#include "mapcontroller.h" #include "../lib/GameConstants.h" #include "../lib/mapping/CMapService.h" #include "../lib/mapping/CMap.h" #include "../lib/mapping/CMapEditManager.h" #include "../lib/Terrain.h" #include "../lib/mapObjects/CObjectClassesHandler.h" #include "../lib/rmg/ObstaclePlacer.h" #include "mapview.h" #include "scenelayer.h" #include "maphandler.h" #include "mainwindow.h" #include "inspector.h" MapController::MapController(MainWindow * m): main(m) { _scenes[0].reset(new MapScene(0)); _scenes[1].reset(new MapScene(1)); _miniscenes[0].reset(new MinimapScene(0)); _miniscenes[1].reset(new MinimapScene(1)); connectScenes(); } void MapController::connectScenes() { for (int level = 0; level <= 1; level++) { //selections for both layers will be handled separately QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected) { main->onSelectionMade(level, anythingSelected); }); } } MapController::~MapController() { } const std::unique_ptr & MapController::getMapUniquePtr() const { return _map; } CMap * MapController::map() { return _map.get(); } MapHandler * MapController::mapHandler() { return _mapHandler.get(); } MapScene * MapController::scene(int level) { return _scenes[level].get(); } MinimapScene * MapController::miniScene(int level) { return _miniscenes[level].get(); } void MapController::setMap(std::unique_ptr cmap) { _map = std::move(cmap); //fix map for(auto obj : _map->objects) if(obj->getOwner() == PlayerColor::UNFLAGGABLE) if(dynamic_cast(obj.get()) || dynamic_cast(obj.get()) || dynamic_cast(obj.get()) || dynamic_cast(obj.get()) || dynamic_cast(obj.get()) || dynamic_cast(obj.get())) obj->tempOwner = PlayerColor::NEUTRAL; _scenes[0].reset(new MapScene(0)); _scenes[1].reset(new MapScene(1)); _miniscenes[0].reset(new MinimapScene(0)); _miniscenes[1].reset(new MinimapScene(1)); resetMapHandler(); sceneForceUpdate(); connectScenes(); _map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo) { main->enableUndo(allowUndo); main->enableRedo(allowRedo); } ); } void MapController::sceneForceUpdate() { _scenes[0]->updateViews(); _miniscenes[0]->updateViews(); if(_map->twoLevel) { _scenes[1]->updateViews(); _miniscenes[1]->updateViews(); } } void MapController::sceneForceUpdate(int level) { _scenes[level]->updateViews(); _miniscenes[level]->updateViews(); } void MapController::resetMapHandler() { if(!_mapHandler) _mapHandler.reset(new MapHandler()); _mapHandler->reset(map()); _scenes[0]->initialize(*this); _scenes[1]->initialize(*this); _miniscenes[0]->initialize(*this); _miniscenes[1]->initialize(*this); } void MapController::commitTerrainChange(int level, const Terrain & terrain) { std::vector v(_scenes[level]->selectionTerrainView.selection().begin(), _scenes[level]->selectionTerrainView.selection().end()); if(v.empty()) return; _scenes[level]->selectionTerrainView.clear(); _scenes[level]->selectionTerrainView.draw(); _map->getEditManager()->getTerrainSelection().setSelection(v); _map->getEditManager()->drawTerrain(terrain, &CRandomGenerator::getDefault()); for(auto & t : v) _scenes[level]->terrainView.setDirty(t); _scenes[level]->terrainView.draw(); _miniscenes[level]->updateViews(); main->mapChanged(); } void MapController::commitObjectErase(int level) { auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection(); if (selectedObjects.size() > 1) { //mass erase => undo in one operation _map->getEditManager()->removeObjects(selectedObjects); } else if (selectedObjects.size() == 1) { _map->getEditManager()->removeObject(*selectedObjects.begin()); } else //nothing to erase - shouldn't be here { return; } for (auto obj : selectedObjects) { //invalidate tiles under objects _mapHandler->invalidate(_mapHandler->geTilesUnderObject(obj)); } _scenes[level]->selectionObjectsView.clear(); _scenes[level]->objectsView.draw(); _scenes[level]->selectionObjectsView.draw(); _miniscenes[level]->updateViews(); main->mapChanged(); } bool MapController::discardObject(int level) const { _scenes[level]->selectionObjectsView.clear(); if(_scenes[level]->selectionObjectsView.newObject) { delete _scenes[level]->selectionObjectsView.newObject; _scenes[level]->selectionObjectsView.newObject = nullptr; _scenes[level]->selectionObjectsView.shift = QPoint(0, 0); _scenes[level]->selectionObjectsView.selectionMode = 0; _scenes[level]->selectionObjectsView.draw(); return true; } return false; } void MapController::createObject(int level, CGObjectInstance * obj) const { _scenes[level]->selectionObjectsView.newObject = obj; _scenes[level]->selectionObjectsView.selectionMode = 2; _scenes[level]->selectionObjectsView.draw(); } void MapController::commitObstacleFill(int level) { auto selection = _scenes[level]->selectionTerrainView.selection(); if(selection.empty()) return; //split by zones std::map terrainSelected; for(auto & t : selection) { auto tl = _map->getTile(t); if(tl.blocked || tl.visitable) continue; terrainSelected[tl.terType].blockedArea.add(t); } for(auto & sel : terrainSelected) { sel.second.collectPossibleObstacles(sel.first); sel.second.placeObstacles(_map.get(), CRandomGenerator::getDefault()); } for(auto & t : selection) { _mapHandler->invalidate(t.x, t.y, t.z); } _scenes[level]->selectionTerrainView.clear(); _scenes[level]->selectionTerrainView.draw(); _scenes[level]->objectsView.draw(); _miniscenes[level]->updateViews(); main->mapChanged(); } void MapController::commitObjectChange(int level) { //for(auto * o : _scenes[level]->selectionObjectsView.getSelection()) //_mapHandler->invalidate(o); _scenes[level]->objectsView.draw(); _scenes[level]->selectionObjectsView.draw(); _miniscenes[level]->updateViews(); main->mapChanged(); } void MapController::commitChangeWithoutRedraw() { //DO NOT REDRAW main->mapChanged(); } void MapController::commitObjectShiftOrCreate(int level) { auto shift = _scenes[level]->selectionObjectsView.shift; if(shift.isNull()) return; for(auto * obj : _scenes[level]->selectionObjectsView.getSelection()) { int3 pos = obj->pos; pos.z = level; pos.x += shift.x(); pos.y += shift.y(); if(obj == _scenes[level]->selectionObjectsView.newObject) { _scenes[level]->selectionObjectsView.newObject->pos = pos; commitObjectCreate(level); } else { auto prevPositions = _mapHandler->geTilesUnderObject(obj); _map->getEditManager()->moveObject(obj, pos); _mapHandler->invalidate(prevPositions); _mapHandler->invalidate(obj); } } _scenes[level]->selectionObjectsView.newObject = nullptr; _scenes[level]->selectionObjectsView.shift = QPoint(0, 0); _scenes[level]->selectionObjectsView.selectionMode = 0; _scenes[level]->objectsView.draw(); _scenes[level]->selectionObjectsView.draw(); _miniscenes[level]->updateViews(); main->mapChanged(); } void MapController::commitObjectCreate(int level) { auto * newObj = _scenes[level]->selectionObjectsView.newObject; if(!newObj) return; Initializer init(map(), newObj); _map->getEditManager()->insertObject(newObj); _mapHandler->invalidate(newObj); main->mapChanged(); } void MapController::undo() { _map->getEditManager()->getUndoManager().undo(); resetMapHandler(); sceneForceUpdate(); main->mapChanged(); } void MapController::redo() { _map->getEditManager()->getUndoManager().redo(); resetMapHandler(); sceneForceUpdate(); main->mapChanged(); }