/* * CHeroClassHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CHeroClassHandler.h" #include "CHeroClass.h" #include "../faction/CTown.h" #include "../faction/CTownHandler.h" #include "../../CSkillHandler.h" #include "../../IGameSettings.h" #include "../../VCMI_Lib.h" #include "../../constants/StringConstants.h" #include "../../json/JsonNode.h" #include "../../mapObjectConstructors/AObjectTypeHandler.h" #include "../../mapObjectConstructors/CObjectClassesHandler.h" #include "../../modding/IdentifierStorage.h" #include "../../texts/CGeneralTextHandler.h" #include "../../texts/CLegacyConfigParser.h" VCMI_LIB_NAMESPACE_BEGIN void CHeroClassHandler::fillPrimarySkillData(const JsonNode & node, CHeroClass * heroClass, PrimarySkill pSkill) const { const auto & skillName = NPrimarySkill::names[pSkill.getNum()]; auto currentPrimarySkillValue = static_cast(node["primarySkills"][skillName].Integer()); int primarySkillLegalMinimum = VLC->engineSettings()->getVector(EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS)[pSkill.getNum()]; if(currentPrimarySkillValue < primarySkillLegalMinimum) { logMod->error("Hero class '%s' has incorrect initial value '%d' for skill '%s'. Value '%d' will be used instead.", heroClass->getNameTranslated(), currentPrimarySkillValue, skillName, primarySkillLegalMinimum); currentPrimarySkillValue = primarySkillLegalMinimum; } heroClass->primarySkillInitial.push_back(currentPrimarySkillValue); heroClass->primarySkillLowLevel.push_back(static_cast(node["lowLevelChance"][skillName].Float())); heroClass->primarySkillHighLevel.push_back(static_cast(node["highLevelChance"][skillName].Float())); } const std::vector & CHeroClassHandler::getTypeNames() const { static const std::vector typeNames = { "heroClass" }; return typeNames; } std::shared_ptr CHeroClassHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index) { assert(identifier.find(':') == std::string::npos); assert(!scope.empty()); std::string affinityStr[2] = { "might", "magic" }; auto heroClass = std::make_shared(); heroClass->id = HeroClassID(index); heroClass->identifier = identifier; heroClass->modScope = scope; heroClass->imageBattleFemale = AnimationPath::fromJson(node["animation"]["battle"]["female"]); heroClass->imageBattleMale = AnimationPath::fromJson(node["animation"]["battle"]["male"]); //MODS COMPATIBILITY FOR 0.96 heroClass->imageMapFemale = node["animation"]["map"]["female"].String(); heroClass->imageMapMale = node["animation"]["map"]["male"].String(); VLC->generaltexth->registerString(scope, heroClass->getNameTextID(), node["name"].String()); if (vstd::contains(affinityStr, node["affinity"].String())) { heroClass->affinity = vstd::find_pos(affinityStr, node["affinity"].String()); } else { logGlobal->error("Mod '%s', hero class '%s': invalid affinity '%s'! Expected 'might' or 'magic'!", scope, identifier, node["affinity"].String()); heroClass->affinity = CHeroClass::MIGHT; } fillPrimarySkillData(node, heroClass.get(), PrimarySkill::ATTACK); fillPrimarySkillData(node, heroClass.get(), PrimarySkill::DEFENSE); fillPrimarySkillData(node, heroClass.get(), PrimarySkill::SPELL_POWER); fillPrimarySkillData(node, heroClass.get(), PrimarySkill::KNOWLEDGE); auto percentSumm = std::accumulate(heroClass->primarySkillLowLevel.begin(), heroClass->primarySkillLowLevel.end(), 0); if(percentSumm <= 0) logMod->error("Hero class %s has wrong lowLevelChance values: must be above zero!", heroClass->identifier, percentSumm); percentSumm = std::accumulate(heroClass->primarySkillHighLevel.begin(), heroClass->primarySkillHighLevel.end(), 0); if(percentSumm <= 0) logMod->error("Hero class %s has wrong highLevelChance values: must be above zero!", heroClass->identifier, percentSumm); for(auto skillPair : node["secondarySkills"].Struct()) { int probability = static_cast(skillPair.second.Integer()); VLC->identifiers()->requestIdentifier(skillPair.second.getModScope(), "skill", skillPair.first, [heroClass, probability](si32 skillID) { heroClass->secSkillProbability[skillID] = probability; }); } VLC->identifiers()->requestIdentifier ("creature", node["commander"], [=](si32 commanderID) { heroClass->commander = CreatureID(commanderID); }); heroClass->defaultTavernChance = static_cast(node["defaultTavern"].Float()); for(const auto & tavern : node["tavern"].Struct()) { int value = static_cast(tavern.second.Float()); VLC->identifiers()->requestIdentifier(tavern.second.getModScope(), "faction", tavern.first, [=](si32 factionID) { heroClass->selectionProbability[FactionID(factionID)] = value; }); } VLC->identifiers()->requestIdentifier("faction", node["faction"], [=](si32 factionID) { heroClass->faction.setNum(factionID); }); VLC->identifiers()->requestIdentifier(scope, "object", "hero", [=](si32 index) { JsonNode classConf = node["mapObject"]; classConf["heroClass"].String() = identifier; if (!node["compatibilityIdentifiers"].isNull()) classConf["compatibilityIdentifiers"] = node["compatibilityIdentifiers"]; classConf.setModScope(scope); VLC->objtypeh->loadSubObject(identifier, classConf, index, heroClass->getIndex()); }); return heroClass; } std::vector CHeroClassHandler::loadLegacyData() { size_t dataSize = VLC->engineSettings()->getInteger(EGameSettings::TEXTS_HERO_CLASS); objects.resize(dataSize); std::vector h3Data; h3Data.reserve(dataSize); CLegacyConfigParser parser(TextPath::builtin("DATA/HCTRAITS.TXT")); parser.endLine(); // header parser.endLine(); for (size_t i=0; i set selection probability if it was not set before in tavern entries for(auto & heroClass : objects) { for(auto & faction : VLC->townh->objects) { if (!faction->town) continue; if (heroClass->selectionProbability.count(faction->getId())) continue; auto chance = static_cast(heroClass->defaultTavernChance * faction->town->defaultTavernChance); heroClass->selectionProbability[faction->getId()] = static_cast(sqrt(chance) + 0.5); //FIXME: replace with std::round once MVS supports it } // set default probabilities for gaining secondary skills where not loaded previously for(int skillID = 0; skillID < VLC->skillh->size(); skillID++) { if(heroClass->secSkillProbability.count(skillID) == 0) { const CSkill * skill = (*VLC->skillh)[SecondarySkill(skillID)]; logMod->trace("%s: no probability for %s, using default", heroClass->identifier, skill->getJsonKey()); heroClass->secSkillProbability[skillID] = skill->gainChance[heroClass->affinity]; } } } for(const auto & hc : objects) { if(!hc->imageMapMale.empty()) { JsonNode templ; templ["animation"].String() = hc->imageMapMale; VLC->objtypeh->getHandlerFor(Obj::HERO, hc->getIndex())->addTemplate(templ); } } } CHeroClassHandler::~CHeroClassHandler() = default; VCMI_LIB_NAMESPACE_END