/* * CAnimation.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../../lib/GameConstants.h" #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif VCMI_LIB_NAMESPACE_BEGIN class JsonNode; class Rect; class Point; VCMI_LIB_NAMESPACE_END struct SDL_Surface; struct SDL_Color; class CDefFile; class ColorFilter; /* * Base class for images, can be used for non-animation pictures as well */ class IImage { public: using SpecialPalette = std::array; //draws image on surface "where" at position virtual void draw(SDL_Surface * where, int posX = 0, int posY = 0, const Rect * src = nullptr) const = 0; virtual void draw(SDL_Surface * where, const Rect * dest, const Rect * src) const = 0; virtual std::shared_ptr scaleFast(const Point & size) const = 0; virtual void exportBitmap(const boost::filesystem::path & path) const = 0; //Change palette to specific player virtual void playerColored(PlayerColor player)=0; //set special color for flag virtual void setFlagColor(PlayerColor player)=0; //test transparency of specific pixel virtual bool isTransparent(const Point & coords) const = 0; virtual Point dimensions() const = 0; int width() const; int height() const; //only indexed bitmaps, 16 colors maximum virtual void shiftPalette(int from, int howMany) = 0; virtual void adjustPalette(const ColorFilter & shifter, size_t colorsToSkip) = 0; virtual void resetPalette(int colorID) = 0; virtual void resetPalette() = 0; virtual void setAlpha(uint8_t value) = 0; //only indexed bitmaps with 7 special colors virtual void setSpecialPallete(const SpecialPalette & SpecialPalette) = 0; virtual void horizontalFlip() = 0; virtual void verticalFlip() = 0; IImage(); virtual ~IImage(); /// loads image from specified file. Returns 0-sized images on failure static std::shared_ptr createFromFile( const std::string & path ); /// temporary compatibility method. Creates IImage from existing SDL_Surface /// Surface will be shared, called must still free it with SDL_FreeSurface static std::shared_ptr createFromSurface( SDL_Surface * source ); };