# Minimum required version greatly affect CMake behavior # So cmake_minimum_required must be called before the project() # 3.10.0 is used since it's minimal in MXE dependencies for now cmake_minimum_required(VERSION 3.10.0) project(VCMI) # TODO # macOS: # - There is problem with running fixup_bundle in main project after subdirectories. # Cmake put them after all install code of main CMakelists in cmake_install.cmake # Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that. # # MXE: # - Try to implement MXE support into BundleUtilities so we can deploy deps automatically # # Vckpg: # - Improve install code once there is better way to deploy DLLs and Qt plugins # # Other: # - Cleanup remove_directory copy_directory if performance will be a problem. # We can use some macro over copy_if_different since it's only work for single file. # - Find a way to move add_custom_command for assets deploy out of "lib/CMakeLists.txt" # - Consider to remove M_DATA_DIR, DM_BIN_DIR, DM_LIB_DIR and not use them in code as well # - Try to get rid of FOLDER override with define_property # It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property # - Make FindFuzzyLite check for the right version and disable FORCE_BUNDLED_FL by default if(APPLE) if(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin") set(APPLE_MACOS 1) else() set(APPLE_IOS 1) endif() endif() ############################################ # User-provided options # ############################################ if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo." FORCE) set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo) endif() option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF) option(ENABLE_LUA "Enable compilation of LUA scripting module" OFF) option(ENABLE_LAUNCHER "Enable compilation of launcher" ON) option(ENABLE_EDITOR "Enable compilation of map editor" ON) option(ENABLE_TRANSLATIONS "Enable generation of translations for launcher and editor" ON) option(ENABLE_NULLKILLER_AI "Enable compilation of Nullkiller AI library" ON) if(APPLE_IOS) set(BUNDLE_IDENTIFIER_PREFIX "" CACHE STRING "Bundle identifier prefix") set(APP_DISPLAY_NAME "VCMI" CACHE STRING "App name on the home screen") else() option(ENABLE_TEST "Enable compilation of unit tests" OFF) endif() if(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0") option(ENABLE_PCH "Enable compilation using precompiled headers" ON) endif(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0") option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON) option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON) option(ENABLE_STRICT_COMPILATION "Treat all compiler warnings as errors" OFF) option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON) option(ENABLE_SINGLE_APP_BUILD "Builds client and server as single executable" OFF) option(COPY_CONFIG_ON_BUILD "Copies config folder into output directory at building phase" ON) # Used for Snap packages and also useful for debugging if(NOT APPLE_IOS) option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF) endif() # Allow to pass package name from Travis CI set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name") set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename") if(APPLE_IOS AND NOT ENABLE_SINGLE_APP_BUILD) set(ENABLE_SINGLE_APP_BUILD ON) endif() # ERM depends on LUA implicitly if(ENABLE_ERM AND NOT ENABLE_LUA) set(ENABLE_LUA ON) endif() # We don't want to deploy assets into build directory for iOS build if(APPLE_IOS AND COPY_CONFIG_ON_BUILD) set(COPY_CONFIG_ON_BUILD OFF) endif() # No QT Linguist on MXE if((MINGW) AND (${CMAKE_CROSSCOMPILING})) set(ENABLE_TRANSLATIONS OFF) endif() ############################################ # Miscellaneous options # ############################################ set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules ${PROJECT_SOURCE_DIR}/CI) # Contains custom functions and macros, but don't altering any options include(VCMIUtils) include(VersionDefinition) vcmi_print_important_variables() # Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc # Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders set_property(GLOBAL PROPERTY USE_FOLDERS TRUE) # Make FOLDER property inheritable # So when we set FOLDER property on AI directory all and targets inside will inherit it # # Important! This trick depend on undefined behavior since we override CMake own property. # In same time define_property documentation states it's function for custom properties. define_property( TARGET PROPERTY FOLDER INHERITED BRIEF_DOCS "Set the folder name." FULL_DOCS "Use to organize targets in an IDE." ) # Generate Version.cpp if(ENABLE_GITVERSION) add_custom_target(update_version ALL BYPRODUCTS "Version.cpp" COMMAND ${CMAKE_COMMAND} -DGIT_SHA1="${GIT_SHA1}" -P "${PROJECT_SOURCE_DIR}/cmake_modules/Version.cmake" ) else() add_definitions(-DVCMI_NO_EXTRA_VERSION) endif(ENABLE_GITVERSION) # Precompiled header configuration if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 6.0 ) set(ENABLE_PCH OFF) # broken endif() if( ${CMAKE_VERSION} VERSION_LESS "3.16.0") set(ENABLE_PCH OFF) #not supported endif() if(ENABLE_PCH) macro(enable_pch name) target_precompile_headers(${name} PRIVATE $<$:>) endmacro(enable_pch) else() macro(enable_pch ignore) endmacro(enable_pch) endif() ############################################ # Documentation section # ############################################ include(UseDoxygen OPTIONAL) ############################################ # Compile and linking options # ############################################ #Enable C++14 Globally set (CMAKE_CXX_STANDARD 14) #General visibility options set(CMAKE_CXX_VISIBILITY_PRESET hidden) set(CMAKE_VISIBILITY_INLINES_HIDDEN 1) #Global fallback mapping # RelWithDebInfo falls back to Release, then MinSizeRel set(CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO RelWithDebInfo Release MinSizeRel "") # MinSizeRel falls back to Release, then RelWithDebInfo set(CMAKE_MAP_IMPORTED_CONFIG_MINSIZEREL MinSizeRel Release RelWithDebInfo "") # Release falls back to RelWithDebInfo, then MinSizeRel set(CMAKE_MAP_IMPORTED_CONFIG_RELEASE Release RelWithDebInfo MinSizeRel "") set(CMAKE_XCODE_ATTRIBUTE_APP_DISPLAY_NAME ${APP_DISPLAY_NAME}) set(CMAKE_XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES) set(CMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT[variant=Debug] dwarf) set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE NO) set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS NO) set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS[variant=Debug] YES) set(CMAKE_XCODE_ATTRIBUTE_GCC_WARN_64_TO_32_BIT_CONVERSION NO) set(CMAKE_XCODE_ATTRIBUTE_MARKETING_VERSION ${APP_SHORT_VERSION}) set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH NO) set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES) if(ENABLE_LAUNCHER) add_definitions(-DENABLE_LAUNCHER) endif() if(ENABLE_EDITOR) add_definitions(-DENABLE_EDITOR) endif() if(ENABLE_SINGLE_APP_BUILD) add_definitions(-DSINGLE_PROCESS_APP=1) endif() if(APPLE_IOS) set(CMAKE_MACOSX_RPATH 1) set(CMAKE_OSX_DEPLOYMENT_TARGET 12.0) if(NOT USING_CONAN) list(APPEND CMAKE_FIND_ROOT_PATH "${CMAKE_PREFIX_PATH}") # required for Boost set(CMAKE_FIND_USE_CMAKE_ENVIRONMENT_PATH FALSE) set(CMAKE_FIND_USE_SYSTEM_ENVIRONMENT_PATH FALSE) endif() set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO) set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED_FOR_APPS YES) set(CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "${BUNDLE_IDENTIFIER_PREFIX}.$(PRODUCT_NAME)") set(CMAKE_XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2") endif() if(MINGW OR MSVC) # Windows Vista or newer for FuzzyLite 6 to compile add_definitions(-D_WIN32_WINNT=0x0600) #delete lib prefix for dlls (libvcmi -> vcmi) set(CMAKE_SHARED_LIBRARY_PREFIX "") if(MSVC) add_definitions(-DBOOST_ALL_NO_LIB) add_definitions(-DBOOST_ALL_DYN_LINK) set(Boost_USE_STATIC_LIBS OFF) # Don't link with SDLMain if(ENABLE_DEBUG_CONSOLE) set(SDL2_BUILDING_LIBRARY ON) add_definitions(-DVCMI_WITH_DEBUG_CONSOLE) endif() # Suppress warnings add_definitions(-D_CRT_SECURE_NO_WARNINGS) add_definitions(-D_SCL_SECURE_NO_WARNINGS) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4250") # 4250: 'class1' : inherits 'class2::member' via dominance set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4251") # 4251: class 'xxx' needs to have dll-interface to be used by clients of class 'yyy' set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4244") # 4244: conversion from 'xxx' to 'yyy', possible loss of data set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4267") # 4267: conversion from 'xxx' to 'yyy', possible loss of data set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4275") # 4275: non dll-interface class 'xxx' used as base for dll-interface class #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4800") # 4800: implicit conversion from 'xxx' to bool. Possible information loss if(ENABLE_STRICT_COMPILATION) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /WX") # Treats all compiler warnings as errors endif() if(ENABLE_MULTI_PROCESS_BUILDS) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") endif() # Workaround: Visual Studio has issues with exports of classes that inherit templates # https://stackoverflow.com/questions/44960760/msvc-dll-exporting-class-that-inherits-from-template-cause-lnk2005-already-defin # Reported to Microsoft here: # https://developercommunity.visualstudio.com/content/problem/224597/linker-failing-because-of-multiple-definitions-of.html set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE") # Required at least for compatibility with Boost 1.68 on Vcpkg set(SYSTEM_LIBS ${SYSTEM_LIBS} bcrypt) endif(MSVC) if(MINGW) set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp bcrypt) # Check for iconv (may be needed for Boost.Locale) include(CheckLibraryExists) check_library_exists(iconv libiconv_open "" ICONV_FOUND) if(ICONV_FOUND) set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv) endif() # Prevent compiler issues when building Debug # Assembler might fail with "too many sections" # With big-obj or 64-bit build will take hours if(CMAKE_BUILD_TYPE MATCHES Debug) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Og") endif() endif(MINGW) endif(MINGW OR MSVC) if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wpointer-arith") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wuninitialized") if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 10.0 OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" ) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wmismatched-tags") endif() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter") # low chance of valid reports, a lot of emitted warnings set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-switch") # large number of false-positives, disabled set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder") # large number of noise, low chance of any significant issues set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-sign-compare") # low chance of any significant issues set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-varargs") # emitted in fuzzylite headers, disabled if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 6.0) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unknown-pragmas") # emitted only by ancient gcc 5.5 in MXE build, remove after upgrade set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-variable") # emitted only by ancient gcc 5.5 in MXE build, remove after upgrade set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-maybe-uninitialized") # emitted only by ancient gcc 5.5 in MXE build, remove after upgrade endif() if(ENABLE_STRICT_COMPILATION) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-error=array-bounds") # false positives in boost::multiarray during release build, keep as warning-only endif() if(UNIX) set(SYSTEM_LIBS ${SYSTEM_LIBS} ${CMAKE_DL_LIBS}) endif() endif() # Check if some platform-specific libraries are needed for linking if(NOT WIN32 AND NOT APPLE_IOS) include(CheckLibraryExists) # Shared memory functions used by Boost.Interprocess # FindBoost handle linking with pthreads, but doesn't handle this CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB) if(HAVE_RT_LIB) set(SYSTEM_LIBS ${SYSTEM_LIBS} rt) endif() endif() if(ENABLE_LUA) add_definitions(-DSCRIPTING_ENABLED=1) endif() ############################################ # Finding packages # ############################################ find_package(Boost 1.48.0 REQUIRED COMPONENTS date_time filesystem locale program_options system thread) find_package(ZLIB REQUIRED) # Conan compatibility if(TARGET zlib::zlib) add_library(ZLIB::ZLIB ALIAS zlib::zlib) endif() set(FFMPEG_COMPONENTS avutil swscale avformat avcodec) if(APPLE_IOS AND NOT USING_CONAN) list(APPEND FFMPEG_COMPONENTS swresample) endif() find_package(ffmpeg COMPONENTS ${FFMPEG_COMPONENTS}) option(FORCE_BUNDLED_MINIZIP "Force bundled Minizip library" OFF) if(NOT FORCE_BUNDLED_MINIZIP) find_package(minizip) if(TARGET minizip::minizip) add_definitions(-DUSE_SYSTEM_MINIZIP) endif() endif() find_package(SDL2 REQUIRED) find_package(SDL2_image REQUIRED) if(TARGET SDL2_image::SDL2_image) add_library(SDL2::Image ALIAS SDL2_image::SDL2_image) endif() find_package(SDL2_mixer REQUIRED) if(TARGET SDL2_mixer::SDL2_mixer) add_library(SDL2::Mixer ALIAS SDL2_mixer::SDL2_mixer) endif() find_package(SDL2_ttf REQUIRED) if(TARGET SDL2_ttf::SDL2_ttf) add_library(SDL2::TTF ALIAS SDL2_ttf::SDL2_ttf) endif() if(ENABLE_LAUNCHER OR ENABLE_EDITOR) # Widgets finds its own dependencies (QtGui and QtCore). find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Network) find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Network) if(ENABLE_TRANSLATIONS) find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS LinguistTools) add_definitions(-DENABLE_QT_TRANSLATIONS) endif() endif() if(ENABLE_NULLKILLER_AI) find_package(TBB REQUIRED) endif() if(ENABLE_LUA) find_package(luajit) # MXE paths hardcoded for current dependencies pack - tried and could not make it work another way if((MINGW) AND (${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS) AND (NOT TARGET luajit::luajit)) add_library(luajit::luajit STATIC IMPORTED) set_target_properties(luajit::luajit PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "/usr/lib/mxe/usr/i686-w64-mingw32.static/include/luajit-2.0") set_target_properties(luajit::luajit PROPERTIES IMPORTED_LOCATION "/usr/lib/mxe/usr/i686-w64-mingw32.static/lib/libluajit-5.1.a") endif() if(TARGET luajit::luajit) message(STATUS "Using LuaJIT provided by system") else() message(STATUS "Cannot find LuaJIT! Fallback to using usual Lua.") find_package(Lua REQUIRED) if(Lua_FOUND) add_library(luajit::luajit UNKNOWN IMPORTED) set_target_properties(luajit::luajit PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}") set_target_properties(luajit::luajit PROPERTIES IMPORTED_LOCATION "${LUA_LIBRARIES}") endif() endif() endif() ############################################ # Output directories # ############################################ if(WIN32) # on Win everything goes into H3 root directory set(BIN_DIR "." CACHE STRING "Where to install binaries") set(LIB_DIR "." CACHE STRING "Where to install main library") set(DATA_DIR "." CACHE STRING "Where to install data files") elseif(APPLE) # includes lib path which determines where to install shared libraries (either /lib or /lib64) include(GNUInstallDirs) set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks") if(ENABLE_MONOLITHIC_INSTALL) set(BIN_DIR "." CACHE STRING "Where to install binaries") set(LIB_DIR "." CACHE STRING "Where to install main library") set(DATA_DIR "." CACHE STRING "Where to install data files") else() if(APPLE_MACOS) set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app") set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents") set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS") set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources") set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries") set(LIB_DIR "${APP_BUNDLE_CONTENTS_DIR}/Frameworks" CACHE STRING "Where to install main library") set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files") else() set(LIB_DIR "Frameworks") set(DATA_DIR ".") endif() endif() else() # includes lib path which determines where to install shared libraries (either /lib or /lib64) include(GNUInstallDirs) if(ENABLE_MONOLITHIC_INSTALL) set(BIN_DIR "." CACHE STRING "Where to install binaries") set(LIB_DIR "." CACHE STRING "Where to install main library") set(DATA_DIR "." CACHE STRING "Where to install data files") # following constants only used for platforms using XDG (Linux, BSD, etc) add_definitions(-DM_DATA_DIR="${DATA_DIR}") add_definitions(-DM_BIN_DIR="${BIN_DIR}") add_definitions(-DM_LIB_DIR="${LIB_DIR}") set(CMAKE_INSTALL_RPATH "$ORIGIN/") else() if(NOT BIN_DIR) set(BIN_DIR "${CMAKE_INSTALL_BINDIR}" CACHE STRING "Where to install binaries") endif() if(NOT LIB_DIR) set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library") endif() if(NOT DATA_DIR) set(DATA_DIR "${CMAKE_INSTALL_DATAROOTDIR}/vcmi" CACHE STRING "Where to install data files") endif() # following constants only used for platforms using XDG (Linux, BSD, etc) add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}") add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}") add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}") set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${LIB_DIR}") endif() endif() # iOS has flat libs directory structure if(APPLE_IOS) set(AI_LIB_DIR "${LIB_DIR}") set(SCRIPTING_LIB_DIR "${LIB_DIR}") else() set(AI_LIB_DIR "${LIB_DIR}/AI") set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting") endif() ####################################### # Add subdirectories # ####################################### if(APPLE_IOS) add_subdirectory(ios) endif() include(VCMI_lib) add_subdirectory(lib) set(VCMI_LIB_TARGET vcmi) if(ENABLE_SINGLE_APP_BUILD) add_subdirectory(lib_server) endif() if(ENABLE_ERM) add_subdirectory(scripting/erm) endif() if(ENABLE_LUA) add_subdirectory(scripting/lua) endif() if(NOT TARGET minizip::minizip) add_subdirectory_with_folder("3rdparty" lib/minizip) add_library(minizip::minizip ALIAS minizip) endif() if(ENABLE_LAUNCHER) add_subdirectory(launcher) endif() if(ENABLE_EDITOR) add_subdirectory(mapeditor) endif() add_subdirectory(client) add_subdirectory(server) add_subdirectory_with_folder("AI" AI) if(ENABLE_TEST) enable_testing() add_subdirectory(test) endif() ####################################### # Installation section # ####################################### install(DIRECTORY config DESTINATION ${DATA_DIR}) install(DIRECTORY Mods DESTINATION ${DATA_DIR}) if(ENABLE_LUA) install(DIRECTORY scripts DESTINATION ${DATA_DIR}) endif() # that script is useless for Windows and iOS if(NOT WIN32 AND NOT APPLE_IOS) install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS OWNER_WRITE OWNER_READ OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE) endif() if(WIN32) file(GLOB dep_files ${dep_files} "${CMAKE_FIND_ROOT_PATH}/bin/*.dll") if((${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS)) message(STATUS "Detected MXE build") elseif(CMAKE_BUILD_TYPE MATCHES Debug) # Copy debug versions of libraries if build type is debug set(debug_postfix d) endif() if(ENABLE_LAUNCHER OR ENABLE_EDITOR) get_target_property(QtCore_location Qt${QT_VERSION_MAJOR}::Core LOCATION) get_filename_component(Qtbin_folder ${QtCore_location} PATH) file(GLOB dep_files ${dep_files} ${Qtbin_folder}/Qt5Core${debug_postfix}.dll ${Qtbin_folder}/Qt5Gui${debug_postfix}.dll ${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll ${Qtbin_folder}/Qt5Network${debug_postfix}.dll ${Qtbin_folder}/icu*.dll) get_target_property(integration_type Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin TYPE) if(NOT(integration_type STREQUAL "INTERFACE_LIBRARY")) get_target_property(integration_loc Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin LOCATION) install( FILES ${integration_loc} DESTINATION ${BIN_DIR}/platforms ) install( FILES "$" DESTINATION ${BIN_DIR}/styles) endif() endif() install(FILES ${dep_files} DESTINATION ${BIN_DIR}) endif(WIN32) ####################################### # Packaging section # ####################################### set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR}) set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR}) set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH}) # vcmi does not have "patch version" in version string set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}") #TODO: remove version from Global.h and use this one as define? set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0) if("${PACKAGE_NAME_SUFFIX}" STREQUAL "") set(CPACK_PACKAGE_NAME "VCMI") else() set(CPACK_PACKAGE_NAME "VCMI ${PACKAGE_NAME_SUFFIX}") endif() if("${PACKAGE_FILE_NAME}" STREQUAL "") set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}") else() set(CPACK_PACKAGE_FILE_NAME "${PACKAGE_FILE_NAME}") endif() set(CPACK_PACKAGE_VENDOR "VCMI team") if(WIN32) # Note: due to NSI script generation process all of the backward slashes here are useful set(CPACK_MONOLITHIC_INSTALL 1) set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt") set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}") if("${PACKAGE_NAME_SUFFIX}" STREQUAL "") set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}") else() set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION} ${PACKAGE_NAME_SUFFIX} ") endif() set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES") if(ENABLE_LAUNCHER) set(CPACK_PACKAGE_EXECUTABLES "VCMI_launcher;VCMI") set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_launcher.exe\\\"") else() set(CPACK_PACKAGE_EXECUTABLES "VCMI_client;VCMI") set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_client.exe\\\"") endif() set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS " Delete \\\"$DESKTOP\\\\VCMI.lnk\\\" ") # set the install/unistall icon used for the installer itself # There is a bug in NSI that does not handle full unix paths properly. set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico") set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico") # set the package header icon for MUI set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/client\\\\vcmi.ico") set(CPACK_NSIS_MENU_LINKS "http://vcmi.eu/" "VCMI Web Site") set(CPACK_NSIS_INSTALLED_ICON_NAME "VCMI_client.exe") set(CPACK_NSIS_COMPRESSOR "/SOLID lzma") set(CPACK_NSIS_DISPLAY_NAME "${CPACK_NSIS_PACKAGE_NAME}, open-source engine for Heroes of Might and Magic III ") set(CPACK_NSIS_HELP_LINK "http://vcmi.eu/") set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/") set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@) set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".") # Use BundleUtilities to fix build when Vcpkg is used and disable it for MXE if(NOT (${CMAKE_CROSSCOMPILING})) add_subdirectory(win) endif() elseif(APPLE_MACOS AND NOT ENABLE_MONOLITHIC_INSTALL) set(CPACK_MONOLITHIC_INSTALL 1) set(CPACK_GENERATOR "DragNDrop") set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png") # CMake code for CPACK_DMG_DS_STORE executed before DS_STORE_SETUP_SCRIPT # So we can keep both enabled and this shouldn't hurt # set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store") set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/osx/DS_Store_Setup.scpt") # Always use "VCMI" as volume name so full path will be /Volumes/VCMI/ # Otherwise DMG background image wouldn't work # Pre-generated DS_Store use absolute path to background image set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_NAME}") include(GetGitRevisionDescription) get_git_head_revision(GIT_REFSPEC GIT_SHA1) string(TIMESTAMP CURRENT_YEAR "%Y") set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}") set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}") set(MACOSX_BUNDLE_COPYRIGHT "Copyright © 2007-${CURRENT_YEAR} VCMI team") set(MACOSX_BUNDLE_GUI_IDENTIFIER "eu.vcmi.vcmi") set(MACOSX_BUNDLE_BUNDLE_VERSION ${GIT_SHA1}) set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${APP_SHORT_VERSION}) if(ENABLE_LAUNCHER) set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher") else() set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient") endif() set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns") install(FILES "${CMAKE_SOURCE_DIR}/osx/vcmi.icns" DESTINATION ${APP_BUNDLE_RESOURCES_DIR}) configure_file("${CMAKE_SOURCE_DIR}/osx/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist") install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION ${APP_BUNDLE_CONTENTS_DIR}) # Bundle fixing code must be in separate directory to be executed after all other install code add_subdirectory(osx) elseif(APPLE_IOS) set(CPACK_GENERATOR ZIP) set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF) set(CPACK_INSTALL_CMAKE_PROJECTS "${CMAKE_CURRENT_BINARY_DIR};${CMAKE_PROJECT_NAME};app;/") else() set(CPACK_GENERATOR TGZ) endif() include(CPack)