{ // By default SDL2_Mixer allocate 8 channels, but more sounds require more channels "allocateChannels" : 16, // Maximal ambient sounds volume must be about 20% of global effects volume "volume" : 20, // Maximal distance to objects using chebyshev distance "range" : 3, // Volume depend on distance, e.g 100% on same tile, 90% one tile away, etc "distances": [100, 90, 60, 30] }