/* * ICursor.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once struct SDL_Color; /** * The colors class defines color constants of type SDL_Color. */ class Colors { public: /** the h3 yellow color, typically used for headlines */ static const SDL_Color YELLOW; /** the standard h3 white color */ static const SDL_Color WHITE; /** the metallic gold color used mostly as a border around buttons */ static const SDL_Color METALLIC_GOLD; /** green color used for in-game console */ static const SDL_Color GREEN; /** the h3 orange color, used for blocked buttons */ static const SDL_Color ORANGE; /** the h3 bright yellow color, used for selection border */ static const SDL_Color BRIGHT_YELLOW; /** default key color for all 8 & 24 bit graphics */ static const SDL_Color DEFAULT_KEY_COLOR; /// Selected creature card static const SDL_Color RED; /// Minimap border static const SDL_Color PURPLE; static const SDL_Color BLACK; static const SDL_Color TRANSPARENCY; };