/* * DemonSummon.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "UnitEffect.h" #include "../../GameConstants.h" VCMI_LIB_NAMESPACE_BEGIN namespace spells { namespace effects { class DemonSummon : public UnitEffect { public: void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override; protected: bool isValidTarget(const Mechanics * m, const battle::Unit * s) const override; void serializeJsonUnitEffect(JsonSerializeFormat & handler) override final; private: int32_t raisedCreatureAmount(const Mechanics * m, const battle::Unit * unit) const; CreatureID creature; bool permanent = false; }; } } VCMI_LIB_NAMESPACE_END