/* * LuaReference.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once namespace scripting { class LuaReference : public boost::noncopyable { public: //pop from the top of stack LuaReference(lua_State * L); LuaReference(LuaReference && other); ~LuaReference(); void push(); private: bool doCleanup; int key; lua_State * l; }; }