#define VCMI_DLL #include "../stdafx.h" #include "map.h" #include "../hch/CObjectHandler.h" #include "../hch/CDefObjInfoHandler.h" #include "VCMI_Lib.h" #include #include #include "../hch/CLodHandler.h" #include "../hch/CArtHandler.h" #include "../hch/CCreatureHandler.h" #include #include /* * map.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ static std::set convertBuildings(const std::set h3m, int castleID) { std::map mapa; std::set ret; std::ifstream b5(DATA_DIR "/config/buildings5.txt"); while(!b5.eof()) { int h3, VCMI, town; b5 >> town >> h3 >> VCMI; if ( town == castleID || town == -1 ) mapa[h3]=VCMI; } for(std::set::const_iterator i=h3m.begin();i!=h3m.end();i++) { if(mapa[*i]>=0) ret.insert(mapa[*i]); else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings { int level = (mapa[*i]); ret.insert(level-30);//(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns } else { tlog3<<"Conversion warning: unknown building "<<*i<<" in castle "<>i) { ret |= (128>>i); } } return ret; } static CCreatureSet readCreatureSet(const unsigned char * bufor, int &i, int number, bool version) //version==true for >RoE maps { const int bytesPerCre = version ? 4 : 3, idBytes = version ? 2 : 1, maxID = version ? 0xffff : 0xff; CCreatureSet ret; for(int ir=0;ir < number; ir++) { int creID = readNormalNr(bufor,i+ir*bytesPerCre, idBytes); int count = readNormalNr(bufor,i+ir*bytesPerCre+idBytes, 2); if(creID == maxID) //empty slot continue; CStackInstance hlp; hlp.count = count; if(creID > maxID - 0xf) { creID = maxID + 1 - creID + VLC->creh->creatures.size();//this will happen when random object has random army hlp.idRand = creID; } else hlp.setType(creID); ret.slots[ir] = hlp; } i+=number*bytesPerCre; ret.validTypes(true); return ret; } CMapHeader::CMapHeader(const unsigned char *map) { int i=0; initFromMemory(map,i); } CMapHeader::CMapHeader() { areAnyPLayers = difficulty = levelLimit = howManyTeams = 0; height = width = twoLevel = -1; } void CMapHeader::initFromMemory( const unsigned char *bufor, int &i ) { version = (Eformat)(readNormalNr(bufor,i)); i+=4; //map version if(version != RoE && version != AB && version != SoD && version != WoG) { throw std::string("Invalid map format!"); } areAnyPLayers = readChar(bufor,i); //invalid on some maps height = width = (readNormalNr(bufor,i)); i+=4; // dimensions of map twoLevel = readChar(bufor,i); //if there is underground int pom; name = readString(bufor,i); description= readString(bufor,i); difficulty = readChar(bufor,i); // reading map difficulty if(version != RoE) levelLimit = readChar(bufor,i); // hero level limit else levelLimit = 0; loadPlayerInfo(pom, bufor, i); loadViCLossConditions(bufor, i); howManyTeams=bufor[i++]; //read number of teams if(howManyTeams>0) //read team numbers { for(int rr=0; rr<8; ++rr) { players[rr].team = bufor[i++]; } } else//no alliances { for(int i=0;iRoE) //probably reserved for further heroes { int placeholdersQty = readNormalNr(bufor, i); i+=4; for(int p = 0; p < placeholdersQty; p++) placeholdedHeroes.push_back(bufor[i++]); } } void CMapHeader::loadPlayerInfo( int &pom, const unsigned char * bufor, int &i ) { players.resize(8); for (pom=0;pom<8;pom++) { players[pom].canHumanPlay = bufor[i++]; players[pom].canComputerPlay = bufor[i++]; if ((!(players[pom].canHumanPlay || players[pom].canComputerPlay))) //if nobody can play with this player { switch(version) { case SoD: case WoG: i+=13; break; case AB: i+=12; break; case RoE: i+=6; break; } continue; } players[pom].AITactic = bufor[i++]; if(version == SoD || version == WoG) players[pom].p7= bufor[i++]; else players[pom].p7= -1; //factions this player can choose players[pom].allowedFactions = 0; players[pom].allowedFactions += bufor[i++]; if(version != RoE) players[pom].allowedFactions += (bufor[i++])*256; players[pom].isFactionRandom = bufor[i++]; players[pom].hasMainTown = bufor[i++]; if (players[pom].hasMainTown) { if(version != RoE) { players[pom].generateHeroAtMainTown = bufor[i++]; players[pom].generateHero = bufor[i++]; } else { players[pom].generateHeroAtMainTown = false; players[pom].generateHero = false; } players[pom].posOfMainTown.x = bufor[i++]; players[pom].posOfMainTown.y = bufor[i++]; players[pom].posOfMainTown.z = bufor[i++]; } players[pom].p8= bufor[i++]; players[pom].p9= bufor[i++]; if(players[pom].p9!=0xff) { players[pom].mainHeroPortrait = bufor[i++]; players[pom].mainHeroName = readString(bufor,i); } if(version != RoE) { players[pom].powerPlacehodlers = bufor[i++];//unknown byte int heroCount = bufor[i++]; i+=3; for (int pp=0;pp2) victoryCondition.pos = int3(-1,-1,-1); else { victoryCondition.pos.x = bufor[i+2]; victoryCondition.pos.y = bufor[i+3]; victoryCondition.pos.z = bufor[i+4]; } nr = 3; break; } case beatHero: case captureCity: case beatMonster: { victoryCondition.pos.x = bufor[i+2]; victoryCondition.pos.y = bufor[i+3]; victoryCondition.pos.z = bufor[i+4]; nr = 3; break; } case takeDwellings: case takeMines: { nr = 0; break; } case transportItem: { victoryCondition.ID = bufor[i+2]; victoryCondition.pos.x = bufor[i+3]; victoryCondition.pos.y = bufor[i+4]; victoryCondition.pos.z = bufor[i+5]; nr = 4; break; } } victoryCondition.allowNormalVictory = bufor[i++]; victoryCondition.appliesToAI = bufor[i++]; i+=nr; } lossCondition.typeOfLossCon = (ElossCon)bufor[i++]; switch (lossCondition.typeOfLossCon) //read loss conditions { case lossCastle: case lossHero: { lossCondition.pos.x=bufor[i++]; lossCondition.pos.y=bufor[i++]; lossCondition.pos.z=bufor[i++]; break; } case timeExpires: { lossCondition.timeLimit = readNormalNr(bufor,i++,2); i++; break; } } } CMapHeader::~CMapHeader() { } void Mapa::initFromBytes(const unsigned char * bufor) { int i=0; initFromMemory(bufor,i); timeHandler th; th.getDif(); readHeader(bufor, i); tlog0<<"\tReading header: "<defInfo) continue; addBlockVisTiles(objects[f]); } tlog0<<"\tCalculating blocked/visitable tiles: "<pos.x + fx - 7; int yVal = obj->pos.y + fy - 5; int zVal = obj->pos.z; if(xVal>=0 && xVal=0 && yValdefInfo->visitMap[fy] >> (7 - fx)) & 1)) { curt.visitableObjects -= obj; curt.visitable = curt.visitableObjects.size(); } if(total || !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1)) { curt.blockingObjects -= obj; curt.blocked = curt.blockingObjects.size(); } } } } } void Mapa::addBlockVisTiles(CGObjectInstance * obj) { for(int fx=0; fx<8; ++fx) { for(int fy=0; fy<6; ++fy) { int xVal = obj->pos.x + fx - 7; int yVal = obj->pos.y + fy - 5; int zVal = obj->pos.z; if(xVal>=0 && xVal=0 && yValdefInfo->visitMap[fy] >> (7 - fx)) & 1)) { curt.visitableObjects.push_back(obj); curt.visitable = true; } if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1)) { curt.blockingObjects.push_back(obj); curt.blocked = true; } } } } } Mapa::Mapa(std::string filename) :grailPos(-1, -1, -1), grailRadious(0) { int mapsize = 0; tlog0<<"Opening map file: "<serial < 0) //def not present in the main vector in defobjinfo // delete defy[i]; if(terrain) { for (int ii=0;ii::iterator i = events.begin(); i != events.end(); i++) delete *i; } CGHeroInstance * Mapa::getHero(int ID, int mode) { if (mode != 0) #ifndef __GNUC__ throw new std::exception("gs->getHero: This mode is not supported!"); #else throw new std::exception(); #endif for(unsigned int i=0; isubID == ID) return heroes[i]; return NULL; } int Mapa::loadSeerHut( const unsigned char * bufor, int i, CGObjectInstance *& nobj ) { CGSeerHut *hut = new CGSeerHut(); nobj = hut; if(version>RoE) { loadQuest(hut,bufor,i); } else //RoE { int artID = bufor[i]; ++i; if(artID!=255) //not none quest { hut->m5arts.push_back(artID); hut->missionType = 5; } else { hut->missionType = 0; //no mission } hut->isCustom = false; } if(hut->missionType) { unsigned char rewardType = bufor[i]; ++i; hut->rewardType = rewardType; switch(rewardType) { case 1: { hut->rVal = readNormalNr(bufor,i); i+=4; break; } case 2: { hut->rVal = readNormalNr(bufor,i); i+=4; break; } case 3: { hut->rVal = bufor[i]; ++i; break; } case 4: { hut->rVal = bufor[i]; ++i; break; } case 5: { hut->rID = bufor[i]; ++i; hut->rVal = readNormalNr(bufor,i, 3); i+=3; i+=1; break; } case 6: { hut->rID = bufor[i]; ++i; hut->rVal = bufor[i]; ++i; break; } case 7: { hut->rID = bufor[i]; ++i; hut->rVal = bufor[i]; ++i; break; } case 8: { hut->rID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2); break; } case 9: { hut->rID = bufor[i]; ++i; break; } case 10: { if(version>RoE) { hut->rID = readNormalNr(bufor,i, 2); i+=2; hut->rVal = readNormalNr(bufor,i, 2); i+=2; } else { hut->rID = bufor[i]; ++i; hut->rVal = readNormalNr(bufor,i, 2); i+=2; } break; } }// end of internal switch i+=2; } else //missionType==255 { i+=3; } return i; } void Mapa::loadTown( CGObjectInstance * &nobj, const unsigned char * bufor, int &i, int subid) { CGTownInstance * nt = new CGTownInstance(); //(*(static_cast(nt))) = *nobj; //delete nobj; nobj = nt; nt->identifier = 0; if(version>RoE) { nt->identifier = readNormalNr(bufor,i); i+=4; } nt->tempOwner = bufor[i]; ++i; if(readChar(bufor,i)) //has name nt->name = readString(bufor,i); if(readChar(bufor,i))//true if garrison isn't empty nt->setArmy(readCreatureSet(bufor, i, 7, version > RoE)); nt->formation = bufor[i]; ++i; if(readChar(bufor,i)) //custom buildings info { //built buildings for(int byte=0;byte<6;byte++) { for(int bit=0;bit<8;bit++) if(bufor[i] & (1<builtBuildings.insert(byte*8+bit); i++; } //forbidden buildings for(int byte=6;byte<12;byte++) { for(int bit=0;bit<8;bit++) if(bufor[i] & (1<forbiddenBuildings.insert((byte-6)*8+bit); i++; } nt->builtBuildings = convertBuildings(nt->builtBuildings,subid); nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,subid); } else //standard buildings { if(readChar(bufor,i)) //has fort nt->builtBuildings.insert(7); nt->builtBuildings.insert(-50); //means that set of standard building should be included } int ist = i; if(version>RoE) { for(i; iobligatorySpells.push_back((i-ist)*8+yy); } } } } ist = i; for(i; ipossibleSpells.push_back((i-ist)*8+yy); } } } /////// reading castle events ////////////////////////////////// int numberOfEvent = readNormalNr(bufor,i); i+=4; for(int gh = 0; ghtown = nt; nce->name = readString(bufor,i); nce->message = readString(bufor,i); nce->resources.resize(RESOURCE_QUANTITY); for(int x=0; x < 7; x++) { nce->resources[x] = readNormalNr(bufor,i); i+=4; } nce->players = bufor[i]; ++i; if(version > AB) { nce->humanAffected = bufor[i]; ++i; } else nce->humanAffected = true; nce->computerAffected = bufor[i]; ++i; nce->firstOccurence = readNormalNr(bufor,i, 2); i+=2; nce->nextOccurence = bufor[i]; ++i; i+=17; //new buildings for(int byte=0;byte<6;byte++) { for(int bit=0;bit<8;bit++) if(bufor[i] & (1<buildings.insert(byte*8+bit); i++; } nce->buildings = convertBuildings(nce->buildings,subid); nce->creatures.resize(7); for(int vv=0; vv<7; ++vv) { nce->creatures[vv] = readNormalNr(bufor,i, 2);i+=2; } i+=4; nt->events.push_back(nce); }//castle events have been read if(version > AB) { nt->alignment = bufor[i]; ++i; } else nt->alignment = 0xff; i+=3; nt->builded = 0; nt->destroyed = 0; nt->garrisonHero = NULL; } void Mapa::loadHero( CGObjectInstance * &nobj, const unsigned char * bufor, int &i ) { CGHeroInstance * nhi = new CGHeroInstance; nobj=nhi; int identifier = 0; if(version>RoE) { identifier = readNormalNr(bufor,i, 4); i+=4; } ui8 owner = bufor[i++]; nobj->subID = readNormalNr(bufor,i, 1); ++i; for(unsigned int j=0; jsubID == nobj->subID) { *nhi = *predefinedHeroes[j]; break; } } nobj->setOwner(owner); //(*(static_cast(nhi))) = *nobj; //delete nobj; nhi->portrait = nhi->subID; for(unsigned int j=0; jsubID) { nhi->name = disposedHeroes[j].name; nhi->portrait = disposedHeroes[j].portrait; break; } } heroesToBeat[identifier] = nhi; if(readChar(bufor,i))//true if hero has nonstandard name nhi->name = readString(bufor,i); if(version>AB) { if(readChar(bufor,i))//true if hero's experience is greater than 0 { nhi->exp = readNormalNr(bufor,i); i+=4; } else nhi->exp = 0xffffffff; } else { nhi->exp = readNormalNr(bufor,i); i+=4; if(!nhi->exp) //0 means "not set" in <=AB maps nhi->exp = 0xffffffff; } bool portrait=bufor[i]; ++i; if (portrait) nhi->portrait = bufor[i++]; if(readChar(bufor,i))//true if hero has specified abilities { int howMany = readNormalNr(bufor,i); i+=4; nhi->secSkills.resize(howMany); for(int yy=0; yysecSkills[yy].first = readNormalNr(bufor,i, 1); ++i; nhi->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i; } } if(readChar(bufor,i))//true if hero has nonstandard garrison nhi->setArmy(readCreatureSet(bufor, i, 7, version > RoE)); nhi->formation =bufor[i]; ++i; //formation bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts) int artmask = version == RoE ? 0xff : 0xffff; int artidlen = version == RoE ? 1 : 2; if(artSet) { for(int pom=0;pom<16;pom++) { int id = readNormalNr(bufor,i, artidlen); i+=artidlen; if(id != artmask) VLC->arth->equipArtifact(nhi->artifWorn, pom, id); } //misc5 art //17 if(version>=SoD) { int id = readNormalNr(bufor,i, artidlen); i+=artidlen; if(id!=artmask) VLC->arth->equipArtifact(nhi->artifWorn, 16, id); else VLC->arth->equipArtifact(nhi->artifWorn, 16, 3); //catapult by default } //spellbook int id = readNormalNr(bufor,i, artidlen); i+=artidlen; if(id!=artmask) VLC->arth->equipArtifact(nhi->artifWorn, 17, id); //19 //???what is that? gap in file or what? - it's probably fifth slot.. if(version>RoE) { id = readNormalNr(bufor,i, artidlen); i+=artidlen; if(id!=artmask) VLC->arth->equipArtifact(nhi->artifWorn, 18, id); } else i+=1; //bag artifacts //20 int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag if(amount > 0) { for(int ss = 0; ss < amount; ++ss) { id = readNormalNr(bufor,i, artidlen); i+=artidlen; if(id != artmask) nhi->giveArtifact(id); } } } //artifacts nhi->patrol.patrolRadious = readNormalNr(bufor,i, 1); ++i; if(nhi->patrol.patrolRadious == 0xff) nhi->patrol.patrolling = false; else nhi->patrol.patrolling = true; if(version>RoE) { if(readChar(bufor,i))//true if hero has nonstandard (mapmaker defined) biography nhi->biography = readString(bufor,i); nhi->sex = bufor[i]; ++i; if (nhi->sex != 0xFF)//remove trash nhi->sex &=1; } else nhi->sex = 0xFF; //spells if(version>AB) { bool areSpells = bufor[i]; ++i; if(areSpells) //TODO: sprawdziƦ //seems to be ok - tow { nhi->spells.insert(0xffffffff); //placeholder "preset spells" int ist = i; for(i; ispells.insert((i-ist)*8+yy); } } } } } else if(version==AB) //we can read one spell { unsigned char buff = bufor[i]; ++i; if(buff != 254) { nhi->spells.insert(0xffffffff); //placeholder "preset spells" if(buff < 254) //255 means no spells nhi->spells.insert(buff); } } //spells loaded if(version>AB) { if(readChar(bufor,i))//customPrimSkills { for(int xx=0;xx<4;xx++) nhi->pushPrimSkill(xx, bufor[i++]); } } i+=16; nhi->moveDir = 4; nhi->isStanding = true; nhi->level = -1; nhi->mana = -1; nhi->movement = -1; } void Mapa::readRumors( const unsigned char * bufor, int &i) { int rumNr = readNormalNr(bufor,i,4);i+=4; for (int it=0;it=SoD) { disp = bufor[i++]; disposedHeroes.resize(disp); for(int g=0; g=SoD) { //reading allowed spells (9 bytes) ist=i; //starting i for loop for(i; iID = HEROI_TYPE; cgh->subID = z; if(readChar(bufor,i))//true if hore's experience is greater than 0 { cgh->exp = readNormalNr(bufor,i); i+=4; } else cgh->exp = 0; if(readChar(bufor,i))//true if hero has specified abilities { int howMany = readNormalNr(bufor,i); i+=4; cgh->secSkills.resize(howMany); for(int yy=0; yysecSkills[yy].first = readNormalNr(bufor,i, 1); ++i; cgh->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i; } } bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts) int artmask = version == RoE ? 0xff : 0xffff; int artidlen = version == RoE ? 1 : 2; if(artSet) { for(int pom=0;pom<16;pom++) { int id = readNormalNr(bufor,i, artidlen); i+=artidlen; if(id!=artmask) VLC->arth->equipArtifact(cgh->artifWorn, pom, id); } //misc5 art //17 if(version>=SoD) { i+=2; //int id = readNormalNr(bufor,i, artidlen); i+=artidlen; //if(id!=artmask) // spec->artifWorn[16] = id; } //spellbook int id = readNormalNr(bufor,i, artidlen); i+=artidlen; if(id!=artmask) VLC->arth->equipArtifact(cgh->artifWorn, 17, id); //19 //???what is that? gap in file or what? - it's probably fifth slot.. if(version>RoE) { id = readNormalNr(bufor,i, artidlen); i+=artidlen; if(id!=artmask) VLC->arth->equipArtifact(cgh->artifWorn, 18, id); } else i+=1; //bag artifacts //20 int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag if(amount>0) { for(int ss=0; ssgiveArtifact(id); } } } //artifacts if(readChar(bufor,i))//customBio cgh->biography = readString(bufor,i); int sex = bufor[i++]; // 0xFF is default, 00 male, 01 female if(readChar(bufor,i))//are spells { int ist = i; for(i; ispells.insert((i-ist)*8+yy); } } } } if(readChar(bufor,i))//customPrimSkills { for(int xx=0;xx<4;xx++) cgh->pushPrimSkill(xx, bufor[i++]); } predefinedHeroes.push_back(cgh); } break; } case RoE: i+=0; break; } } void Mapa::readTerrain( const unsigned char * bufor, int &i) { terrain = new TerrainTile**[width]; // allocate memory for (int ii=0;ii(bufor[i++]); terrain[z][c][0].terview = bufor[i++]; terrain[z][c][0].nuine = static_cast(bufor[i++]); terrain[z][c][0].rivDir = bufor[i++]; terrain[z][c][0].malle = static_cast(bufor[i++]); terrain[z][c][0].roadDir = bufor[i++]; terrain[z][c][0].siodmyTajemniczyBajt = bufor[i++]; terrain[z][c][0].blocked = 0; terrain[z][c][0].visitable = 0; } } if (twoLevel) // read underground terrain { for (int c=0; c(bufor[i++]); terrain[z][c][1].terview = bufor[i++]; terrain[z][c][1].nuine = static_cast(bufor[i++]); terrain[z][c][1].rivDir = bufor[i++]; terrain[z][c][1].malle = static_cast(bufor[i++]); terrain[z][c][1].roadDir = bufor[i++]; terrain[z][c][1].siodmyTajemniczyBajt = bufor[i++]; terrain[z][c][1].blocked = 0; terrain[z][c][1].visitable = 0; } } } } void Mapa::readDefInfo( const unsigned char * bufor, int &i) { int defAmount = readNormalNr(bufor,i); i+=4; defy.reserve(defAmount+8); for (int idd = 0 ; iddname.reserve(nameLength); for (int cd=0;cdname += bufor[i++]; } std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper); unsigned char bytes[12]; for (int v=0; v<12; v++) // read info { bytes[v] = bufor[i++]; } vinya->terrainAllowed = readNormalNr(bufor,i,2);i+=2; vinya->terrainMenu = readNormalNr(bufor,i,2);i+=2; vinya->id = readNormalNr(bufor,i,4);i+=4; vinya->subid = readNormalNr(bufor,i,4);i+=4; vinya->type = bufor[i++]; vinya->printPriority = bufor[i++]; for (int zi=0; zi<6; zi++) { vinya->blockMap[zi] = reverse(bytes[zi]); } for (int zi=0; zi<6; zi++) { vinya->visitMap[zi] = reverse(bytes[6+zi]); } i+=16; if(vinya->id!=HEROI_TYPE && vinya->id!=70) { CGDefInfo *h = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]; if(!h) { //remove fake entry VLC->dobjinfo->gobjs[vinya->id].erase(vinya->subid); if(VLC->dobjinfo->gobjs[vinya->id].size()) VLC->dobjinfo->gobjs.erase(vinya->id); tlog2<<"\t\tWarning: no defobjinfo entry for object ID="<id<<" subID=" << vinya->subid<visitDir = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]->visitDir; } } else { vinya->visitDir = 0xff; } if(vinya->id == EVENTI_TYPE) std::memset(vinya->blockMap,255,6); //calculating coverageMap vinya->fetchInfoFromMSK(); defy.push_back(vinya); // add this def to the vector } //add holes - they always can appear for (int i = 0; i < 8 ; i++) { defy.push_back(VLC->dobjinfo->gobjs[124][i]); } } void Mapa::readObjects( const unsigned char * bufor, int &i) { int howManyObjs = readNormalNr(bufor,i, 4); i+=4; for(int ww=0; wwid) { case EVENTI_TYPE: //for event objects { CGEvent *evnt = new CGEvent(); nobj = evnt; bool guardMess = bufor[i]; ++i; if(guardMess) { int messLong = readNormalNr(bufor,i, 4); i+=4; if(messLong>0) { for(int yy=0; yymessage +=bufor[i+yy]; } i+=messLong; } if(bufor[i++]) { evnt->setArmy(readCreatureSet(bufor, i, 7, version > RoE)); } i+=4; } evnt->gainedExp = readNormalNr(bufor,i, 4); i+=4; evnt->manaDiff = readNormalNr(bufor,i, 4); i+=4; evnt->moraleDiff = readNormalNr(bufor,i, 1, true); ++i; evnt->luckDiff = readNormalNr(bufor,i, 1, true); ++i; evnt->resources.resize(RESOURCE_QUANTITY); for(int x=0; x<7; x++) { evnt->resources[x] = readNormalNr(bufor,i); i+=4; } evnt->primskills.resize(PRIMARY_SKILLS); for(int x=0; x<4; x++) { evnt->primskills[x] = readNormalNr(bufor,i, 1); i++; } int gabn; //number of gained abilities gabn = readNormalNr(bufor,i, 1); ++i; for(int oo = 0; ooabilities.push_back(readNormalNr(bufor,i, 1)); ++i; evnt->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i; } int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts for(int oo = 0; ooartifacts.push_back(readNormalNr(bufor,i, (version == RoE ? 1 : 2))); i+=(version == RoE ? 1 : 2); } int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells for(int oo = 0; oospells.push_back(readNormalNr(bufor,i, 1)); ++i; } int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures evnt->creatures = readCreatureSet(bufor,i,gcre,(version>RoE)); i+=8; evnt->availableFor = readNormalNr(bufor,i, 1); ++i; evnt->computerActivate = readNormalNr(bufor,i, 1); ++i; evnt->removeAfterVisit = readNormalNr(bufor,i, 1); ++i; evnt->humanActivate = true; i+=4; break; } case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison { loadHero(nobj, bufor, i); break; } case 4: //Arena case 51: //Mercenary Camp case 23: //Marletto Tower case 61: // Star Axis case 32: // Garden of Revelation case 100: //Learning Stone case 102: //Tree of Knowledge case 41: //Library of Enlightenment case 47: //School of Magic case 107: //School of War { nobj = new CGVisitableOPH(); break; } case 55: //mystical garden case 112://windmill case 109://water wheel { nobj = new CGVisitableOPW(); break; } case 43: //teleport case 44: //teleport case 45: //teleport case 103://subterranean gate case 111://Whirlpool { nobj = new CGTeleport(); break; } case 12: //campfire case 29: //Flotsam case 82: //Sea Chest case 86: //Shipwreck Survivor case 101://treasure chest { nobj = new CGPickable(); break; } case 54: //Monster case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4 case 162: case 163: case 164: // Random Monster 5 - 7 { CGCreature *cre = new CGCreature(); nobj = cre; if(version>RoE) { cre->identifier = readNormalNr(bufor,i); i+=4; monsters[cre->identifier] = cre; } CStackInstance hlp; hlp.count = readNormalNr(bufor,i, 2); i+=2; //type will be set during initialization cre->slots[0] = hlp; cre->character = bufor[i]; ++i; bool isMesTre = bufor[i]; ++i; //true if there is message or treasury if(isMesTre) { cre->message = readString(bufor,i); cre->resources.resize(RESOURCE_QUANTITY); for(int j=0; j<7; j++) { cre->resources[j] = readNormalNr(bufor,i); i+=4; } int artID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2); if(version==RoE) { if(artID!=0xff) cre->gainedArtifact = artID; else cre->gainedArtifact = -1; } else { if(artID!=0xffff) cre->gainedArtifact = artID; else cre->gainedArtifact = -1; } } cre->neverFlees = bufor[i]; ++i; cre->notGrowingTeam = bufor[i]; ++i; i+=2;; break; } case 59: case 91: //ocean bottle and sign { CGSignBottle *sb = new CGSignBottle(); nobj = sb; sb->message = readString(bufor,i); i+=4; break; } case 83: //seer's hut { i = loadSeerHut(bufor, i, nobj); break; } case 113: //witch hut { CGWitchHut *wh = new CGWitchHut(); nobj = wh; if(version>RoE) //in reo we cannot specify it - all are allowed (I hope) { int ist=i; //starting i for loop for(i; iallowedAbilities.push_back((i-ist)*8+yy); } } } } else //(RoE map) { for(int gg=0; ggallowedAbilities.push_back(gg); } } break; } case 81: //scholar { CGScholar *sch = new CGScholar(); nobj = sch; sch->bonusType = bufor[i++]; sch->bonusID = bufor[i++]; i+=6; break; } case 33: case 219: //garrison { CGGarrison *gar = new CGGarrison(); nobj = gar; nobj->setOwner(bufor[i++]); i+=3; gar->setArmy(readCreatureSet(bufor, i, 7, version > RoE)); if(version > RoE) { gar->removableUnits = bufor[i]; ++i; } else gar->removableUnits = true; i+=8; break; } case 5: //artifact case 65: case 66: case 67: case 68: case 69: //random artifact case 93: //spell scroll { CGArtifact *art = new CGArtifact(); nobj = art; bool areSettings = bufor[i]; ++i; if(areSettings) { art->message = readString(bufor,i); bool areGuards = bufor[i]; ++i; if(areGuards) { art->setArmy(readCreatureSet(bufor, i, 7, version > RoE)); } i+=4; } if(defInfo->id==93) { art->spell = readNormalNr(bufor,i); i+=4; } break; } case 76: case 79: //random resource; resource { CGResource *res = new CGResource(); nobj = res; bool isMessGuard = bufor[i]; ++i; if(isMessGuard) { res->message = readString(bufor,i); if(bufor[i++]) { res->setArmy(readCreatureSet(bufor, i, 7, version > RoE)); } i+=4; } res->amount = readNormalNr(bufor,i); i+=4; if (defInfo->subid == 6) // Gold is multiplied by 100. res->amount *= 100; i+=4; break; } case 77: case 98: //random town; town { loadTown(nobj, bufor, i, defInfo->subid); break; } case 53: case 220://mine (?) { nobj = new CGMine(); nobj->setOwner(bufor[i++]); i+=3; break; } case 17: case 18: case 19: case 20: //dwellings { nobj = new CGDwelling(); nobj->setOwner(bufor[i++]); i+=3; break; } case 78: //Refugee Camp case 106: //War Machine Factory { nobj = new CGDwelling(); break; } case 88: case 89: case 90: //spell shrine { CGShrine * shr = new CGShrine(); nobj = shr; shr->spell = bufor[i]; i+=4; break; } case 6: //pandora's box { CGPandoraBox *box = new CGPandoraBox(); nobj = box; bool messg = bufor[i]; ++i; if(messg) { box->message = readString(bufor,i); if(bufor[i++]) { box->setArmy(readCreatureSet(bufor, i, 7, version > RoE)); } i+=4; } box->gainedExp = readNormalNr(bufor,i, 4); i+=4; box->manaDiff = readNormalNr(bufor,i, 4); i+=4; box->moraleDiff = readNormalNr(bufor,i, 1, true); ++i; box->luckDiff = readNormalNr(bufor,i, 1, true); ++i; box->resources.resize(RESOURCE_QUANTITY); for(int x=0; x<7; x++) { box->resources[x] = readNormalNr(bufor,i); i+=4; } box->primskills.resize(PRIMARY_SKILLS); for(int x=0; x<4; x++) { box->primskills[x] = readNormalNr(bufor,i, 1); i++; } int gabn; //number of gained abilities gabn = readNormalNr(bufor,i, 1); ++i; for(int oo = 0; ooabilities.push_back(readNormalNr(bufor,i, 1)); ++i; box->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i; } int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts for(int oo = 0; oo RoE) { box->artifacts.push_back(readNormalNr(bufor,i, 2)); i+=2; } else { box->artifacts.push_back(readNormalNr(bufor,i, 1)); i+=1; } } int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells for(int oo = 0; oospells.push_back(readNormalNr(bufor,i, 1)); ++i; } int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures box->creatures = readCreatureSet(bufor,i,gcre,(version>RoE)); i+=8; break; } case 36: //grail { grailPos = pos; grailRadious = readNormalNr(bufor,i); i+=4; continue; } case 217: { nobj = new CGDwelling(); CCreGenObjInfo * spec = new CCreGenObjInfo; spec->player = readNormalNr(bufor,i); i+=4; spec->identifier = readNormalNr(bufor,i); i+=4; if(!spec->identifier) { spec->asCastle = false; spec->castles[0] = bufor[i]; ++i; spec->castles[1] = bufor[i]; ++i; } else { spec->asCastle = true; } nobj->setOwner(spec->player); static_cast(nobj)->info = spec; break; } case 216: { nobj = new CGDwelling(); CCreGen2ObjInfo * spec = new CCreGen2ObjInfo; spec->player = readNormalNr(bufor,i); i+=4; spec->identifier = readNormalNr(bufor,i); i+=4; if(!spec->identifier) { spec->asCastle = false; spec->castles[0] = bufor[i]; ++i; spec->castles[1] = bufor[i]; ++i; } else { spec->asCastle = true; } spec->minLevel = bufor[i]; ++i; spec->maxLevel = bufor[i]; ++i; nobj->setOwner(spec->player); static_cast(nobj)->info = spec; break; } case 218: { nobj = new CGDwelling(); CCreGen3ObjInfo * spec = new CCreGen3ObjInfo; spec->player = bufor[i]; ++i; i+=3; spec->minLevel = bufor[i]; ++i; spec->maxLevel = bufor[i]; ++i; if(spec->maxLevel>7) spec->maxLevel = 7; if(spec->minLevel<1) spec->minLevel = 1; nobj->setOwner(spec->player); static_cast(nobj)->info = spec; break; } case 215: { CGQuestGuard *guard = new CGQuestGuard(); nobj = guard; loadQuest(guard, bufor, i); break; } case 28: //faerie ring case 14: //Swan pond case 38: //idol of fortune case 30: //Fountain of Fortune case 64: //Rally Flag case 56: //oasis case 96: //temple case 110://Watering Hole case 31: //Fountain of Youth case 11: //Buoy case 52: //Mermaid case 94: //Stables { nobj = new CGBonusingObject(); break; } case 49: //Magic Well { nobj = new CGMagicWell(); break; } case 15: //Cover of darkness case 58: //Redwood Observatory case 60: //Pillar of Fire { nobj = new CGObservatory(); break; } case 22: //Corpse case 39: //Lean To case 105://Wagon case 108://Warrior's Tomb { nobj = new CGOnceVisitable(); break; } case 8: //Boat { nobj = new CGBoat(); break; } case 92: //Sirens { nobj = new CGSirens(); break; } case 87: //Shipyard { nobj = new CGShipyard(); nobj->setOwner(readNormalNr(bufor,i)); i+=4; break; } case 214: //hero placeholder { CGHeroPlaceholder *hp = new CGHeroPlaceholder();; nobj = hp; int a = bufor[i++]; //unkown byte, seems to be always 0 (if not - scream!) assert(!a); int htid = bufor[i++]; //hero type id nobj->subID = htid; if(htid == 0xff) hp->power = bufor[i++]; else hp->power = 0; break; } case 10: //Keymaster { nobj = new CGKeymasterTent(); break; } case 9: //Border Guard { nobj = new CGBorderGuard(); break; } case 212: //Border Gate { nobj = new CGBorderGate(); break; } case 27: case 37: //Eye and Hut of Magi { nobj = new CGMagi(); break; } case 16: case 24: case 25: case 84: case 85: //treasure bank { nobj = new CBank(); break; } case 63: //Pyramid { nobj = new CGPyramid(); break; } case 13: //Cartographer { nobj = new CCartographer(); break; } case 48: //Magic Spring { nobj = new CGMagicSpring(); break; } case 97: //den of thieves { nobj = new CGDenOfthieves(); break; } case 57: //Obelisk { nobj = new CGObelisk(); break; } case 42: //Lighthouse { nobj = new CGLighthouse(); nobj->tempOwner = readNormalNr(bufor,i); i+=4; break; } case 2: //Altar of Sacrifice case 99: //Trading Post case 213: //Freelancer's Guild case 221: //Trading Post (snow) { nobj = new CGMarket(); break; } case 104: //University { nobj = new CGUniversity(); break; } case 7: //Black Market { nobj = new CGBlackMarket(); break; } default: //any other object { nobj = new CGObjectInstance(); break; } } //end of main switch nobj->pos = pos; nobj->ID = defInfo->id; nobj->id = objects.size(); if(nobj->ID != HEROI_TYPE && nobj->ID != 214 && nobj->ID != 62) nobj->subID = defInfo->subid; nobj->defInfo = defInfo; objects.push_back(nobj); if(nobj->ID==TOWNI_TYPE) towns.push_back(static_cast(nobj)); if(nobj->ID==HEROI_TYPE) heroes.push_back(static_cast(nobj)); } std::sort(heroes.begin(), heroes.end(), boost::bind(&CGHeroInstance::subID, _1) < boost::bind(&CGHeroInstance::subID, _2)); } void Mapa::readEvents( const unsigned char * bufor, int &i ) { int numberOfEvents = readNormalNr(bufor,i); i+=4; for(int yyoo=0; yyooname = std::string(); ne->message = std::string(); int nameLen = readNormalNr(bufor,i); i+=4; for(int qq=0; qqname += bufor[i]; ++i; } int messLen = readNormalNr(bufor,i); i+=4; for(int qq=0; qqmessage +=bufor[i]; ++i; } ne->resources.resize(RESOURCE_QUANTITY); for(int k=0; k < 7; k++) { ne->resources[k] = readNormalNr(bufor,i); i+=4; } ne->players = bufor[i]; ++i; if(version>AB) { ne->humanAffected = bufor[i]; ++i; } else ne->humanAffected = true; ne->computerAffected = bufor[i]; ++i; ne->firstOccurence = readNormalNr(bufor,i, 2); i+=2; ne->nextOccurence = bufor[i]; ++i; char unknown[17]; memcpy(unknown, bufor+i, 17); i+=17; events.push_back(ne); } } bool Mapa::isInTheMap(const int3 &pos) const { if(pos.x<0 || pos.y<0 || pos.z<0 || pos.x >= width || pos.y >= height || pos.z > twoLevel) return false; else return true; } void Mapa::loadQuest(CQuest * guard, const unsigned char * bufor, int & i) { guard->missionType = bufor[i]; ++i; //int len1, len2, len3; switch(guard->missionType) { case 0: return; case 2: { guard->m2stats.resize(4); for(int x=0; x<4; x++) { guard->m2stats[x] = bufor[i++]; } } break; case 1: case 3: case 4: { guard->m13489val = readNormalNr(bufor,i); i+=4; break; } case 5: { int artNumber = bufor[i]; ++i; for(int yy=0; yym5arts.push_back(artid); allowedArtifact[artid] = false; //these are unavaliable for random generation } break; } case 6: { int typeNumber = bufor[i]; ++i; for(int hh=0; hhm6creatures[hh] = CStackInstance(creType,creNumb); } break; } case 7: { guard->m7resources.resize(7); for(int x=0; x<7; x++) { guard->m7resources[x] = readNormalNr(bufor,i); i+=4; } break; } case 8: case 9: { guard->m13489val = bufor[i]; ++i; break; } } int limit = readNormalNr(bufor,i); i+=4; if(limit == ((int)0xffffffff)) { guard->lastDay = -1; } else { guard->lastDay = limit; } guard->firstVisitText = readString(bufor,i); guard->nextVisitText = readString(bufor,i); guard->completedText = readString(bufor,i); if (guard->firstVisitText.size() && guard->nextVisitText.size() && guard->completedText.size()) guard->isCustom = true; else guard->isCustom = false; //randomize all if any text is missing } TerrainTile & Mapa::getTile( const int3 & tile ) { return terrain[tile.x][tile.y][tile.z]; } const TerrainTile & Mapa::getTile( const int3 & tile ) const { return terrain[tile.x][tile.y][tile.z]; } bool Mapa::isWaterTile(const int3 &pos) const { return isInTheMap(pos) && getTile(pos).tertype == TerrainTile::water; } void Mapa::checkForObjectives() { if(isInTheMap(victoryCondition.pos)) { const std::vector &objs = getTile(victoryCondition.pos).visitableObjects; assert(objs.size()); victoryCondition.obj = objs.front(); } if(isInTheMap(lossCondition.pos)) { const std::vector &objs = getTile(lossCondition.pos).visitableObjects; assert(objs.size()); lossCondition.obj = objs.front(); } } LossCondition::LossCondition() { obj = NULL; timeLimit = -1; pos = int3(-1,-1,-1); } CVictoryCondition::CVictoryCondition() { pos = int3(-1,-1,-1); obj = NULL; ID = allowNormalVictory = appliesToAI = count = 0; } bool TerrainTile::entrableTerrain(const TerrainTile *from /*= NULL*/) const { return entrableTerrain(from ? from->tertype != water : true, from ? from->tertype == water : true); } bool TerrainTile::entrableTerrain(bool allowLand, bool allowSea) const { return tertype != rock && (allowSea && tertype == water || allowLand && tertype != water); } bool TerrainTile::isClear(const TerrainTile *from /*= NULL*/) const { return entrableTerrain(from) && !blocked; }