/* * csettingsview_moc.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "csettingsview_moc.h" #include "ui_csettingsview_moc.h" #include "../jsonutils.h" #include "../launcherdirs.h" #include "../updatedialog_moc.h" #include #include #include "../../lib/CConfigHandler.h" #include "../../lib/VCMIDirs.h" namespace { QString resolutionToString(const QSize & resolution) { return QString{"%1x%2"}.arg(resolution.width()).arg(resolution.height()); } } /// List of encoding which can be selected from Launcher. /// Note that it is possible to specify enconding manually in settings.json static const std::string knownEncodingsList[] = //TODO: remove hardcode { // European Windows-125X encodings "CP1250", // West European, covers mostly Slavic languages that use latin script "CP1251", // Covers languages that use cyrillic scrypt "CP1252", // Latin/East European, covers most of latin languages // Chinese encodings "GBK", // extension of GB2312, also known as CP936 "GB2312", // basic set for Simplified Chinese. Separate from GBK to allow proper detection of H3 fonts // Korean encodings "CP949" // extension of EUC-KR. }; void CSettingsView::setDisplayList() { QStringList list; for (const auto screen : QGuiApplication::screens()) list << QString{"%1 - %2"}.arg(screen->name(), resolutionToString(screen->size())); if(list.count() < 2) { ui->comboBoxDisplayIndex->hide(); ui->labelDisplayIndex->hide(); fillValidResolutionsForScreen(0); } else { int displayIndex = settings["video"]["displayIndex"].Integer(); ui->comboBoxDisplayIndex->addItems(list); // calls fillValidResolutions() in slot ui->comboBoxDisplayIndex->setCurrentIndex(displayIndex); } } void CSettingsView::loadSettings() { ui->comboBoxShowIntro->setCurrentIndex(settings["video"]["showIntro"].Bool()); #ifdef Q_OS_IOS ui->comboBoxFullScreen->setCurrentIndex(true); ui->checkBoxFullScreen->setChecked(false); for (auto widget : std::initializer_list{ui->comboBoxFullScreen, ui->checkBoxFullScreen}) widget->setDisabled(true); #else ui->comboBoxFullScreen->setCurrentIndex(settings["video"]["fullscreen"].Bool()); ui->checkBoxFullScreen->setChecked(settings["video"]["realFullscreen"].Bool()); #endif ui->comboBoxFriendlyAI->setCurrentText(QString::fromStdString(settings["server"]["friendlyAI"].String())); ui->comboBoxNeutralAI->setCurrentText(QString::fromStdString(settings["server"]["neutralAI"].String())); ui->comboBoxEnemyAI->setCurrentText(QString::fromStdString(settings["server"]["enemyAI"].String())); ui->comboBoxPlayerAI->setCurrentText(QString::fromStdString(settings["server"]["playerAI"].String())); ui->spinBoxNetworkPort->setValue(settings["server"]["port"].Integer()); ui->comboBoxAutoCheck->setCurrentIndex(settings["launcher"]["autoCheckRepositories"].Bool()); // all calls to plainText will trigger textChanged() signal overwriting config. Create backup before editing widget JsonNode urls = settings["launcher"]["repositoryURL"]; ui->plainTextEditRepos->clear(); for(auto entry : urls.Vector()) ui->plainTextEditRepos->appendPlainText(QString::fromUtf8(entry.String().c_str())); ui->lineEditUserDataDir->setText(pathToQString(VCMIDirs::get().userDataPath())); ui->lineEditGameDir->setText(pathToQString(VCMIDirs::get().binaryPath())); ui->lineEditTempDir->setText(pathToQString(VCMIDirs::get().userLogsPath())); std::string encoding = settings["general"]["encoding"].String(); size_t encodingIndex = boost::range::find(knownEncodingsList, encoding) - knownEncodingsList; if(encodingIndex < ui->comboBoxEncoding->count()) ui->comboBoxEncoding->setCurrentIndex((int)encodingIndex); ui->comboBoxAutoSave->setCurrentIndex(settings["general"]["saveFrequency"].Integer() > 0 ? 1 : 0); } void CSettingsView::fillValidResolutions(bool isExtraResolutionsModEnabled) { this->isExtraResolutionsModEnabled = isExtraResolutionsModEnabled; fillValidResolutionsForScreen(ui->comboBoxDisplayIndex->isVisible() ? ui->comboBoxDisplayIndex->currentIndex() : 0); } void CSettingsView::fillValidResolutionsForScreen(int screenIndex) { ui->comboBoxResolution->blockSignals(true); // avoid saving wrong resolution after adding first item from the list ui->comboBoxResolution->clear(); // TODO: read available resolutions from all mods QVariantList resolutions; if(isExtraResolutionsModEnabled) { const auto extrasResolutionsPath = settings["launcher"]["extraResolutionsModPath"].String().c_str(); const auto extrasResolutionsJson = JsonUtils::JsonFromFile(CLauncherDirs::get().modsPath() + extrasResolutionsPath); resolutions = extrasResolutionsJson.toMap().value(QLatin1String{"GUISettings"}).toList(); } if(resolutions.isEmpty()) { ui->comboBoxResolution->blockSignals(false); ui->comboBoxResolution->addItem(resolutionToString({800, 600})); return; } const auto screens = qGuiApp->screens(); const auto currentScreen = screenIndex < screens.size() ? screens[screenIndex] : qGuiApp->primaryScreen(); const auto screenSize = currentScreen->size(); for(const auto & entry : resolutions) { const auto resolutionMap = entry.toMap().value(QLatin1String{"resolution"}).toMap(); if(resolutionMap.isEmpty()) continue; const auto widthValue = resolutionMap[QLatin1String{"x"}]; const auto heightValue = resolutionMap[QLatin1String{"y"}]; if(!widthValue.isValid() || !heightValue.isValid()) continue; const QSize resolution{widthValue.toInt(), heightValue.toInt()}; #ifndef VCMI_IOS if(screenSize.width() < resolution.width() || screenSize.height() < resolution.height()) continue; #endif ui->comboBoxResolution->addItem(resolutionToString(resolution)); } int resX = settings["video"]["screenRes"]["width"].Integer(); int resY = settings["video"]["screenRes"]["height"].Integer(); int resIndex = ui->comboBoxResolution->findText(resolutionToString({resX, resY})); ui->comboBoxResolution->setCurrentIndex(resIndex); ui->comboBoxResolution->blockSignals(false); // if selected resolution no longer exists, force update value to the first resolution if(resIndex == -1) ui->comboBoxResolution->setCurrentIndex(0); } CSettingsView::CSettingsView(QWidget * parent) : QWidget(parent), ui(new Ui::CSettingsView) { ui->setupUi(this); ui->labelBuildVersion->setText(QString::fromStdString(GameConstants::VCMI_VERSION)); loadSettings(); } CSettingsView::~CSettingsView() { delete ui; } void CSettingsView::on_comboBoxResolution_currentTextChanged(const QString & arg1) { QStringList list = arg1.split("x"); Settings node = settings.write["video"]["screenRes"]; node["width"].Float() = list[0].toInt(); node["height"].Float() = list[1].toInt(); } void CSettingsView::on_comboBoxFullScreen_currentIndexChanged(int index) { Settings node = settings.write["video"]["fullscreen"]; node->Bool() = index; } void CSettingsView::on_checkBoxFullScreen_stateChanged(int state) { Settings node = settings.write["video"]["realFullscreen"]; node->Bool() = state; } void CSettingsView::on_comboBoxAutoCheck_currentIndexChanged(int index) { Settings node = settings.write["launcher"]["autoCheckRepositories"]; node->Bool() = index; } void CSettingsView::on_comboBoxDisplayIndex_currentIndexChanged(int index) { Settings node = settings.write["video"]; node["displayIndex"].Float() = index; fillValidResolutionsForScreen(index); } void CSettingsView::on_comboBoxPlayerAI_currentIndexChanged(const QString & arg1) { Settings node = settings.write["server"]["playerAI"]; node->String() = arg1.toUtf8().data(); } void CSettingsView::on_comboBoxFriendlyAI_currentIndexChanged(const QString & arg1) { Settings node = settings.write["server"]["friendlyAI"]; node->String() = arg1.toUtf8().data(); } void CSettingsView::on_comboBoxNeutralAI_currentIndexChanged(const QString & arg1) { Settings node = settings.write["server"]["neutralAI"]; node->String() = arg1.toUtf8().data(); } void CSettingsView::on_comboBoxEnemyAI_currentIndexChanged(const QString & arg1) { Settings node = settings.write["server"]["enemyAI"]; node->String() = arg1.toUtf8().data(); } void CSettingsView::on_spinBoxNetworkPort_valueChanged(int arg1) { Settings node = settings.write["server"]["port"]; node->Float() = arg1; } void CSettingsView::on_plainTextEditRepos_textChanged() { Settings node = settings.write["launcher"]["repositoryURL"]; QStringList list = ui->plainTextEditRepos->toPlainText().split('\n'); node->Vector().clear(); for(QString line : list) { if(line.trimmed().size() > 0) { JsonNode entry; entry.String() = line.trimmed().toUtf8().data(); node->Vector().push_back(entry); } } } void CSettingsView::on_comboBoxEncoding_currentIndexChanged(int index) { Settings node = settings.write["general"]["encoding"]; node->String() = knownEncodingsList[index]; } void CSettingsView::on_openTempDir_clicked() { QDesktopServices::openUrl(QUrl::fromLocalFile(QFileInfo(ui->lineEditTempDir->text()).absoluteFilePath())); } void CSettingsView::on_openUserDataDir_clicked() { QDesktopServices::openUrl(QUrl::fromLocalFile(QFileInfo(ui->lineEditUserDataDir->text()).absoluteFilePath())); } void CSettingsView::on_openGameDataDir_clicked() { QDesktopServices::openUrl(QUrl::fromLocalFile(QFileInfo(ui->lineEditGameDir->text()).absoluteFilePath())); } void CSettingsView::on_comboBoxShowIntro_currentIndexChanged(int index) { Settings node = settings.write["video"]["showIntro"]; node->Bool() = index; } void CSettingsView::on_changeGameDataDir_clicked() { } void CSettingsView::on_comboBoxAutoSave_currentIndexChanged(int index) { Settings node = settings.write["general"]["saveFrequency"]; node->Integer() = index; } void CSettingsView::on_updatesButton_clicked() { UpdateDialog::showUpdateDialog(true); }