#include "stdafx.h" #include "StupidAI.h" CStupidAI::CStupidAI(void) { } CStupidAI::~CStupidAI(void) { } void CStupidAI::init( IBattleCallback * CB ) { } void CStupidAI::actionFinished( const BattleAction *action ) { } void CStupidAI::actionStarted( const BattleAction *action ) { } BattleAction CStupidAI::activeStack( int stackID ) { BattleAction ba; ba.DEFEND; ba.stackNumber = stackID; return ba; }