/* * CRewardableObject.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CRewardableObject.h" #include "../CHeroHandler.h" #include "../CGeneralTextHandler.h" #include "../CSoundBase.h" #include "../NetPacks.h" #include "../IGameCallback.h" #include "../CGameState.h" #include "../CPlayerState.h" #include "CObjectClassesHandler.h" VCMI_LIB_NAMESPACE_BEGIN bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const { if(dayOfWeek != 0) { if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek) return false; } if(daysPassed != 0) { if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed) return false; } for(auto & reqStack : creatures) { size_t count = 0; for (auto slot : hero->Slots()) { const CStackInstance * heroStack = slot.second; if (heroStack->type == reqStack.type) count += heroStack->count; } if (count < reqStack.count) //not enough creatures of this kind return false; } if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources)) return false; if(minLevel > (si32)hero->level) return false; if(manaPoints > hero->mana) return false; if(manaPercentage > 100 * hero->mana / hero->manaLimit()) return false; for(size_t i=0; i hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i))) return false; } for(auto & skill : secondary) { if (skill.second > hero->getSecSkillLevel(skill.first)) return false; } for(auto & art : artifacts) { if (!hero->hasArt(art)) return false; } for(auto & sublimiter : noneOf) { if (sublimiter->heroAllowed(hero)) return false; } for(auto & sublimiter : allOf) { if (!sublimiter->heroAllowed(hero)) return false; } if ( anyOf.size() == 0 ) return true; for(auto & sublimiter : anyOf) { if (sublimiter->heroAllowed(hero)) return true; } return false; } std::vector CRewardableObject::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const { std::vector ret; for(size_t i=0; itrace("Reward %d is allowed", i); ret.push_back(static_cast(i)); } } return ret; } void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const { auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void { auto vi = info[index]; logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString()); // show message only if it is not empty if (!vi.message.toString().empty()) { InfoWindow iw; iw.player = h->tempOwner; iw.text = vi.message; vi.reward.loadComponents(iw.components, h); cb->showInfoDialog(&iw); } // grant reward afterwards. Note that it may remove object grantReward(index, h, markAsVisit); }; auto selectRewardsMessage = [&](std::vector rewards, const MetaString & dialog) -> void { BlockingDialog sd(canRefuse, rewards.size() > 1); sd.player = h->tempOwner; sd.text = dialog; for (auto index : rewards) sd.components.push_back(info[index].reward.getDisplayedComponent(h)); cb->showBlockingDialog(&sd); }; if(!wasVisitedBefore(h)) { auto rewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT); bool objectRemovalPossible = false; for(auto index : rewards) { if(info[index].reward.removeObject) objectRemovalPossible = true; } logGlobal->debug("Visiting object with %d possible rewards", rewards.size()); switch (rewards.size()) { case 0: // no available rewards, e.g. visiting School of War without gold { auto emptyRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE); if (!emptyRewards.empty()) grantRewardWithMessage(emptyRewards[0], false); else logMod->warn("No applicable message for visiting empty object!"); break; } case 1: // one reward. Just give it with message { if (canRefuse) selectRewardsMessage(rewards, info[rewards[0]].message); else grantRewardWithMessage(rewards[0], true); break; } default: // multiple rewards. Act according to select mode { switch (selectMode) { case SELECT_PLAYER: // player must select selectRewardsMessage(rewards, onSelect); break; case SELECT_FIRST: // give first available grantRewardWithMessage(rewards[0], true); break; } break; } } if(!objectRemovalPossible && getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).size() == 0) { ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id); cb->sendAndApply(&cov); } } else { logGlobal->debug("Revisiting already visited object"); auto visitedRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED); if (!visitedRewards.empty()) grantRewardWithMessage(visitedRewards[0], false); else logMod->warn("No applicable message for visiting already visited object!"); } } void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const { grantRewardAfterLevelup(info[selectedReward], hero); } void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const { if(answer == 0) return; // player refused if(answer > 0 && answer-1 < info.size()) { auto list = getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT); grantReward(list[answer - 1], hero, true); } else { throw std::runtime_error("Unhandled choice"); } } void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const { if (markVisited) { cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true); ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id); cb->sendAndApply(&cov); } cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID); grantRewardBeforeLevelup(info[rewardID], hero); } void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const { assert(hero); assert(hero->tempOwner.isValidPlayer()); assert(stacks.empty()); assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE); assert(!cb->isVisitCoveredByAnotherQuery(this, hero)); cb->giveResources(hero->tempOwner, info.reward.resources); for(auto & entry : info.reward.secondary) { int current = hero->getSecSkillLevel(entry.first); if( (current != 0 && current < entry.second) || (hero->canLearnSkill() )) { cb->changeSecSkill(hero, entry.first, entry.second); } } for(int i=0; i< info.reward.primary.size(); i++) if(info.reward.primary[i] > 0) cb->changePrimSkill(hero, static_cast(i), info.reward.primary[i], false); si64 expToGive = 0; expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level); expToGive += hero->calculateXp(info.reward.gainedExp); if(expToGive) cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive); // hero is not blocked by levelup dialog - grant remainer immediately if(!cb->isVisitCoveredByAnotherQuery(this, hero)) { grantRewardAfterLevelup(info, hero); } } void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const { if(info.reward.manaDiff || info.reward.manaPercentage >= 0) { si32 manaScaled = hero->mana; if (info.reward.manaPercentage >= 0) manaScaled = hero->manaLimit() * info.reward.manaPercentage / 100; si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled); si32 manaGranted = std::min(manaMissing, info.reward.manaDiff); si32 manaOverflow = info.reward.manaDiff - manaGranted; si32 manaOverLimit = manaOverflow * info.reward.manaOverflowFactor / 100; si32 manaOutput = manaScaled + manaGranted + manaOverLimit; cb->setManaPoints(hero->id, manaOutput); } if(info.reward.movePoints || info.reward.movePercentage >= 0) { SetMovePoints smp; smp.hid = hero->id; smp.val = hero->movement; if (info.reward.movePercentage >= 0) // percent from max smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100; smp.val = std::max(0, smp.val + info.reward.movePoints); cb->setMovePoints(&smp); } for(const Bonus & bonus : info.reward.bonuses) { assert(bonus.source == Bonus::OBJECT); assert(bonus.sid == ID); GiveBonus gb; gb.who = GiveBonus::HERO; gb.bonus = bonus; gb.id = hero->id.getNum(); cb->giveHeroBonus(&gb); } for(ArtifactID art : info.reward.artifacts) cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE); if(!info.reward.spells.empty()) { std::set spellsToGive(info.reward.spells.begin(), info.reward.spells.end()); cb->changeSpells(hero, true, spellsToGive); } if(!info.reward.creaturesChange.empty()) { for (auto slot : hero->Slots()) { const CStackInstance * heroStack = slot.second; for (auto & change : info.reward.creaturesChange) { if (heroStack->type->getId() == change.first) { StackLocation location(hero, slot.first); cb->changeStackType(location, change.second.toCreature()); break; } } } } if(!info.reward.creatures.empty()) { CCreatureSet creatures; for (auto & crea : info.reward.creatures) creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count)); cb->giveCreatures(this, hero, creatures, false); } if(info.reward.removeObject) cb->removeObject(this); } bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const { switch (visitMode) { case VISIT_UNLIMITED: return false; case VISIT_ONCE: return onceVisitableObjectCleared; case VISIT_PLAYER: return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id)); case VISIT_BONUS: return contextHero->hasBonusFrom(Bonus::OBJECT, ID); case VISIT_HERO: return contextHero->visitedObjects.count(ObjectInstanceID(id)); default: return false; } } bool CRewardableObject::wasVisited(PlayerColor player) const { switch (visitMode) { case VISIT_UNLIMITED: case VISIT_BONUS: case VISIT_HERO: return false; case VISIT_ONCE: case VISIT_PLAYER: return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id)); default: return false; } } bool CRewardableObject::wasVisited(const CGHeroInstance * h) const { switch (visitMode) { case VISIT_BONUS: return h->hasBonusFrom(Bonus::OBJECT, ID); case VISIT_HERO: return h->visitedObjects.count(ObjectInstanceID(id)); default: return wasVisited(h->tempOwner); } } CRewardableObject::EVisitMode CRewardableObject::getVisitMode() const { return EVisitMode(visitMode); } ui16 CRewardableObject::getResetDuration() const { return resetParameters.period; } void CRewardInfo::loadComponents(std::vector & comps, const CGHeroInstance * h) const { for (auto comp : extraComponents) comps.push_back(comp); if (gainedExp) { comps.push_back(Component( Component::EXPERIENCE, 0, (si32)h->calculateXp(gainedExp), 0)); } if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 1, gainedLevels, 0)); if (manaDiff || manaPercentage >= 0) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0)); for (size_t i=0; iidNumber, entry.count, 0)); for (size_t i=0; i comps; loadComponents(comps, h); assert(!comps.empty()); return comps.front(); } // FIXME: copy-pasted from CObjectHandler static std::string visitedTxt(const bool visited) { int id = visited ? 352 : 353; return VLC->generaltexth->allTexts[id]; } std::string CRewardableObject::getHoverText(PlayerColor player) const { if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE) return getObjectName() + " " + visitedTxt(wasVisited(player)); return getObjectName(); } std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const { if(visitMode != VISIT_UNLIMITED) return getObjectName() + " " + visitedTxt(wasVisited(hero)); return getObjectName(); } void CRewardableObject::setPropertyDer(ui8 what, ui32 val) { switch (what) { case ObjProperty::REWARD_RANDOMIZE: initObj(cb->gameState()->getRandomGenerator()); break; case ObjProperty::REWARD_SELECT: selectedReward = val; break; case ObjProperty::REWARD_CLEARED: onceVisitableObjectCleared = val; break; } } void CRewardableObject::triggerReset() const { if (resetParameters.rewards) { cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0); } if (resetParameters.visitors) { cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false); ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id); cb->sendAndApply(&cov); } } void CRewardableObject::newTurn(CRandomGenerator & rand) const { if (resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && (cb->getDate(Date::DAY) % resetParameters.period) == 1) triggerReset(); } void CRewardableObject::initObj(CRandomGenerator & rand) { VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand); } CRewardableObject::CRewardableObject(): selectMode(0), visitMode(0), selectedReward(0), onceVisitableObjectCleared(false), canRefuse(false) {} VCMI_LIB_NAMESPACE_END