CVisitableOPH::newObject(int objid) { visitors.insert (std::pair >(objid,std::set())); DEFOS; MetaString hovername; int pom; switch(os->ID) { case 51: pom = 8; break; case 23: pom = 7; break; case 61: pom = 11; break; case 32: pom = 4; break; case 100: pom = 5; break; case 102: typeOfTree[objid] = rand()%3; return; default: std::cout << "Unsupported ID in CVisitableOPH::hoverText" << std::endl; return; } hovername << std::pair(3,os->ID) << " " << std::pair(2,pom); cb->setHoverName(objid,&hovername); //int heroID = cb->getSelectedHero(); //if (heroID>=0) //{ //add += ( (visitors[os].find(heroID) == visitors[os].end()) // ? // (VLC->generaltexth->allTexts[353]) //not visited // : // ( VLC->generaltexth->allTexts[352]) ); //visited //} }; void CVisitableOPH::onHeroVisit(int objid, int heroID) { DEFOS; if (visitors.find(objid)!=visitors.end()) { if(visitors[objid].find(heroID)==visitors[objid].end()) { onNAHeroVisit(objid,heroID, false); if(os->ID != 102) visitors[objid].insert(heroID); } else { onNAHeroVisit(objid,heroID, true); } } else { #ifndef __GNUC__ throw new std::exception("Skrypt nie zainicjalizowal instancji tego obiektu. :("); #else throw new std::exception(); #endif } }; void CVisitableOPH::onNAHeroVisit(int objid, int heroID, bool alreadyVisited) { const CGObjectInstance *os = cb->getObj(objid); int id=0, subid=0, ot=0, val=1; switch(os->ID) { case 51: subid=0; ot=80; break; case 23: subid=1; ot=39; break; case 61: subid=2; ot=100; break; case 32: subid=3; ot=59; break; case 100: id=5; ot=143; val=1000; break; case 102: id = 5; subid = 1; ot = 146; val = 1; break; } if (!alreadyVisited) { switch (os->ID) { case 51: case 23: case 61: case 32: { cb->changePrimSkill(heroID,subid,val); InfoWindow iw; iw.components.push_back(Component(0,subid,val,0)); iw.text << std::pair(11,ot); iw.player = cb->getOwner(heroID); cb->showInfoDialog(&iw); break; } case 100: //give exp { InfoWindow iw; iw.components.push_back(Component(id,subid,val,0)); iw.player = cb->getOwner(heroID); iw.text << std::pair(11,ot); cb->showInfoDialog(&iw); cb->changePrimSkill(heroID,4,val); break; } case 102: { const CGHeroInstance *h = cb->getHero(heroID); val = VLC->heroh->reqExp(h->level) + VLC->heroh->reqExp(h->level+val); if(!typeOfTree[objid]) { visitors[objid].insert(heroID); InfoWindow iw; iw.components.push_back(Component(id,subid,1,0)); iw.player = cb->getOwner(heroID); iw.text << std::pair(11,148); cb->showInfoDialog(&iw); cb->changePrimSkill(heroID,4,val); break; } else { int res, resval; if(typeOfTree[objid]==1) { res = 6; resval = 2000; ot = 149; } else { res = 5; resval = 10; ot = 151; } if(cb->getResource(h->tempOwner,res) < resval) //not enough resources { ot++; InfoWindow iw; iw.player = h->tempOwner; iw.text << std::pair(11,ot); cb->showInfoDialog(&iw); return; } YesNoDialog sd; sd.player = cb->getOwner(heroID); sd.text << std::pair(11,ot); sd.components.push_back(Component(id,subid,val,0)); cb->showYesNoDialog(&sd,CFunctionList(boost::bind(&CVisitableOPH::treeSelected,this,objid,heroID,res,resval,val,_1))); } break; } } } else { ot++; InfoWindow iw; iw.player = cb->getOwner(heroID); iw.text << std::pair(11,ot); cb->showInfoDialog(&iw); } } std::vector CVisitableOPH::yourObjects() { std::vector ret; ret.push_back(51);//camp ret.push_back(23);//tower ret.push_back(61);//axis ret.push_back(32);//garden ret.push_back(100);//stone ret.push_back(102);//tree return ret; } void CVisitableOPH::treeSelected( int objid, int heroID, int resType, int resVal, int expVal, ui32 result ) { if(result==0) //player agreed to give res for exp { cb->giveResource(cb->getOwner(heroID),resType,-resVal); //take resource cb->changePrimSkill(heroID,4,expVal); //give exp visitors[objid].insert(heroID); //set state to visited } } void CVisitableOPW::onNAHeroVisit(int objid, int heroID, bool alreadyVisited) { DEFOS; int mid; switch (os->ID) { case 55: mid = 92; break; case 112: mid = 170; break; case 109: mid = 164; break; } if (alreadyVisited) { if (os->ID!=112) mid++; else mid--; InfoWindow iw; iw.player = cb->getHero(heroID)->tempOwner; iw.text << std::pair(11,mid); cb->showInfoDialog(&iw); } else { int type, sub, val; type = 2; switch (os->ID) { case 55: if (rand()%2) { sub = 5; val = 5; } else { sub = 6; val = 500; } break; case 112: mid = 170; sub = (rand() % 5) + 1; val = (rand() % 4) + 3; break; case 109: mid = 164; sub = 6; if(cb->getDate(2)<2) val = 500; else val = 1000; } int player = cb->getOwner(heroID); cb->giveResource(player,sub,val); InfoWindow iw; iw.player = player; iw.components.push_back(Component(type,sub,val,0)); iw.text << std::pair(11,mid); cb->showInfoDialog(&iw); visited[objid] = true; MetaString ms; //set text to "visited" ms << std::pair(3,os->ID) << " " << std::pair(1,352); cb->setHoverName(objid,&ms); } } void CVisitableOPW::newTurn () { if (cb->getDate(1)==1) //first day of week { for (std::map::iterator i = visited.begin(); i != visited.end(); i++) { (*i).second = false; MetaString ms; //set text to "not visited" ms << std::pair(3,cb->getObj(i->first)->ID) << " " << std::pair(1,353); cb->setHoverName(i->first,&ms); } } } void CVisitableOPW::newObject(int objid) { visited.insert(std::pair(objid,false)); DEFOS; MetaString ms; ms << std::pair(3,os->ID) << " " << std::pair(1,visited[objid] ? 352 : 353); cb->setHoverName(objid,&ms); } void CVisitableOPW::onHeroVisit(int objid, int heroID) { if(visited[objid]) onNAHeroVisit(objid,heroID,true); else onNAHeroVisit(objid,heroID,false); } std::vector CVisitableOPW::yourObjects() //returns IDs of objects which are handled by script { std::vector ret(3); ret.push_back(55); //mystical garden ret.push_back(112); //windmill ret.push_back(109); //water wheel return ret; } void CMines::newObject(int objid) { ourObjs.push_back(objid); cb->setOwner(objid,NEUTRAL_PLAYER); DEFOS; MetaString ms; ms << std::pair(3,os->ID); cb->setHoverName(objid,&ms); } void CMines::onHeroVisit(int objid, int heroID) { //TODO: this is code for standard mines, no support for abandoned mine (subId==7) DEFOS; if(os->subID==7) return; const CGHeroInstance *h = cb->getHero(heroID); if(h->tempOwner == os->tempOwner) return; //TODO: leaving garrison cb->setOwner(objid,h->tempOwner); MetaString ms; ms << std::pair(9,os->subID) << " " << std::pair(6,23+h->tempOwner); cb->setHoverName(objid,&ms); ms.clear(); int vv=1; //amount of resource per turn if (os->subID==0 || os->subID==2) vv++; else if (os->subID==6) vv = 1000; InfoWindow iw; iw.text << std::pair(10,os->subID); iw.player = h->tempOwner; iw.components.push_back(Component(2,os->subID,vv,-1)); cb->showInfoDialog(&iw); } std::vector CMines::yourObjects() { std::vector ret; ret.push_back(53); return ret; } void CMines::newTurn () { const CGObjectInstance * obj; for (unsigned i=0;igetObj(ourObjs[i]); if (obj->tempOwner == NEUTRAL_PLAYER) continue; int vv = 1; if (obj->subID==0 || obj->subID==2) vv++; else if (obj->subID==6) vv = 1000; cb->giveResource(obj->tempOwner,obj->subID,vv); } } void CPickable::newObject(int objid) { cb->setBlockVis(objid,true); MetaString ms; DEFOS; switch (os->ID) { case 79: ms << std::pair(4,os->subID); break; case 5: ms << std::pair(5,os->subID); break; default: ms << std::pair(3,os->ID); break; } cb->setHoverName(objid,&ms); } void CPickable::onHeroVisit(int objid, int heroID) { DEFOS; switch(os->ID) { case 5: //artifact { cb->giveHeroArtifact(os->subID,heroID,-1); //TODO: na pozycje InfoWindow iw; iw.player = cb->getOwner(heroID); iw.components.push_back(Component(4,os->subID,0,0)); iw.text << std::pair(12,os->subID); cb->showInfoDialog(&iw); break; } case 12: //campfire { int val = (rand()%3) + 4, //4 - 6 res = rand()%6, owner = cb->getOwner(heroID); cb->giveResource(owner,res,val); //non-gold resource cb->giveResource(owner,6,val*100);//gold InfoWindow iw; iw.player = owner; iw.components.push_back(Component(2,6,val*100,0)); iw.components.push_back(Component(2,res,val,0)); iw.text << std::pair(11,23); cb->showInfoDialog(&iw); break; } case 79: //resource { //TODO: handle guards (when battles are finished) CResourceObjInfo * t2 = static_cast(os->info); int val; if(t2->amount) val = t2->amount; else { switch(os->subID) { case 6: val = 500 + (rand()%6)*100; break; case 0: case 2: val = 6 + (rand()%5); break; default: val = 3 + (rand()%3); break; } } if(t2->message.length()) { InfoWindow iw; iw.player = cb->getHero(heroID)->tempOwner; iw.text << t2->message; cb->showInfoDialog(&iw); } cb->giveResource(cb->getOwner(heroID),os->subID,val); ShowInInfobox sii; sii.player = cb->getOwner(heroID); sii.c = Component(2,os->subID,val,0); sii.text << std::pair(11,113); sii.text.replacements.push_back(VLC->objh->restypes[os->subID]); cb->showCompInfo(&sii); break; } case 101: //treasure chest { if (os->subID) //not OH3 treasure chest break; int wyn = rand()%100, val=0; if (wyn<32) //1k/0.5k { val = 1000; } else if(wyn<64) //1.5k/1k { val = 1500; } else if(wyn<95) //2k/1.5k { val = 2000; } else //random treasure artifact, or (if backapack is full) 1k/0.5k { if (1/*TODO: backpack is full*/) { val = 1000; } else { //TODO: give treasure artifact break; } } SelectionDialog sd; sd.player = cb->getOwner(heroID); sd.text << std::pair(11,146); sd.components.push_back(Component(2,6,val,0)); sd.components.push_back(Component(5,0,val-500,0)); boost::function fun = boost::bind(&CPickable::chosen,this,_1,heroID,val); cb->showSelectionDialog(&sd,fun); break; } } cb->removeObject(objid); } void CPickable::chosen(ui32 which, int heroid, int val) { switch(which) { case 0: //player pick gold cb->giveResource(cb->getOwner(heroid),6,val); break; case 1: //player pick exp cb->changePrimSkill(heroid, 4, val-500); break; default: throw std::string("Unhandled choice"); } } std::vector CPickable::yourObjects() //returns IDs of objects which are handled by script { std::vector ret; ret.push_back(79); //resource ret.push_back(5); //artifact ret.push_back(12); //resource ret.push_back(101); //treasure chest / commander stone return ret; } void CTownScript::onHeroVisit(int objid, int heroID) { DEFOS; if(cb->getOwner(objid)!=cb->getOwner(heroID)) { return; } cb->heroVisitCastle(objid,heroID); } void CTownScript::newObject(int objid) { MetaString ms; const CGTownInstance * n = cb->getTown(objid); ms << n->name << ", " << n->town->name; cb->setHoverName(objid,&ms); } void CTownScript::onHeroLeave(int objid, int heroID) { cb->stopHeroVisitCastle(objid,heroID); } std::vector CTownScript::yourObjects() //returns IDs of objects which are handled by script { std::vector ret(1); ret.push_back(98); //town return ret; } void CHeroScript::newObject(int objid) { cb->setBlockVis(objid,true); MetaString ms; ms << std::pair(1,15); ms.replacements.push_back(cb->getHero(objid)->name); ms.replacements.push_back(cb->getHero(objid)->type->heroClass->name); cb->setHoverName(objid,&ms); } void CHeroScript::onHeroVisit(int objid, int heroID) { //TODO: check for allies const CGHeroInstance *my = cb->getHero(objid), *vis = cb->getHero(objid); if(my->tempOwner == vis->tempOwner) //one of allied cases { //exchange } else { cb->startBattle( &my->army, &vis->army, my->pos, my, vis, 0); } } std::vector CHeroScript::yourObjects() //returns IDs of objects which are handled by script { std::vector ret; ret.push_back(34); //hero return ret; } void CMonsterS::newObject(int objid) { //os->blockVisit = true; DEFOS; switch(VLC->creh->creatures[os->subID].level) { case 1: amounts[objid] = rand()%31+20; break; case 2: amounts[objid] = rand()%16+15; break; case 3: amounts[objid] = rand()%16+10; break; case 4: amounts[objid] = rand()%11+10; break; case 5: amounts[objid] = rand()%9+8; break; case 6: amounts[objid] = rand()%8+5; break; case 7: amounts[objid] = rand()%7+3; break; case 8: amounts[objid] = rand()%4+2; break; case 9: amounts[objid] = rand()%3+2; break; case 10: amounts[objid] = rand()%3+1; break; } MetaString ms; int pom = CCreature::getQuantityID(amounts[objid]); pom = 174 + 3*pom + 1; ms << std::pair(6,pom) << " " << std::pair(7,os->subID); cb->setHoverName(objid,&ms); } void CMonsterS::onHeroVisit(int objid, int heroID) { DEFOS; CCreatureSet set; //TODO: zrobic secik w sposob wyrafinowany set.slots[0] = std::pair(os->subID,amounts[objid]); cb->startBattle(heroID,set,os->pos,boost::bind(&CMonsterS::endBattleWith,this,os,_1)); } std::vector CMonsterS::yourObjects() //returns IDs of objects which are handled by script { std::vector ret; ret.push_back(54); //monster return ret; } void CMonsterS::endBattleWith(const CGObjectInstance *monster, BattleResult *result ) { if(result->winner==0) { cb->removeObject(monster->id); } else { //TODO: remove casualties } } void CCreatureGen::newObject(int objid) { DEFOS; amount[objid] = VLC->creh->creatures[VLC->objh->cregens[os->subID]].growth; MetaString ms; ms << std::pair(8,os->subID); cb->setHoverName(objid,&ms); } void CCreatureGen::onHeroVisit(int objid, int heroID) { } std::vector CCreatureGen::yourObjects() //returns IDs of objects which are handled by script { std::vector ret(1); ret.push_back(17); //cregen1 return ret; }