/* * CArtifactsOfHeroKingdom.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CArtifactsOfHeroKingdom.h" #include "Buttons.h" #include "../CPlayerInterface.h" #include "../../CCallback.h" CArtifactsOfHeroKingdom::CArtifactsOfHeroKingdom(ArtPlaceMap ArtWorn, std::vector Backpack, std::shared_ptr leftScroll, std::shared_ptr rightScroll) { artWorn = ArtWorn; backpack = Backpack; leftBackpackRoll = leftScroll; rightBackpackRoll = rightScroll; for(auto artPlace : artWorn) { artPlace.second->slot = artPlace.first; artPlace.second->setArtifact(nullptr); artPlace.second->leftClickCallback = std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1); artPlace.second->rightClickCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1); } for(auto artPlace : backpack) { artPlace->setArtifact(nullptr); artPlace->leftClickCallback = std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1); artPlace->rightClickCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1); } leftBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, -1)); rightBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, +1)); } void CArtifactsOfHeroKingdom::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc) { LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc); } void CArtifactsOfHeroKingdom::pickUpArtifact(CHeroArtPlace & artPlace) { LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, artPlace.slot), ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS)); }