#include "stdafx.h" #include "mapHandler.h" #include "hch\CSemiDefHandler.h" #include "SDL_rotozoom.h" #include "SDL_Extensions.h" #include "CGameInfo.h" #include "stdlib.h" #include "hch\CLodHandler.h" #include "hch\CDefObjInfoHandler.h" #include #include "CGameState.h" #include "CLua.h" #include "hch\CCastleHandler.h" #include "hch\CHeroHandler.h" #include #include extern SDL_Surface * ekran; class OCM_HLP { public: bool operator ()(const std::pair>>> & a, const std::pair>>> & b) { return (*a.first)<(*b.first); } } ocmptwo ; void CMapHandler::init() { ///////////////randomizing objects on map/////////////////////////// for(int gh=0; gh<2; ++gh) //some objects can be initialized not before initializing some other { for(int no=0; noobjh->objInstances.size(); ++no) { std::string nname = getRandomizedDefName(CGI->objh->objInstances[no]->defInfo, CGI->objh->objInstances[no]); if(nname.size()>0) //change def { int f=-1; for(f=0; fdobjinfo->objs.size(); ++f) { if(CGI->dobjinfo->objs[f].defName==nname) { break; } } CGI->objh->objInstances[no]->defInfo->name = nname; if(CGI->objh->objInstances[no]->ID==70) //random hero - init here { CHeroObjInfo* curc = ((CHeroObjInfo*)CGI->objh->objInstances[no]->info); curc->type = CGI->heroh->heroes[rand()%CGI->heroh->heroes.size()]; //making def appropriate for hero type std::stringstream nm; nm<<"AH"; nm<type->heroType; //HARDCODED VALUE! TODO: REMOVE IN FUTURE nm<<"_.DEF"; nname = nm.str(); curc->sex = rand()%2; //TODO: what to do with that? curc->name = curc->type->name; curc->attack = curc->type->heroClass->initialAttack; curc->defence = curc->type->heroClass->initialDefence; curc->knowledge = curc->type->heroClass->initialKnowledge; curc->power = curc->type->heroClass->initialPower; } if(loadedDefs.find(nname)!=loadedDefs.end()) { CGI->objh->objInstances[no]->defInfo->handler = loadedDefs.find(nname)->second; } else { CGI->objh->objInstances[no]->defInfo->handler = CGI->spriteh->giveDef(nname); for(int dd=0; ddobjh->objInstances[no]->defInfo->handler->ourImages.size(); ++dd) { CSDL_Ext::fullAlphaTransform(CGI->objh->objInstances[no]->defInfo->handler->ourImages[dd].bitmap); } loadedDefs.insert(std::pair(nname, CGI->objh->objInstances[no]->defInfo->handler)); } if(f!=-1 && f!=CGI->dobjinfo->objs.size()) { CGI->objh->objInstances[no]->defObjInfoNumber = f; CGI->objh->objInstances[no]->defInfo->isOnDefList = true; CGI->objh->objInstances[no]->ID = CGI->dobjinfo->objs[f].type; CGI->objh->objInstances[no]->subID = CGI->dobjinfo->objs[f].subtype; CGI->objh->objInstances[no]->defInfo->id = CGI->dobjinfo->objs[f].type; CGI->objh->objInstances[no]->defInfo->subid = CGI->dobjinfo->objs[f].subtype; CGI->objh->objInstances[no]->defInfo->printPriority = CGI->dobjinfo->objs[f].priority; } else { CGI->objh->objInstances[no]->defObjInfoNumber = -1; CGI->objh->objInstances[no]->defInfo->isOnDefList = false; } } } } ///////////////objects randomized/////////////////////////////////// for(int h=0; hmap.defy.size(); ++h) //initializing loaded def handler's info { std::string hlp = reader->map.defy[h]->name; std::transform(hlp.begin(), hlp.end(), hlp.begin(), (int(*)(int))toupper); CGI->mh->loadedDefs.insert(std::make_pair(hlp, reader->map.defy[h]->handler)); } fullHide = CGameInfo::mainObj->spriteh->giveDef("TSHRC.DEF"); partialHide = CGameInfo::mainObj->spriteh->giveDef("TSHRE.DEF"); //adding necessary rotations Cimage nw = partialHide->ourImages[22]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[15]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[2]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[13]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[12]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[16]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[18]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[17]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[20]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[19]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[7]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[24]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[26]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[25]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[30]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[32]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[27]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[28]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); //necessaary rotations added for(int i=0; iourImages.size(); ++i) { CSDL_Ext::fullAlphaTransform(partialHide->ourImages[i].bitmap); } //visibility.resize(reader->map.width+2*Woff); //for(int gg=0; ggmap.width+2*Woff; ++gg) //{ // visibility[gg].resize(reader->map.height+2*Hoff); // for(int jj=0; jjmap.height+2*Hoff; ++jj) // visibility[gg][jj] = true; //} visibility.resize(CGI->ac->map.width, Woff); for (int i=0-Woff;iac->map.height,Hoff); } for (int i=0-Woff; iac->map.height+Hoff; ++j) { visibility[i][j].resize(CGI->ac->map.twoLevel+1,0); for(int k=0; kac->map.twoLevel+1; ++k) visibility[i][j][k]=true; } } //visibility[6][7][1] = false; //visibility[7][7][1] = false; //visibility[6][8][1] = false; //visibility[6][6][1] = false; //visibility[5][8][1] = false; //visibility[7][6][1] = false; //visibility[6][9][1] = false; //initializing road's and river's DefHandlers #if SDL_BYTEORDER == SDL_BIG_ENDIAN int rmask = 0xff000000; int gmask = 0x00ff0000; int bmask = 0x0000ff00; int amask = 0x000000ff; #else int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; int amask = 0xff000000; #endif SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32, rmask, gmask, bmask, amask); roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("dirtrd.def")); roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("gravrd.def")); roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("cobbrd.def")); staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("clrrvr.def")); staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("icyrvr.def")); staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("mudrvr.def")); staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("lavrvr.def")); //roadBitmaps = new SDL_Surface** [reader->map.width+2*Woff]; //for (int ii=0;iimap.width+2*Woff;ii++) // roadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory sizes.x = CGI->ac->map.width; sizes.y = CGI->ac->map.height; sizes.z = CGI->ac->map.twoLevel+1; ttiles.resize(CGI->ac->map.width,Woff); for (int i=0-Woff;iac->map.height,Hoff); } for (int i=0-Woff;iac->map.height+Hoff;j++) ttiles[i][j].resize(CGI->ac->map.twoLevel+1,0); } for (int i=0; imap.width; i++) //jest po szerokości { for (int j=0; jmap.height;j++) //po wysokości { for (int k=0; k<=reader->map.twoLevel; ++k) { TerrainTile** pomm = reader->map.terrain; ; if (k==0) pomm = reader->map.terrain; else pomm = reader->map.undergroungTerrain; if(pomm[i][j].malle) { int cDir; bool rotV, rotH; if(k==0) { int roadpom = reader->map.terrain[i][j].malle-1, impom = reader->map.terrain[i][j].roadDir; SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap; ttiles[i][j][k].roadbitmap.push_back(pom1); cDir = reader->map.terrain[i][j].roadDir; rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 5) & 1; rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 4) & 1; } else { int pom111 = reader->map.undergroungTerrain[i][j].malle-1, pom777 = reader->map.undergroungTerrain[i][j].roadDir; SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap; ttiles[i][j][k].roadbitmap.push_back(pom1); cDir = reader->map.undergroungTerrain[i][j].roadDir; rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 5) & 1; rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 4) & 1; } if(rotH) { ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]); } if(rotV) { ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]); } if(rotH || rotV) { ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]); SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].roadbitmap[0], su); SDL_FreeSurface(ttiles[i][j][k].roadbitmap[0]); ttiles[i][j][k].roadbitmap[0] = buf; } } } } } //initializing simple values for (int i=0; iac->map.width; i++) //jest po szerokości { for (int j=0; jac->map.height;j++) //po wysokości { for(int k=0; k=CGI->ac->map.width || j>=CGI->ac->map.height) { ttiles[i][j][k].blocked = true; continue; } ttiles[i][j][k].terType = (k==0 ? CGI->ac->map.terrain[i][j].tertype : CGI->ac->map.undergroungTerrain[i][j].tertype); ttiles[i][j][k].malle = (k==0 ? CGI->ac->map.terrain[i][j].malle : CGI->ac->map.undergroungTerrain[i][j].malle); ttiles[i][j][k].nuine = (k==0 ? CGI->ac->map.terrain[i][j].nuine : CGI->ac->map.undergroungTerrain[i][j].nuine); ttiles[i][j][k].rivdir = (k==0 ? CGI->ac->map.terrain[i][j].rivDir : CGI->ac->map.undergroungTerrain[i][j].rivDir); ttiles[i][j][k].roaddir = (k==0 ? CGI->ac->map.terrain[i][j].roadDir : CGI->ac->map.undergroungTerrain[i][j].roadDir); } } } //simple values initialized for (int i=0; imap.width; i++) //jest po szerokości { for (int j=0; jmap.height;j++) //po wysokości { for(int k=0; k<=reader->map.twoLevel; ++k) { TerrainTile** pomm = reader->map.terrain; if(k==0) { pomm = reader->map.terrain; } else { pomm = reader->map.undergroungTerrain; } if(pomm[i][j].nuine) { int cDir; bool rotH, rotV; if(k==0) { ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.terrain[i][j].nuine-1]->ourImages[reader->map.terrain[i][j].rivDir].bitmap); cDir = reader->map.terrain[i][j].rivDir; rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 3) & 1; rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 2) & 1; } else { ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.undergroungTerrain[i][j].nuine-1]->ourImages[reader->map.undergroungTerrain[i][j].rivDir].bitmap); cDir = reader->map.undergroungTerrain[i][j].rivDir; rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 3) & 1; rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 2) & 1; } if(rotH) { ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]); } if(rotV) { ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]); } if(rotH || rotV) { ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]); SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].rivbitmap[0], su); SDL_FreeSurface(ttiles[i][j][k].rivbitmap[0]); ttiles[i][j][k].rivbitmap[0] = buf; } } } } } SDL_FreeSurface(su); //road's and river's DefHandlers initialized //terrainBitmap = new SDL_Surface **[reader->map.width+2*Woff]; //for (int ii=0;iimap.width+2*Woff;ii++) // terrainBitmap[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory CDefHandler * bord = CGameInfo::mainObj->spriteh->giveDef("EDG.DEF"); for (int i=0-Woff; imap.width+Woff; i++) //jest po szerokości { for (int j=0-Hoff; jmap.height+Hoff;j++) //po wysokości { for(int k=0; k<=reader->map.twoLevel; ++k) { if(i < 0 || i > (reader->map.width-1) || j < 0 || j > (reader->map.height-1)) { if(i==-1 && j==-1) { ttiles[i][j][k].terbitmap.push_back(bord->ourImages[16].bitmap); continue; } else if(i==-1 && j==(reader->map.height)) { ttiles[i][j][k].terbitmap.push_back(bord->ourImages[19].bitmap); continue; } else if(i==(reader->map.width) && j==-1) { ttiles[i][j][k].terbitmap.push_back(bord->ourImages[17].bitmap); continue; } else if(i==(reader->map.width) && j==(reader->map.height)) { ttiles[i][j][k].terbitmap.push_back(bord->ourImages[18].bitmap); continue; } else if(j == -1 && i > -1 && i < reader->map.height) { ttiles[i][j][k].terbitmap.push_back(bord->ourImages[22+rand()%2].bitmap); continue; } else if(i == -1 && j > -1 && j < reader->map.height) { ttiles[i][j][k].terbitmap.push_back(bord->ourImages[33+rand()%2].bitmap); continue; } else if(j == reader->map.height && i >-1 && i < reader->map.width) { ttiles[i][j][k].terbitmap.push_back(bord->ourImages[29+rand()%2].bitmap); continue; } else if(i == reader->map.width && j > -1 && j < reader->map.height) { ttiles[i][j][k].terbitmap.push_back(bord->ourImages[25+rand()%2].bitmap); continue; } else { ttiles[i][j][k].terbitmap.push_back(bord->ourImages[rand()%16].bitmap); continue; } } //TerrainTile zz = reader->map.terrain[i-Woff][j-Hoff]; std::string name; if (k>0) name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i][j].tertype); else name = CSemiDefHandler::nameFromType(reader->map.terrain[i][j].tertype); for (unsigned int m=0; mdefs.size(); m++) { try { if (reader->defs[m]->defName != name) continue; else { int ktora; if (k==0) ktora = reader->map.terrain[i][j].terview; else ktora = reader->map.undergroungTerrain[i][j].terview; ttiles[i][j][k].terbitmap.push_back(reader->defs[m]->ourImages[ktora].bitmap); int zz; if (k==0) zz = (reader->map.terrain[i][j].siodmyTajemniczyBajt)%4; else zz = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt)%4; switch (zz) { case 1: { ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].terbitmap[0]); break; } case 2: { ttiles[i][j][k].terbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].terbitmap[0]); break; } case 3: { ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate03(ttiles[i][j][k].terbitmap[0]); break; } } break; } } catch (...) { continue; } } } } } //initializing objects / rects for(int f=0; fobjh->objInstances.size(); ++f) { /*CGI->objh->objInstances[f]->pos.x+=1; CGI->objh->objInstances[f]->pos.y+=1;*/ CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler; for(int fx=0; fxourImages[0].bitmap->w/32; ++fx) { for(int fy=0; fyourImages[0].bitmap->h/32; ++fy) { SDL_Rect cr; cr.w = 32; cr.h = 32; cr.x = fx*32; cr.y = fy*32; std::pair>>> toAdd = std::make_pair(CGI->objh->objInstances[f], std::make_pair(cr, std::vector>())); ///initializing places that will be coloured by blitting (flag colour / player colour positions) if(toAdd.first->defInfo->isVisitable()) { toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size()); for(int no = 0; nodefInfo->handler->ourImages.size(); ++no) { bool breakNow = true; for(int dx=0; dx<32; ++dx) { for(int dy=0; dy<32; ++dy) { SDL_Surface * curs = toAdd.first->defInfo->handler->ourImages[no].bitmap; Uint32* point = (Uint32*)( (Uint8*)curs->pixels + curs->pitch * (fy*32+dy) + curs->format->BytesPerPixel*(fx*32+dx)); Uint8 r, g, b, a; SDL_GetRGBA(*point, curs->format, &r, &g, &b, &a); if(r==255 && g==255 && b==0) { toAdd.second.second[no].push_back(int3((fx*32+dx), (fy*32+dy), 0)); breakNow = false; } } } if(breakNow) break; } } if((CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32] [CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32] [CGI->objh->objInstances[f]->pos.z]; ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][CGI->objh->objInstances[f]->pos.z].objects.push_back(toAdd); } } // for(int fy=0; fyourImages[0].bitmap->h/32; ++fy) } //for(int fx=0; fxourImages[0].bitmap->w/32; ++fx) } // for(int f=0; fobjh->objInstances.size(); ++f) for(int f=0; fobjh->objInstances.size(); ++f) //calculationg blocked / visitable positions { CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler; for(int fx=0; fx<8; ++fx) { for(int fy=0; fy<6; ++fy) { int xVal = CGI->objh->objInstances[f]->pos.x + fx - 7; int yVal = CGI->objh->objInstances[f]->pos.y + fy - 5; int zVal = CGI->objh->objInstances[f]->pos.z; if(xVal>=0 && xVal=0 && yValobjh->objInstances[f]->defInfo->visitMap[fy] >> (7 - fx)) & 1)) curt.visitable = true; if(!((CGI->objh->objInstances[f]->defInfo->blockMap[fy] >> (7 - fx)) & 1)) curt.blocked = true; } } } } for(int ix=0; ix > > & visibilityMap) { #if SDL_BYTEORDER == SDL_BIG_ENDIAN int rmask = 0xff000000; int gmask = 0x00ff0000; int bmask = 0x0000ff00; int amask = 0x000000ff; #else int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; int amask = 0xff000000; #endif SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, dx*32, dy*32, 32, rmask, gmask, bmask, amask); if (((dx+x)>((reader->map.width+Woff)) || (dy+y)>((reader->map.height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) ) throw new std::string("terrainRect: out of range"); ////printing terrain for (int bx=0; bx(ttiles[x+bx][y+by][level].objects[h].first)); if(themp && themp->moveDir && !themp->isStanding) { int imgVal = 8; SDL_Surface * tb; switch(themp->moveDir) { case 1: { if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL) continue; std::vector & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages; int gg; for(gg=0; ggheroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr); break; } case 2: { if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL) continue; std::vector & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages; int gg; for(gg=0; ggheroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr); break; } case 3: { if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL) continue; std::vector & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages; int gg; for(gg=0; ggheroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr); break; } case 4: { if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL) continue; std::vector & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages; int gg; for(gg=0; ggheroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr); break; } case 5: { if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL) continue; std::vector & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages; int gg; for(gg=0; ggheroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr); break; } case 6: //ok { if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL) continue; std::vector & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages; int gg; for(gg=0; ggheroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr); break; } case 7: { if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL) continue; std::vector & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages; int gg; for(gg=0; ggheroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr); break; } case 8: { if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL) continue; std::vector & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages; int gg; for(gg=0; ggheroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr); break; } } } else if(themp && themp->moveDir && themp->isStanding) { int imgVal = 8; SDL_Surface * tb; switch(themp->moveDir) { case 1: { if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL) continue; std::vector & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages; int gg; for(gg=0; ggpos.x==x+bx && themp->pos.y==y+by) { SDL_Rect bufr = sr; bufr.x-=2*32; bufr.y-=1*32; SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[13*8+anim%imgVal].bitmap, NULL, su, &bufr); themp->flagPrinted = true; } break; } case 2: { if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL) continue; std::vector & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages; int gg; for(gg=0; ggpos.x==x+bx && themp->pos.y==y+by) { SDL_Rect bufr = sr; bufr.x-=2*32; bufr.y-=1*32; SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[anim%imgVal].bitmap, NULL, su, &bufr); themp->flagPrinted = true; } break; } case 3: { if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL) continue; std::vector & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages; int gg; for(gg=0; ggpos.x==x+bx && themp->pos.y==y+by) { SDL_Rect bufr = sr; bufr.x-=2*32; bufr.y-=1*32; SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[8+anim%imgVal].bitmap, NULL, su, &bufr); themp->flagPrinted = true; } break; } case 4: { if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL) continue; std::vector & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages; int gg; for(gg=0; ggpos.x==x+bx && themp->pos.y==y+by) { SDL_Rect bufr = sr; bufr.x-=2*32; bufr.y-=1*32; SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[2*8+anim%imgVal].bitmap, NULL, su, &bufr); themp->flagPrinted = true; } break; } case 5: { if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL) continue; std::vector & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages; int gg; for(gg=0; ggpos.x==x+bx && themp->pos.y==y+by) { SDL_Rect bufr = sr; bufr.x-=2*32; bufr.y-=1*32; SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[3*8+anim%imgVal].bitmap, NULL, su, &bufr); themp->flagPrinted = true; } break; } case 6: { if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL) continue; std::vector & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages; int gg; for(gg=0; ggpos.x==x+bx && themp->pos.y==y+by) { SDL_Rect bufr = sr; bufr.x-=2*32; bufr.y-=1*32; SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[4*8+anim%imgVal].bitmap, NULL, su, &bufr); themp->flagPrinted = true; } break; } case 7: { if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL) continue; std::vector & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages; int gg; for(gg=0; ggpos.x==x+bx && themp->pos.y==y+by) { SDL_Rect bufr = sr; bufr.x-=2*32; bufr.y-=1*32; SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[15*8+anim%imgVal].bitmap, NULL, su, &bufr); themp->flagPrinted = true; } break; } case 8: { if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL) continue; std::vector & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages; int gg; for(gg=0; ggpos.x==x+bx && themp->pos.y==y+by) { SDL_Rect bufr = sr; bufr.x-=2*32; bufr.y-=1*32; SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[14*8+anim%imgVal].bitmap, NULL, su, &bufr); themp->flagPrinted = true; } break; } } } else { int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size(); SDL_BlitSurface(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[anim%imgVal].bitmap,&pp,su,&sr); } //printing appropriate flag colour if(ttiles[x+bx][y+by][level].objects[h].second.second.size()) { std::list & curl = ttiles[x+bx][y+by][level].objects[h].second.second[anim%ttiles[x+bx][y+by][level].objects[h].second.second.size()]; for(std::list::iterator g=curl.begin(); g!=curl.end(); ++g) { SDL_Color ourC; int own = ttiles[x+bx][y+by][level].objects[h].first->getOwner(); if(ttiles[x+bx][y+by][level].objects[h].first->getOwner()!=255 && ttiles[x+bx][y+by][level].objects[h].first->getOwner()!=254) ourC = CGI->playerColors[ttiles[x+bx][y+by][level].objects[h].first->getOwner()]; else if(ttiles[x+bx][y+by][level].objects[h].first->getOwner()==255) ourC = CGI->neutralColor; else continue; CSDL_Ext::SDL_PutPixelWithoutRefresh(su, bx*32 + g->x%32 , by*32 + g->y%32, ourC.r , ourC.g, ourC.b, 0); } } } } } ///enabling flags //nie zauwazylem aby ustawianie tego cokolwiek zmienialo w wyswietlaniu, wiec komentuje (do dzialania wymaga jeszcze odkomentowania przyjazni w statcie) /*for(std::map::iterator k=CGI->state->players.begin(); k!=CGI->state->players.end(); ++k) { for (int l = 0; lsecond.heroes.size(); l++) k->second.heroes[l]->flagPrinted = false; } for(int qq=0; qqheroh->heroInstances.size(); ++qq) { CGI->heroh->heroInstances[qq]->flagPrinted = false; }*/ ///flags enabled ////objects printed, printing shadow for (int bx=0; bx-1 && by+y>-1 && bx+x=0 && by+y>=0 && bx+xmh->reader->map.width && by+ymh->reader->map.height && !visibilityMap[bx+x][by+y][0]) { SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 0); //SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su); SDL_BlitSurface(hide, NULL, su, &sr); //SDL_FreeSurface(hide2); } } else { //if( bx+x>-1 && by+y>-1 && bx+x=0 && by+y>=0 && bx+xmh->reader->map.width && by+ymh->reader->map.height && !visibilityMap[bx+x][by+y][1]) { SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 1); //SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su); SDL_BlitSurface(hide, NULL, su, &sr); //SDL_FreeSurface(hide2); } } } } ////shadow printed //printing borders for (int bx=0; bxreader->map.width+(-1) || by+y>reader->map.height+(-1)) { SDL_Rect sr; sr.y=by*32; sr.x=bx*32; sr.h=sr.w=32; SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr); } else { if(MARK_BLOCKED_POSITIONS && ttiles[x+bx][y+by][level].blocked) //temporary hiding blocked positions { SDL_Rect sr; sr.y=by*32; sr.x=bx*32; sr.h=sr.w=32; SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32, rmask, gmask, bmask, amask); for(int f=0; fw*ns->h*4; ++f) { *((unsigned char*)(ns->pixels) + f) = 128; } SDL_BlitSurface(ns,NULL,su,&sr); SDL_FreeSurface(ns); } if(MARK_VISITABLE_POSITIONS && ttiles[x+bx][y+by][level].visitable) //temporary hiding visitable positions { SDL_Rect sr; sr.y=by*32; sr.x=bx*32; sr.h=sr.w=32; SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32, rmask, gmask, bmask, amask); for(int f=0; fw*ns->h*4; ++f) { *((unsigned char*)(ns->pixels) + f) = 128; } SDL_BlitSurface(ns,NULL,su,&sr); SDL_FreeSurface(ns); } } } } CSDL_Ext::update(su); //borders printed return su; } SDL_Surface * CMapHandler::terrBitmap(int x, int y) { return ttiles[x+Woff][y+Hoff][0].terbitmap[0]; } SDL_Surface * CMapHandler::undTerrBitmap(int x, int y) { return ttiles[x+Woff][y+Hoff][0].terbitmap[1]; } SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV > > & visibilityMap, int lvl) { if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) { return fullHide->ourImages[rand()%fullHide->ourImages.size()].bitmap; //fully hidden } else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) { return partialHide->ourImages[22].bitmap; //visible right bottom corner } else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) { return partialHide->ourImages[15].bitmap; //visible right top corner } else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) { //return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner return partialHide->ourImages[34].bitmap; //visible left bottom corner } else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) { //return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner return partialHide->ourImages[35].bitmap; } else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) { //return partialHide->ourImages[rand()%2].bitmap; //visible top return partialHide->ourImages[0].bitmap; //visible top } else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) { //return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom return partialHide->ourImages[4].bitmap; //visble bottom } else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) { //return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left //return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left return partialHide->ourImages[36].bitmap; } else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) { //return partialHide->ourImages[2+rand()%2].bitmap; //visible right return partialHide->ourImages[2].bitmap; //visible right } else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl]) { //return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden } else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) { return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden } else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl]) { //return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden return partialHide->ourImages[37].bitmap; } else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y-1][lvl]) { //return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden //return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden return partialHide->ourImages[38].bitmap; } else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) { return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top } if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) { return partialHide->ourImages[16].bitmap; //visible right corners } if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) { return partialHide->ourImages[18].bitmap; //visible top corners } if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) { //return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners return partialHide->ourImages[39].bitmap; } if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) { //return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners return partialHide->ourImages[40].bitmap; } if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) { return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners } if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) { //return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners return partialHide->ourImages[41].bitmap; } if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) { return partialHide->ourImages[19].bitmap; //visible corners without left top } if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) { return partialHide->ourImages[20].bitmap; //visible corners without left bottom } if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) { //return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom return partialHide->ourImages[42].bitmap; } if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) { //return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top return partialHide->ourImages[43].bitmap; } if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) { return partialHide->ourImages[21].bitmap; //visible all corners only } if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl]) { return partialHide->ourImages[6].bitmap; //hidden top } if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl]) { return partialHide->ourImages[7].bitmap; //hidden right } if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl]) { return partialHide->ourImages[8].bitmap; //hidden bottom } if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl]) { //return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left return partialHide->ourImages[44].bitmap; } if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl]) { return partialHide->ourImages[9].bitmap; //hidden top and bottom } if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl]) { return partialHide->ourImages[29].bitmap; //hidden left and right } if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x-1][y+1][lvl]) { return partialHide->ourImages[24].bitmap; //visible top and right bottom corner } if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl]) { //return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner return partialHide->ourImages[45].bitmap; } if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl]) { return partialHide->ourImages[33].bitmap; //visible top and bottom corners } if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl]) { //return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner return partialHide->ourImages[46].bitmap; } if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl]) { //return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner return partialHide->ourImages[47].bitmap; } if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl]) { return partialHide->ourImages[32].bitmap; //visible left and right corners } if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y-1][lvl]) { //return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner return partialHide->ourImages[48].bitmap; } if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl]) { return partialHide->ourImages[30].bitmap; //visible bottom and right top corner } if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl]) { return partialHide->ourImages[31].bitmap; //visible bottom and top corners } if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) { return partialHide->ourImages[25].bitmap; //visible right and left bottom corner } if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) { return partialHide->ourImages[26].bitmap; //visible right and left top corner } if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) { //return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres return partialHide->ourImages[49].bitmap; } if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl]) { return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible } else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) { return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible } else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl]) { //return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible return partialHide->ourImages[50].bitmap; } else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y-1][lvl]) { //return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible return partialHide->ourImages[51].bitmap; } //newly added else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tr { return partialHide->ourImages[0].bitmap; } else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tl { return partialHide->ourImages[1].bitmap; } else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible b and br { return partialHide->ourImages[4].bitmap; } else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible b and bl { return partialHide->ourImages[5].bitmap; } else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible l and tl { return partialHide->ourImages[36].bitmap; } else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible l and bl { return partialHide->ourImages[36].bitmap; } else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and tr { return partialHide->ourImages[2].bitmap; } else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and br { return partialHide->ourImages[3].bitmap; } return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it.... } //char & CMapHandler::visAccess(int x, int y) //{ // return visibility[x+Woff][y+Hoff]; //} // //char & CMapHandler::undVisAccess(int x, int y) //{ // return undVisibility[x+Woff][y+Hoff]; //} int CMapHandler::getCost(int3 &a, int3 &b, const CGHeroInstance *hero) { int ret=-1; if(a.x>=CGI->mh->reader->map.width && a.y>=CGI->mh->reader->map.height) ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->reader->map.width-1][CGI->mh->reader->map.width-1][a.z].malle]; else if(a.x>=CGI->mh->reader->map.width && a.ymh->reader->map.height) ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->reader->map.width-1][a.y][a.z].malle]; else if(a.xmh->reader->map.width && a.y>=CGI->mh->reader->map.height) ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][CGI->mh->reader->map.width-1][a.z].malle]; else ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].malle]; if(!(a.x==b.x || a.y==b.y)) ret*=1.41421; //TODO: use hero's pathfinding skill during calculating cost return ret; } std::vector < std::string > CMapHandler::getObjDescriptions(int3 pos) { std::vector < std::pair>>> > objs = ttiles[pos.x][pos.y][pos.z].objects; std::vector ret; for(int g=0; gpos.y-pos.y)) >= 0 && (5-(objs[g].first->pos.y-pos.y)) < 6 && (objs[g].first->pos.x-pos.x) >= 0 && (objs[g].first->pos.x-pos.x)<7 && objs[g].first->defInfo && (((objs[g].first->defInfo->blockMap[5-(objs[g].first->pos.y-pos.y)])>>((objs[g].first->pos.x-pos.x)))&1)==0 ) //checking position blocking { //unsigned char * blm = objs[g].first->defInfo->blockMap; if (objs[g].first->state) ret.push_back(objs[g].first->state->hoverText(objs[g].first)); else ret.push_back(CGI->objh->objects[objs[g].first->defInfo->id].name); } } return ret; } std::vector < CGObjectInstance * > CMapHandler::getVisitableObjs(int3 pos) { std::vector < CGObjectInstance * > ret; for(int h=0; hvisitableAt(- curi->pos.x + pos.x + curi->getWidth() - 1, -curi->pos.y + pos.y + curi->getHeight() - 1)) ret.push_back(curi); } return ret; } CGObjectInstance * CMapHandler::createObject(int id, int subid, int3 pos) { CGObjectInstance * nobj; switch(id) { case 43: //hero nobj = new CGHeroInstance; break; case 98: //town nobj = new CGTownInstance; break; default: //rest of objects nobj = new CGObjectInstance; break; } nobj->ID = id; nobj->subID = subid; nobj->defInfo = new CGDefInfo; nobj->defObjInfoNumber = -1; for(int f=0; fdobjinfo->objs.size(); ++f) { if(CGI->dobjinfo->objs[f].type==id && CGI->dobjinfo->objs[f].subtype == subid) { nobj->defObjInfoNumber = f; break; } } nobj->defInfo->name = CGI->dobjinfo->objs[nobj->defObjInfoNumber].defName; nobj->defInfo->isOnDefList = (nobj->defObjInfoNumber==-1 ? false : true); for(int g=0; g<6; ++g) nobj->defInfo->blockMap[g] = CGI->dobjinfo->objs[nobj->defObjInfoNumber].blockMap[g]; for(int g=0; g<6; ++g) nobj->defInfo->visitMap[g] = CGI->dobjinfo->objs[nobj->defObjInfoNumber].visitMap[g]; nobj->defInfo->printPriority = CGI->dobjinfo->objs[nobj->defObjInfoNumber].priority; nobj->pos = pos; //nobj->state = NULL;//new CLuaObjectScript(); nobj->tempOwner = 254; nobj->info = NULL; nobj->defInfo->id = id; nobj->defInfo->subid = subid; //assigning defhandler std::string ourName = getDefName(id, subid); std::transform(ourName.begin(), ourName.end(), ourName.begin(), (int(*)(int))toupper); nobj->defInfo->name = ourName; if(loadedDefs[ourName] == NULL) { nobj->defInfo->handler = CGI->spriteh->giveDef(ourName); loadedDefs[ourName] = nobj->defInfo->handler; } else { nobj->defInfo->handler = loadedDefs[ourName]; } return nobj; } std::string CMapHandler::getDefName(int id, int subid) { for(int i=0; idobjinfo->objs.size(); ++i) { if(CGI->dobjinfo->objs[i].type==id && CGI->dobjinfo->objs[i].subtype==subid) return CGI->dobjinfo->objs[i].defName; } throw new std::exception("Def not found."); } bool CMapHandler::printObject(CGObjectInstance *obj) { CDefHandler * curd = obj->defInfo->handler; for(int fx=0; fxourImages[0].bitmap->w/32; ++fx) { for(int fy=0; fyourImages[0].bitmap->h/32; ++fy) { SDL_Rect cr; cr.w = 32; cr.h = 32; cr.x = fx*32; cr.y = fy*32; std::pair>>> toAdd = std::make_pair(obj, std::make_pair(cr, std::vector>())); ///initializing places that will be coloured by blitting (flag colour / player colour positions) if(CGI->dobjinfo->objs[toAdd.first->defObjInfoNumber].isVisitable()) { toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size()); for(int no = 0; nodefInfo->handler->ourImages.size(); ++no) { bool breakNow = true; for(int dx=0; dx<32; ++dx) { for(int dy=0; dy<32; ++dy) { SDL_Surface * curs = toAdd.first->defInfo->handler->ourImages[no].bitmap; Uint32* point = (Uint32*)( (Uint8*)curs->pixels + curs->pitch * (fy*32+dy) + curs->format->BytesPerPixel*(fx*32+dx)); Uint8 r, g, b, a; SDL_GetRGBA(*point, curs->format, &r, &g, &b, &a); if(r==255 && g==255 && b==0) { toAdd.second.second[no].push_back(int3((fx*32+dx), (fy*32+dy), 0)); breakNow = false; } } } if(breakNow) break; } } if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)pos.x + fx - curd->ourImages[0].bitmap->w/32] [obj->pos.y + fy - curd->ourImages[0].bitmap->h/32] [obj->pos.z]; ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd); } } // for(int fy=0; fyourImages[0].bitmap->h/32; ++fy) } //for(int fx=0; fxourImages[0].bitmap->w/32; ++fx) return true; } bool CMapHandler::hideObject(CGObjectInstance *obj) { CDefHandler * curd = obj->defInfo->handler; for(int fx=0; fxourImages[0].bitmap->w/32; ++fx) { for(int fy=0; fyourImages[0].bitmap->h/32; ++fy) { if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>>> > & ctile = ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects; for(int dd=0; ddid==obj->id) ctile.erase(ctile.begin() + dd); } } } // for(int fy=0; fyourImages[0].bitmap->h/32; ++fy) } //for(int fx=0; fxourImages[0].bitmap->w/32; ++fx) return true; } std::string CMapHandler::getRandomizedDefName(CGDefInfo *di, CGObjectInstance * obj) { if(di->id==76) //random resource { std::vector resDefNames; resDefNames.push_back("AVTRNDM0.DEF"); resDefNames.push_back("AVTWOOD0.DEF"); resDefNames.push_back("AVTMERC0.DEF"); resDefNames.push_back("AVTORE0.DEF"); resDefNames.push_back("AVTSULF0.DEF"); resDefNames.push_back("AVTCRYS0.DEF"); resDefNames.push_back("AVTGEMS0.DEF"); resDefNames.push_back("AVTGOLD0.DEF"); resDefNames.push_back("ZMITHR.DEF"); return resDefNames[rand()%resDefNames.size()]; } else if(di->id==72 || di->id==73 || di->id==74 || di->id==75 || di->id==162 || di->id==163 || di->id==164 || di->id==71) //random monster { std::vector creDefNames; for(int dd=0; dd<140; ++dd) //we do not use here WoG units { creDefNames.push_back(CGI->dobjinfo->objs[dd+1184].defName); } switch(di->id) { case 72: //level 1 return creDefNames[14*(rand()%9)+rand()%2]; case 73: //level 2 return creDefNames[14*(rand()%9)+rand()%2+2]; case 74: //level 3 return creDefNames[14*(rand()%9)+rand()%2+4]; case 75: //level 4 return creDefNames[14*(rand()%9)+rand()%2+6]; case 162: //level 5 return creDefNames[14*(rand()%9)+rand()%2+8]; case 163: //level 6 return creDefNames[14*(rand()%9)+rand()%2+10]; case 164: //level 7 return creDefNames[14*(rand()%9)+rand()%2+12]; case 71: // any level return creDefNames[rand()%126]; } } else if(di->id==65) //random artifact (any class) { std::vector artDefNames; for(int bb=0; bb<162; ++bb) { if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass!=EartClass::SartClass) artDefNames.push_back(CGI->dobjinfo->objs[bb+213].defName); } return artDefNames[rand()%artDefNames.size()]; } else if(di->id==66) //random artifact (treasure) { std::vector art1DefNames; for(int bb=0; bb<162; ++bb) { if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::TartClass) art1DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName); } return art1DefNames[rand()%art1DefNames.size()]; } else if(di->id==67) //random artifact (minor) { std::vector art2DefNames; for(int bb=0; bb<162; ++bb) { if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::NartClass) art2DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName); } return art2DefNames[rand()%art2DefNames.size()]; } else if(di->id==68) //random artifact (major) { std::vector art3DefNames; for(int bb=0; bb<162; ++bb) { if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::JartClass) art3DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName); } return art3DefNames[rand()%art3DefNames.size()]; } else if(di->id==69) //random artifact (relic) { std::vector art4DefNames; for(int bb=0; bb<162; ++bb) { if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::RartClass) art4DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName); } return art4DefNames[rand()%art4DefNames.size()]; } else if(di->id==77) //random town { if(!obj) return std::string(); //obj is necessary! std::vector town0DefNames; //without fort town0DefNames.push_back("AVCCAST0.DEF"); town0DefNames.push_back("AVCRAMP0.DEF"); town0DefNames.push_back("AVCTOWR0.DEF"); town0DefNames.push_back("AVCINFT0.DEF"); town0DefNames.push_back("AVCNECR0.DEF"); town0DefNames.push_back("AVCDUNG0.DEF"); town0DefNames.push_back("AVCSTRO0.DEF"); town0DefNames.push_back("AVCFTRT0.DEF"); town0DefNames.push_back("AVCHFOR0.DEF"); std::vector town1DefNames; //with fort for(int dd=0; dddobjinfo->objs[dd+385].defName); } std::vector town2DefNames; //with capitol for(int dd=0; dddobjinfo->objs[dd+385].defName); } for(int b=0; btempOwner==0xff) //no preselected preferentions { if(((CCastleObjInfo*)obj->info)->hasFort) return town1DefNames[rand()%town1DefNames.size()]; else return town0DefNames[rand()%town0DefNames.size()]; } else { if(CGI->scenarioOps.getIthPlayersSettings(((CCastleObjInfo*)obj->info)->player).castle>-1) //castle specified in start options { int defnr = CGI->scenarioOps.getIthPlayersSettings(((CCastleObjInfo*)obj->info)->player).castle; if(((CCastleObjInfo*)obj->info)->hasFort) return town1DefNames[defnr]; else return town0DefNames[defnr]; } else //no castle specified { int defnr = rand()%F_NUMBER; if(((CCastleObjInfo*)obj->info)->hasFort) return town1DefNames[defnr]; else return town0DefNames[defnr]; } } } else if(di->id==70) //random hero { std::stringstream nm; nm<<"AH"; nm<::iterator db = std::find(CGI->objh->objInstances.begin(), CGI->objh->objInstances.end(), obj); recalculateHideVisPosUnderObj(*db); delete *db; CGI->objh->objInstances.erase(db); return true; } bool CMapHandler::recalculateHideVisPos(int3 &pos) { ttiles[pos.x][pos.y][pos.z].visitable = false; ttiles[pos.x][pos.y][pos.z].blocked = false; for(int i=0; idefInfo->handler; for(int fx=0; fx<8; ++fx) { for(int fy=0; fy<6; ++fy) { int xVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.x + fx - 7; int yVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.y + fy - 5; int zVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.z; if(xVal>=0 && xVal=0 && yValdefInfo->visitMap[fy] >> (7 - fx)) & 1)) curt.visitable = true; if(!((ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->blockMap[fy] >> (7 - fx)) & 1)) curt.blocked = true; } } } } return true; } bool CMapHandler::recalculateHideVisPosUnderObj(CGObjectInstance *obj, bool withBorder) { if(withBorder) { for(int fx=-1; fx<=obj->defInfo->handler->ourImages[0].bitmap->w/32; ++fx) { for(int fy=-1; fy<=obj->defInfo->handler->ourImages[0].bitmap->h/32; ++fy) { if((obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32 +1, obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32 + 1, obj->pos.z)); } } } } else { for(int fx=0; fxdefInfo->handler->ourImages[0].bitmap->w/32; ++fx) { for(int fy=0; fydefInfo->handler->ourImages[0].bitmap->h/32; ++fy) { if((obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32 +1, obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32 + 1, obj->pos.z)); } } } } return true; }