/* * CObjectClassesHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CObjectClassesHandler.h" #include "../filesystem/Filesystem.h" #include "../filesystem/CBinaryReader.h" #include "../VCMI_Lib.h" #include "../GameConstants.h" #include "../StringConstants.h" #include "../CGeneralTextHandler.h" #include "../CModHandler.h" #include "../JsonNode.h" #include "../CSoundBase.h" #include "CRewardableConstructor.h" #include "CommonConstructors.h" #include "MapObjects.h" VCMI_LIB_NAMESPACE_BEGIN CObjectClassesHandler::CObjectClassesHandler() { #define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared; #define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared> // list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code //Note: should be in sync with registerTypesMapObjectTypes function SET_HANDLER_CLASS("configurable", CRewardableConstructor); SET_HANDLER_CLASS("dwelling", CDwellingInstanceConstructor); SET_HANDLER_CLASS("hero", CHeroInstanceConstructor); SET_HANDLER_CLASS("town", CTownInstanceConstructor); SET_HANDLER_CLASS("bank", CBankInstanceConstructor); SET_HANDLER_CLASS("static", CObstacleConstructor); SET_HANDLER_CLASS("", CObstacleConstructor); SET_HANDLER("randomArtifact", CGArtifact); SET_HANDLER("randomHero", CGHeroInstance); SET_HANDLER("randomResource", CGResource); SET_HANDLER("randomTown", CGTownInstance); SET_HANDLER("randomMonster", CGCreature); SET_HANDLER("randomDwelling", CGDwelling); SET_HANDLER("generic", CGObjectInstance); SET_HANDLER("cartographer", CCartographer); SET_HANDLER("artifact", CGArtifact); SET_HANDLER("blackMarket", CGBlackMarket); SET_HANDLER("boat", CGBoat); SET_HANDLER("borderGate", CGBorderGate); SET_HANDLER("borderGuard", CGBorderGuard); SET_HANDLER("monster", CGCreature); SET_HANDLER("denOfThieves", CGDenOfthieves); SET_HANDLER("event", CGEvent); SET_HANDLER("garrison", CGGarrison); SET_HANDLER("heroPlaceholder", CGHeroPlaceholder); SET_HANDLER("keymaster", CGKeymasterTent); SET_HANDLER("lighthouse", CGLighthouse); SET_HANDLER("magi", CGMagi); SET_HANDLER("market", CGMarket); SET_HANDLER("mine", CGMine); SET_HANDLER("obelisk", CGObelisk); SET_HANDLER("observatory", CGObservatory); SET_HANDLER("pandora", CGPandoraBox); SET_HANDLER("prison", CGHeroInstance); SET_HANDLER("questGuard", CGQuestGuard); SET_HANDLER("resource", CGResource); SET_HANDLER("scholar", CGScholar); SET_HANDLER("seerHut", CGSeerHut); SET_HANDLER("shipyard", CGShipyard); SET_HANDLER("shrine", CGShrine); SET_HANDLER("sign", CGSignBottle); SET_HANDLER("siren", CGSirens); SET_HANDLER("monolith", CGMonolith); SET_HANDLER("subterraneanGate", CGSubterraneanGate); SET_HANDLER("whirlpool", CGWhirlpool); SET_HANDLER("university", CGUniversity); SET_HANDLER("witch", CGWitchHut); SET_HANDLER("terrain", CGTerrainPatch); #undef SET_HANDLER_CLASS #undef SET_HANDLER } CObjectClassesHandler::~CObjectClassesHandler() { for(auto p : objects) delete p; } std::vector CObjectClassesHandler::loadLegacyData(size_t dataSize) { CLegacyConfigParser parser("Data/Objects.txt"); size_t totalNumber = static_cast(parser.readNumber()); // first line contains number of objects to read and nothing else parser.endLine(); for (size_t i = 0; i < totalNumber; i++) { auto tmpl = new ObjectTemplate; tmpl->readTxt(parser); parser.endLine(); std::pair key(tmpl->id.num, tmpl->subid); legacyTemplates.insert(std::make_pair(key, std::shared_ptr(tmpl))); } objects.resize(256); std::vector ret(dataSize);// create storage for 256 objects assert(dataSize == 256); CLegacyConfigParser namesParser("Data/ObjNames.txt"); for (size_t i=0; i<256; i++) { ret[i]["base"]["name"].String() = namesParser.readString(); namesParser.endLine(); } JsonNode cregen1; JsonNode cregen4; CLegacyConfigParser cregen1Parser("data/crgen1"); do { JsonNode subObject; subObject["name"].String() = cregen1Parser.readString(); cregen1.Vector().push_back(subObject); } while(cregen1Parser.endLine()); CLegacyConfigParser cregen4Parser("data/crgen4"); do { JsonNode subObject; subObject["name"].String() = cregen4Parser.readString(); cregen4.Vector().push_back(subObject); } while(cregen4Parser.endLine()); ret[Obj::CREATURE_GENERATOR1]["subObjects"] = cregen1; ret[Obj::CREATURE_GENERATOR4]["subObjects"] = cregen4; return ret; } void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj) { auto object = loadSubObjectFromJson(scope, VLC->modh->normalizeIdentifier(scope, CModHandler::scopeBuiltin(), identifier), entry, obj, obj->objects.size()); assert(object); obj->objects.push_back(object); registerObject(scope, obj->getIdentifier(), identifier, object->subtype); } void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index) { //TODO: load name for subobjects auto object = loadSubObjectFromJson(scope, VLC->modh->normalizeIdentifier(scope, CModHandler::scopeBuiltin(), identifier), entry, obj, index); assert(object); assert(obj->objects[index] == nullptr); // ensure that this id was not loaded before obj->objects[index] = object; registerObject(scope, obj->getIdentifier(), identifier, object->subtype); } TObjectTypeHandler CObjectClassesHandler::loadSubObjectFromJson(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index) { if(!handlerConstructors.count(obj->handlerName)) { logGlobal->error("Handler with name %s was not found!", obj->handlerName); return nullptr; } auto createdObject = handlerConstructors.at(obj->handlerName)(); createdObject->setType(obj->id, index); createdObject->setTypeName(obj->getIdentifier(), identifier); createdObject->init(entry); auto range = legacyTemplates.equal_range(std::make_pair(obj->id, index)); for (auto & templ : boost::make_iterator_range(range.first, range.second)) { createdObject->addTemplate(templ.second); } legacyTemplates.erase(range.first, range.second); logGlobal->debug("Loaded object %s(%d)::%s(%d)", obj->getIdentifier(), obj->id, identifier, index); return createdObject; } std::string ObjectClass::getIdentifier() const { return identifier + "Object"; } ObjectClass * CObjectClassesHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index) { auto obj = new ObjectClass(scope, name); obj->handlerName = json["handler"].String(); obj->base = json["base"]; obj->id = index; obj->objects.resize(json["lastReservedIndex"].Float() + 1); auto originalData = json["subObjects"].Vector(); for (auto subData : json["types"].Struct()) { if (!subData.second["index"].isNull()) { size_t subIndex = subData.second["index"].Integer(); if (subIndex < originalData.size()) { JsonUtils::merge(originalData[subIndex], subData.second); std::swap(originalData[subIndex], subData.second); } loadSubObject(scope, subData.first, subData.second, obj, subIndex); } else loadSubObject(scope, subData.first, subData.second, obj); } return obj; } void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data) { auto object = loadFromJson(scope, data, VLC->modh->normalizeIdentifier(scope, CModHandler::scopeBuiltin(), name), objects.size()); objects.push_back(object); VLC->modh->identifiers.registerObject(scope, "object", name, object->id); } void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) { auto object = loadFromJson(scope, data, VLC->modh->normalizeIdentifier(scope, CModHandler::scopeBuiltin(), name), index); assert(objects[(si32)index] == nullptr); // ensure that this id was not loaded before objects[(si32)index] = object; VLC->modh->identifiers.registerObject(scope, "object", name, object->id); } void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNode config, si32 ID, si32 subID) { config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not NULL assert(ID < objects.size()); assert(objects[ID]); if ( subID >= objects[ID]->objects.size()) objects[ID]->objects.resize(subID+1); JsonUtils::inherit(config, objects.at(ID)->base); loadSubObject(config.meta, identifier, config, objects[ID], subID); } void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID) { assert(ID < objects.size()); assert(objects[ID]); assert(subID < objects[ID]->objects.size()); objects[ID]->objects[subID] = nullptr; } std::vector CObjectClassesHandler::getDefaultAllowed() const { return std::vector(); //TODO? } TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const { assert(type < objects.size()); assert(objects[type]); assert(subtype < objects[type]->objects.size()); return objects.at(type)->objects.at(subtype); } TObjectTypeHandler CObjectClassesHandler::getHandlerFor(std::string scope, std::string type, std::string subtype) const { boost::optional id = VLC->modh->identifiers.getIdentifier(scope, "object", type, false); if(id) { auto object = objects[id.get()]; boost::optional subID = VLC->modh->identifiers.getIdentifier(scope, object->getIdentifier(), subtype, false); if (subID) return object->objects[subID.get()]; } std::string errorString = "Failed to find object of type " + type + "::" + subtype; logGlobal->error(errorString); throw std::runtime_error(errorString); } TObjectTypeHandler CObjectClassesHandler::getHandlerFor(CompoundMapObjectID compoundIdentifier) const { return getHandlerFor(compoundIdentifier.primaryID, compoundIdentifier.secondaryID); } std::set CObjectClassesHandler::knownObjects() const { std::set ret; for (auto entry : objects) if (entry) ret.insert(entry->id); return ret; } std::set CObjectClassesHandler::knownSubObjects(si32 primaryID) const { assert(primaryID < objects.size()); assert(objects[primaryID]); std::set ret; for (auto entry : objects.at(primaryID)->objects) if (entry) ret.insert(entry->subtype); return ret; } void CObjectClassesHandler::beforeValidate(JsonNode & object) { for (auto & entry : object["types"].Struct()) { JsonUtils::inherit(entry.second, object["base"]); for (auto & templ : entry.second["templates"].Struct()) JsonUtils::inherit(templ.second, entry.second["base"]); } } void CObjectClassesHandler::afterLoadFinalization() { for(auto entry : objects) { if (!entry) continue; for(auto obj : entry->objects) { if (!obj) continue; obj->afterLoadFinalization(); if(obj->getTemplates().empty()) logGlobal->warn("No templates found for %s:%s", entry->getIdentifier(), obj->getIdentifier()); } } //duplicate existing two-way portals to make reserve for RMG auto& portalVec = objects[Obj::MONOLITH_TWO_WAY]->objects; size_t portalCount = portalVec.size(); for (size_t i = portalCount; i < 100; ++i) portalVec.push_back(portalVec[static_cast(i % portalCount)]); } std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const { return getHandlerFor(type, subtype)->getNameTranslated(); } SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type, si32 subtype) const { if(type == Obj::PRISON || type == Obj::HERO || type == Obj::SPELL_SCROLL) subtype = 0; assert(type < objects.size()); assert(objects[type]); assert(subtype < objects[type]->objects.size()); return getHandlerFor(type, subtype)->getSounds(); } std::string CObjectClassesHandler::getObjectHandlerName(si32 type) const { return objects.at(type)->handlerName; } AObjectTypeHandler::AObjectTypeHandler(): type(-1), subtype(-1) { } AObjectTypeHandler::~AObjectTypeHandler() { } void AObjectTypeHandler::setType(si32 type, si32 subtype) { this->type = type; this->subtype = subtype; } void AObjectTypeHandler::setTypeName(std::string type, std::string subtype) { this->typeName = type; this->subTypeName = subtype; } std::string AObjectTypeHandler::getIdentifier() const { return modName + ":" + subTypeName; } std::string AObjectTypeHandler::getTypeName() { return typeName; } std::string AObjectTypeHandler::getSubTypeName() { return subTypeName; } static ui32 loadJsonOrMax(const JsonNode & input) { if (input.isNull()) return std::numeric_limits::max(); else return static_cast(input.Float()); } void AObjectTypeHandler::init(const JsonNode & input) { base = input["base"]; if (!input["rmg"].isNull()) { rmgInfo.value = static_cast(input["rmg"]["value"].Float()); rmgInfo.mapLimit = loadJsonOrMax(input["rmg"]["mapLimit"]); rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]); rmgInfo.rarity = static_cast(input["rmg"]["rarity"].Float()); } // else block is not needed - set in constructor for (auto entry : input["templates"].Struct()) { entry.second.setType(JsonNode::JsonType::DATA_STRUCT); JsonUtils::inherit(entry.second, base); auto tmpl = new ObjectTemplate; tmpl->id = Obj(type); tmpl->subid = subtype; tmpl->stringID = entry.first; // FIXME: create "fullID" - type.object.template? try { tmpl->readJson(entry.second); templates.push_back(std::shared_ptr(tmpl)); } catch (const std::exception & e) { logGlobal->warn("Failed to load terrains for object %s: %s", entry.first, e.what()); } } VLC->generaltexth->registerString(getNameTextID(), input["name"].String()); for(const JsonNode & node : input["sounds"]["ambient"].Vector()) sounds.ambient.push_back(node.String()); for(const JsonNode & node : input["sounds"]["visit"].Vector()) sounds.visit.push_back(node.String()); for(const JsonNode & node : input["sounds"]["removal"].Vector()) sounds.removal.push_back(node.String()); if(input["aiValue"].isNull()) aiValue = boost::none; else aiValue = static_cast>(input["aiValue"].Integer()); if(input["battleground"].getType() == JsonNode::JsonType::DATA_STRING) battlefield = input["battleground"].String(); else battlefield = boost::none; initTypeData(input); } bool AObjectTypeHandler::objectFilter(const CGObjectInstance *, std::shared_ptr) const { return false; // by default there are no overrides } void AObjectTypeHandler::preInitObject(CGObjectInstance * obj) const { obj->ID = Obj(type); obj->subID = subtype; obj->typeName = typeName; obj->subTypeName = subTypeName; } void AObjectTypeHandler::initTypeData(const JsonNode & input) { // empty implementation for overrides } std::string AObjectTypeHandler::getNameTextID() const { return TextIdentifier( typeName, modName, subTypeName, "name" ).get(); } std::string AObjectTypeHandler::getNameTranslated() const { return VLC->generaltexth->translate(getNameTextID()); } SObjectSounds AObjectTypeHandler::getSounds() const { return sounds; } void AObjectTypeHandler::addTemplate(std::shared_ptr templ) { templates.push_back(templ); } void AObjectTypeHandler::addTemplate(JsonNode config) { config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not null JsonUtils::inherit(config, base); auto tmpl = new ObjectTemplate; tmpl->id = Obj(type); tmpl->subid = subtype; tmpl->stringID.clear(); // TODO? tmpl->readJson(config); templates.emplace_back(tmpl); } std::vector> AObjectTypeHandler::getTemplates() const { return templates; } BattleField AObjectTypeHandler::getBattlefield() const { return battlefield ? BattleField::fromString(battlefield.get()) : BattleField::NONE; } std::vector>AObjectTypeHandler::getTemplates(TerrainId terrainType) const { std::vector> templates = getTemplates(); std::vector> filtered; std::copy_if(templates.begin(), templates.end(), std::back_inserter(filtered), [&](std::shared_ptr obj) { return obj->canBePlacedAt(terrainType); }); // H3 defines allowed terrains in a weird way - artifacts, monsters and resources have faulty masks here // Perhaps we should re-define faulty templates and remove this workaround (already done for resources) if (type == Obj::ARTIFACT || type == Obj::MONSTER) return templates; else return filtered; } std::shared_ptr AObjectTypeHandler::getOverride(TerrainId terrainType, const CGObjectInstance * object) const { std::vector> ret = getTemplates(terrainType); for (const auto & tmpl: ret) { if (objectFilter(object, tmpl)) return tmpl; } return std::shared_ptr(); //empty } const RandomMapInfo & AObjectTypeHandler::getRMGInfo() { return rmgInfo; } boost::optional AObjectTypeHandler::getAiValue() const { return aiValue; } bool AObjectTypeHandler::isStaticObject() { return false; // most of classes are not static } void AObjectTypeHandler::afterLoadFinalization() { } VCMI_LIB_NAMESPACE_END