/* * SummonBoatEffect.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "AdventureSpellEffect.h" VCMI_LIB_NAMESPACE_BEGIN class DLL_LINKAGE SummonBoatEffect final : public IAdventureSpellEffect { const CSpell * owner; bool useExistingBoat; bool createNewBoat; public: SummonBoatEffect(const CSpell * s, const JsonNode & config); bool canCreateNewBoat() const; int getSuccessChance(const spells::Caster * caster) const; protected: bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const final; ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const final; }; VCMI_LIB_NAMESPACE_END