/* * Interface.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../mapObjects/CObjectHandler.h" #include "../CCreatureSet.h" #include "../ResourceSet.h" #include "../spells/ExternalCaster.h" #include "Configuration.h" VCMI_LIB_NAMESPACE_BEGIN namespace Rewardable { class DLL_LINKAGE Interface { private: /// caster to cast adveture spells, no serialize mutable spells::ExternalCaster caster; protected: /// filters list of visit info and returns rewards that can be granted to current hero std::vector getAvailableRewards(const CGHeroInstance * hero, Rewardable::EEventType event) const; /// function that must be called if hero got level-up during grantReward call virtual void grantRewardAfterLevelup(IGameCallback * cb, const Rewardable::VisitInfo & reward, const CArmedInstance * army, const CGHeroInstance * hero) const; /// grants reward to hero virtual void grantRewardBeforeLevelup(IGameCallback * cb, const Rewardable::VisitInfo & reward, const CGHeroInstance * hero) const; public: Rewardable::Configuration configuration; template void serialize(Handler &h, const int version) { h & configuration; } }; } VCMI_LIB_NAMESPACE_END